- REPORT SUMMARY
- TABLE OF CONTENTS
-
The report details the trend, potential and market size of In-Flight Entertainment and Connectivity market, and analyzes the current situation and prospects of the market from both qualitative and quantitative aspects, which can be roughly divided into three parts.
The first part (Chapter1-7) mainly covers the qualitative analysis of In-Flight Entertainment and Connectivitymarket, defines the market attractiveness level of In-Flight Entertainment and Connectivity market through Porter's Five Forces Analysis, and summarizes the different factors in the overall environment through PEST analysis. Understand the distribution of industrial chain value in each link of industrial chain through the analysis of industrial chain structure. Thus estimate the market space of each link.
The second part (Chapter8-12), based on the segmentation of In-Flight Entertainment and Connectivity industry, describes the types of In-Flight Entertainment and Connectivity market, the applications of major players and the market size, and deeply analyzes the current situation of the global In-Flight Entertainment and Connectivity market and the development prospects and opportunities of In-Flight Entertainment and Connectivity industry.
The third part (Chapter14-15) includes the market positions of the major players and information on the market participants, which will help you gain a comprehensive understanding of the current competitive situation and potential growth opportunities in the market.
As COVID-19 continues to impact the global economy in 2022, the report also considers the short - and long-term impacts of COVID-19 on the global In-Flight Entertainment and Connectivity market in Chapter 13.
By Player:
Lufthansa Systems
GEE Media
Dysonics
Panasonic Avionics
Rockwell Collins
Digicor
Lumexis
By Type:
Hardware
Content
Connectivity
By End-User:
First Class
Business Class
Economy Class
Other
By Geography:
-
United States
-
Europe
-
China
-
Japan
-
India
-
South Korea
TABLE OF CONTENT
1 Introduction
-
1.1 Market Definition
-
1.2 Market Segment Analysis
-
1.3 Market Size 2022
-
1.4 In-Flight Entertainment and Connectivity Market Outlook: Forecast for 2022 - 2028
-
1.5 Pricing Analysis
2 Executive Summary
3 In-Flight Entertainment and Connectivity Market Lineage Outlook
-
3.1 Parent Market Outlook
-
3.2 Related/Ancillary Market Outlook
-
3.3 Penetration & Growth Prospect Mapping, 2022
4 Market Analysis Tools: Porter's Five Forces
-
4.1 Supplier Power
-
4.2 Buyer Power
-
4.3 Substitution Threat
-
4.4 Threat of New Entrants
-
4.5 Competitive Rivalry
5 In-Flight Entertainment and Connectivity Industry Analysis - PEST (Political & Legal, Economic, Social, and Technological)
-
5.1 Political/Legal Landscape
-
5.2 Economic Landscape
-
5.3 Social Landscape
-
5.4 Technology Landscape
6 In-Flight Entertainment and Connectivity Market - Value Chain Analysis
-
6.1 Industry's Value Chain Analysis
-
6.2 Product Life Cycle
-
6.3 User Perspective Analysis
7 Region and Country-wise In-Flight Entertainment and Connectivity Market Analysis and Outlook to 2022
-
7.1 Global In-Flight Entertainment and Connectivity Consumption (2017-2022)
-
7.2 United States In-Flight Entertainment and Connectivity Consumption (2017-2022)
-
7.3 Europe In-Flight Entertainment and Connectivity Consumption (2017-2022)
-
7.4 China In-Flight Entertainment and Connectivity Consumption (2017-2022)
-
7.5 Japan In-Flight Entertainment and Connectivity Consumption (2017-2022)
-
7.6 India In-Flight Entertainment and Connectivity Consumption (2017-2022)
-
7.7 South Korea In-Flight Entertainment and Connectivity Consumption (2017-2022)
8 Region and Country-wise In-Flight Entertainment and Connectivity Market Analysis and Outlook to 2028
-
8.1 Global In-Flight Entertainment and Connectivity Consumption Forecast (2022-2028)
-
8.2 United States In-Flight Entertainment and Connectivity Consumption Forecast (2022-2028)
-
8.3 Europe In-Flight Entertainment and Connectivity Consumption Forecast (2022-2028)
-
8.4 China In-Flight Entertainment and Connectivity Consumption Forecast (2022-2028)
-
8.5 Japan In-Flight Entertainment and Connectivity Consumption Forecast (2022-2028)
-
8.6 India In-Flight Entertainment and Connectivity Consumption Forecast (2022-2028)
-
8.7 South Korea In-Flight Entertainment and Connectivity Consumption Forecast (2022-2028)
9 Global In-Flight Entertainment and Connectivity Market Outlook by Types and Applications to 2022
-
9.1 Global In-Flight Entertainment and Connectivity Consumption and Growth Rate by Type (2017-2022)
-
9.1.1 Global Hardware Consumption and Growth Rate (2017-2022)
-
9.1.2 Global Content Consumption and Growth Rate (2017-2022)
-
9.1.3 Global Connectivity Consumption and Growth Rate (2017-2022)
-
9.2 Global In-Flight Entertainment and Connectivity Consumption and Growth Rate by Application (2017-2022)
-
9.2.1 Global First Class Consumption and Growth Rate (2017-2022)
-
9.2.2 Global Business Class Consumption and Growth Rate (2017-2022)
-
9.2.3 Global Economy Class Consumption and Growth Rate (2017-2022)
-
9.2.4 Global Other Consumption and Growth Rate (2017-2022)
10 Global In-Flight Entertainment and Connectivity Market Outlook by Types and Applications to 2028
-
10.1 Global In-Flight Entertainment and Connectivity Consumption Forecast and Growth Rate by Type (2022-2028)
-
10.1.1 Global Hardware Consumption Forecast and Growth Rate (2022-2028)
-
10.1.2 Global Content Consumption Forecast and Growth Rate (2022-2028)
-
10.1.3 Global Connectivity Consumption Forecast and Growth Rate (2022-2028)
-
10.2 Global In-Flight Entertainment and Connectivity Consumption Forecast and Growth Rate by Application (2022-2028)
-
10.2.1 Global First Class Consumption Forecast and Growth Rate (2022-2028)
-
10.2.2 Global Business Class Consumption Forecast and Growth Rate (2022-2028)
-
10.2.3 Global Economy Class Consumption Forecast and Growth Rate (2022-2028)
-
10.2.4 Global Other Consumption Forecast and Growth Rate (2022-2028)
11 Global In-Flight Entertainment and Connectivity Import and Export Analysis (Top 5 Countries)
-
11.1 Global In-Flight Entertainment and Connectivity Import by Region (Top 5 Countries) (2017-2028)
-
11.2 Global In-Flight Entertainment and Connectivity Export by Region (Top 5 Countries) (2017-2028)
12 Coronavirus Disease (COVID-19) Impact
-
12.1 Industry Impact Analysis
-
12.2 In-Flight Entertainment and Connectivity Market Outlook to 2028 - COVID-19 Affected Forecasts
13 Competition Matrix
-
13.1 Target Markets
-
13.2 Comprehensive Analysis of Products in Competitive Markets
14 Global In-Flight Entertainment and Connectivity Market Competitive Analysis
-
14.1 Lufthansa Systems
-
14.1.1 Lufthansa Systems Company Details
-
14.1.2 Lufthansa Systems In-Flight Entertainment and Connectivity Sales, Price, Value and Gross Profit (2017-2022)
-
14.1.3 Lufthansa Systems In-Flight Entertainment and Connectivity Product and Service
-
14.2 GEE Media
-
14.2.1 GEE Media Company Details
-
14.2.2 GEE Media In-Flight Entertainment and Connectivity Sales, Price, Value and Gross Profit (2017-2022)
-
14.2.3 GEE Media In-Flight Entertainment and Connectivity Product and Service
-
14.3 Dysonics
-
14.3.1 Dysonics Company Details
-
14.3.2 Dysonics In-Flight Entertainment and Connectivity Sales, Price, Value and Gross Profit (2017-2022)
-
14.3.3 Dysonics In-Flight Entertainment and Connectivity Product and Service
-
14.4 Panasonic Avionics
-
14.4.1 Panasonic Avionics Company Details
-
14.4.2 Panasonic Avionics In-Flight Entertainment and Connectivity Sales, Price, Value and Gross Profit (2017-2022)
-
14.4.3 Panasonic Avionics In-Flight Entertainment and Connectivity Product and Service
-
14.5 Rockwell Collins
-
14.5.1 Rockwell Collins Company Details
-
14.5.2 Rockwell Collins In-Flight Entertainment and Connectivity Sales, Price, Value and Gross Profit (2017-2022)
-
14.5.3 Rockwell Collins In-Flight Entertainment and Connectivity Product and Service
-
14.6 Digicor
-
14.6.1 Digicor Company Details
-
14.6.2 Digicor In-Flight Entertainment and Connectivity Sales, Price, Value and Gross Profit (2017-2022)
-
14.6.3 Digicor In-Flight Entertainment and Connectivity Product and Service
-
14.7 Lumexis
-
14.7.1 Lumexis Company Details
-
14.7.2 Lumexis In-Flight Entertainment and Connectivity Sales, Price, Value and Gross Profit (2017-2022)
-
14.7.3 Lumexis In-Flight Entertainment and Connectivity Product and Service
15 Appendix
TABLE OF CHARTS
-
Table Definition of In-Flight Entertainment and Connectivity
-
Figure In-Flight Entertainment and Connectivity Picture
-
Table Global In-Flight Entertainment and Connectivity Market Size and Forecast 2022 - 2028 (USD million)
-
Figure Global In-Flight Entertainment and Connectivity Market Size and Forecast 2022 - 2028 (USD million)
-
Figure Global In-Flight Entertainment and Connectivity Market: Year-over-year Growth 2022 - 2028 (%)
-
Table Parent Market Analysis
-
Figure Parent Market Price
-
Table Related/Ancillary Market Outlook Analysis
-
Table Supplier Power Analysis
-
Table Buyer Power Analysis
-
Table Substitution Threat Analysis
-
Table Threat of New Entrants Analysis
-
Table Competitive Rivalry Analysis
-
Figure Global In-Flight Entertainment and Connectivity Consumption by Country (2017-2022)
-
Figure United States In-Flight Entertainment and Connectivity Consumption and Growth Rate (2017-2022)
-
Table Europe In-Flight Entertainment and Connectivity Consumption and Growth Rate (2017-2022)
-
Figure China In-Flight Entertainment and Connectivity Consumption and Growth Rate (2017-2022)
-
Figure Japan In-Flight Entertainment and Connectivity Consumption and Growth Rate (2017-2022)
-
Figure India In-Flight Entertainment and Connectivity Consumption and Growth Rate (2017-2022)
-
Figure South Korea In-Flight Entertainment and Connectivity Consumption and Growth Rate (2017-2022)
-
Figure Global In-Flight Entertainment and Connectivity Consumption Forecast by Country (2022-2028)
-
Figure United States In-Flight Entertainment and Connectivity Consumption Forecast and Growth Rate (2022-2028)
-
Table Europe In-Flight Entertainment and Connectivity Consumption Forecast and Growth Rate (2022-2028)
-
Figure China In-Flight Entertainment and Connectivity Consumption Forecast and Growth Rate (2022-2028)
-
Figure Japan In-Flight Entertainment and Connectivity Consumption Forecast and Growth Rate (2022-2028)
-
Figure India In-Flight Entertainment and Connectivity Consumption Forecast and Growth Rate (2022-2028)
-
Figure South Korea In-Flight Entertainment and Connectivity Consumption Forecast and Growth Rate (2022-2028)
-
Figure Global Hardware Consumption and Growth Rate (2017-2022)
-
Figure Global Content Consumption and Growth Rate (2017-2022)
-
Figure Global Connectivity Consumption and Growth Rate (2017-2022)
-
Figure Global First Class Consumption and Growth Rate (2017-2022)
-
Figure Global Business Class Consumption and Growth Rate (2017-2022)
-
Figure Global Economy Class Consumption and Growth Rate (2017-2022)
-
Figure Global Other Consumption and Growth Rate (2017-2022)
-
Figure Global Hardware Consumption Forecast and Growth Rate (2022-2028)
-
Figure Global Content Consumption Forecast and Growth Rate (2022-2028)
-
Figure Global Connectivity Consumption Forecast and Growth Rate (2022-2028)
-
Figure Global First Class Consumption Forecast and Growth Rate (2022-2028)
-
Figure Global Business Class Consumption Forecast and Growth Rate (2022-2028)
-
Figure Global Economy Class Consumption Forecast and Growth Rate (2022-2028)
-
Figure Global Other Consumption Forecast and Growth Rate (2022-2028)
-
Table Global In-Flight Entertainment and Connectivity Import by Region (Top 5 Countries) (2017-2028)
-
Table Global In-Flight Entertainment and Connectivity Export by Region (Top 5 Countries) (2017-2028)
-
Table Lufthansa Systems (Foundation Year, Company Profile and etc.)
-
Table Lufthansa Systems In-Flight Entertainment and Connectivity Sales, Price, Value and Gross Profit (2017-2022)
-
Table Lufthansa Systems In-Flight Entertainment and Connectivity Product and Service
-
Table GEE Media (Foundation Year, Company Profile and etc.)
-
Table GEE Media In-Flight Entertainment and Connectivity Sales, Price, Value and Gross Profit (2017-2022)
-
Table GEE Media In-Flight Entertainment and Connectivity Product and Service
-
Table Dysonics (Foundation Year, Company Profile and etc.)
-
Table Dysonics In-Flight Entertainment and Connectivity Sales, Price, Value and Gross Profit (2017-2022)
-
Table Dysonics In-Flight Entertainment and Connectivity Product and Service
-
Table Panasonic Avionics (Foundation Year, Company Profile and etc.)
-
Table Panasonic Avionics In-Flight Entertainment and Connectivity Sales, Price, Value and Gross Profit (2017-2022)
-
Table Panasonic Avionics In-Flight Entertainment and Connectivity Product and Service
-
Table Rockwell Collins (Foundation Year, Company Profile and etc.)
-
Table Rockwell Collins In-Flight Entertainment and Connectivity Sales, Price, Value and Gross Profit (2017-2022)
-
Table Rockwell Collins In-Flight Entertainment and Connectivity Product and Service
-
Table Digicor (Foundation Year, Company Profile and etc.)
-
Table Digicor In-Flight Entertainment and Connectivity Sales, Price, Value and Gross Profit (2017-2022)
-
Table Digicor In-Flight Entertainment and Connectivity Product and Service
-
Table Lumexis (Foundation Year, Company Profile and etc.)
-
Table Lumexis In-Flight Entertainment and Connectivity Sales, Price, Value and Gross Profit (2017-2022)
-
Table Lumexis In-Flight Entertainment and Connectivity Product and Service
-

Chinese