Global and Region AR Gaming Market Demand & Opportunity Outlook 2022-2028

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • The report details the trend, potential and market size of AR Gaming market, and analyzes the current situation and prospects of the market from both qualitative and quantitative aspects, which can be roughly divided into three parts.

    The first part (Chapter1-7) mainly covers the qualitative analysis of AR Gamingmarket, defines the market attractiveness level of AR Gaming market through Porter's Five Forces Analysis, and summarizes the different factors in the overall environment through PEST analysis. Understand the distribution of industrial chain value in each link of industrial chain through the analysis of industrial chain structure. Thus estimate the market space of each link.

    The second part (Chapter8-12), based on the segmentation of AR Gaming industry, describes the types of AR Gaming market, the applications of major players and the market size, and deeply analyzes the current situation of the global AR Gaming market and the development prospects and opportunities of AR Gaming industry.

    The third part (Chapter14-15) includes the market positions of the major players and information on the market participants, which will help you gain a comprehensive understanding of the current competitive situation and potential growth opportunities in the market.

    As COVID-19 continues to impact the global economy in 2022, the report also considers the short - and long-term impacts of COVID-19 on the global AR Gaming market in Chapter 13.

    By Player:

    • Blippar

    • Wikitude

    • Aurasma

    • Total Immersion

    • Augmented Pixels

    • Qualcomm Technologies

    • Infinity Augmented Reality

    • Catchoom

    • Zappar

    • VividWorks

    By Type:

    • Mobile Devices

    • HMDs

    • Smart Glasses

    By End-User:

    • Innovators

    • Early Adopters

    • Early Majority

    By Geography:

    • United States

    • Europe

    • China

    • Japan

    • India

    • South Korea

  • TABLE OF CONTENT

    1 Introduction

    • 1.1 Market Definition

    • 1.2 Market Segment Analysis

    • 1.3 Market Size 2022

    • 1.4 AR Gaming Market Outlook: Forecast for 2022 - 2028

    • 1.5 Pricing Analysis

    2 Executive Summary

    3 AR Gaming Market Lineage Outlook

    • 3.1 Parent Market Outlook

    • 3.2 Related/Ancillary Market Outlook

    • 3.3 Penetration & Growth Prospect Mapping, 2022

    4 Market Analysis Tools: Porter's Five Forces

    • 4.1 Supplier Power

    • 4.2 Buyer Power

    • 4.3 Substitution Threat

    • 4.4 Threat of New Entrants

    • 4.5 Competitive Rivalry

    5 AR Gaming Industry Analysis - PEST (Political & Legal, Economic, Social, and Technological)

    • 5.1 Political/Legal Landscape

    • 5.2 Economic Landscape

    • 5.3 Social Landscape

    • 5.4 Technology Landscape

    6 AR Gaming Market - Value Chain Analysis

    • 6.1 Industry's Value Chain Analysis

    • 6.2 Product Life Cycle

    • 6.3 User Perspective Analysis

    7 Region and Country-wise AR Gaming Market Analysis and Outlook to 2022

    • 7.1 Global AR Gaming Consumption (2017-2022)

    • 7.2 United States AR Gaming Consumption (2017-2022)

    • 7.3 Europe AR Gaming Consumption (2017-2022)

    • 7.4 China AR Gaming Consumption (2017-2022)

    • 7.5 Japan AR Gaming Consumption (2017-2022)

    • 7.6 India AR Gaming Consumption (2017-2022)

    • 7.7 South Korea AR Gaming Consumption (2017-2022)

    8 Region and Country-wise AR Gaming Market Analysis and Outlook to 2028

    • 8.1 Global AR Gaming Consumption Forecast (2022-2028)

    • 8.2 United States AR Gaming Consumption Forecast (2022-2028)

    • 8.3 Europe AR Gaming Consumption Forecast (2022-2028)

    • 8.4 China AR Gaming Consumption Forecast (2022-2028)

    • 8.5 Japan AR Gaming Consumption Forecast (2022-2028)

    • 8.6 India AR Gaming Consumption Forecast (2022-2028)

    • 8.7 South Korea AR Gaming Consumption Forecast (2022-2028)

    9 Global AR Gaming Market Outlook by Types and Applications to 2022

    • 9.1 Global AR Gaming Consumption and Growth Rate by Type (2017-2022)

      • 9.1.1 Global Mobile Devices Consumption and Growth Rate (2017-2022)

      • 9.1.2 Global HMDs Consumption and Growth Rate (2017-2022)

      • 9.1.3 Global Smart Glasses Consumption and Growth Rate (2017-2022)

    • 9.2 Global AR Gaming Consumption and Growth Rate by Application (2017-2022)

      • 9.2.1 Global Innovators Consumption and Growth Rate (2017-2022)

      • 9.2.2 Global Early Adopters Consumption and Growth Rate (2017-2022)

      • 9.2.3 Global Early Majority Consumption and Growth Rate (2017-2022)

    10 Global AR Gaming Market Outlook by Types and Applications to 2028

    • 10.1 Global AR Gaming Consumption Forecast and Growth Rate by Type (2022-2028)

      • 10.1.1 Global Mobile Devices Consumption Forecast and Growth Rate (2022-2028)

      • 10.1.2 Global HMDs Consumption Forecast and Growth Rate (2022-2028)

      • 10.1.3 Global Smart Glasses Consumption Forecast and Growth Rate (2022-2028)

    • 10.2 Global AR Gaming Consumption Forecast and Growth Rate by Application (2022-2028)

      • 10.2.1 Global Innovators Consumption Forecast and Growth Rate (2022-2028)

      • 10.2.2 Global Early Adopters Consumption Forecast and Growth Rate (2022-2028)

      • 10.2.3 Global Early Majority Consumption Forecast and Growth Rate (2022-2028)

    11 Global AR Gaming Import and Export Analysis (Top 5 Countries)

    • 11.1 Global AR Gaming Import by Region (Top 5 Countries) (2017-2028)

    • 11.2 Global AR Gaming Export by Region (Top 5 Countries) (2017-2028)

    12 Coronavirus Disease (COVID-19) Impact

    • 12.1 Industry Impact Analysis

    • 12.2 AR Gaming Market Outlook to 2028 - COVID-19 Affected Forecasts

    13 Competition Matrix

    • 13.1 Target Markets

    • 13.2 Comprehensive Analysis of Products in Competitive Markets

    14 Global AR Gaming Market Competitive Analysis

    • 14.1 Blippar

      • 14.1.1 Blippar Company Details

      • 14.1.2 Blippar AR Gaming Sales, Price, Value and Gross Profit (2017-2022)

      • 14.1.3 Blippar AR Gaming Product and Service

    • 14.2 Wikitude

      • 14.2.1 Wikitude Company Details

      • 14.2.2 Wikitude AR Gaming Sales, Price, Value and Gross Profit (2017-2022)

      • 14.2.3 Wikitude AR Gaming Product and Service

    • 14.3 Aurasma

      • 14.3.1 Aurasma Company Details

      • 14.3.2 Aurasma AR Gaming Sales, Price, Value and Gross Profit (2017-2022)

      • 14.3.3 Aurasma AR Gaming Product and Service

    • 14.4 Total Immersion

      • 14.4.1 Total Immersion Company Details

      • 14.4.2 Total Immersion AR Gaming Sales, Price, Value and Gross Profit (2017-2022)

      • 14.4.3 Total Immersion AR Gaming Product and Service

    • 14.5 Augmented Pixels

      • 14.5.1 Augmented Pixels Company Details

      • 14.5.2 Augmented Pixels AR Gaming Sales, Price, Value and Gross Profit (2017-2022)

      • 14.5.3 Augmented Pixels AR Gaming Product and Service

    • 14.6 Qualcomm Technologies

      • 14.6.1 Qualcomm Technologies Company Details

      • 14.6.2 Qualcomm Technologies AR Gaming Sales, Price, Value and Gross Profit (2017-2022)

      • 14.6.3 Qualcomm Technologies AR Gaming Product and Service

    • 14.7 Infinity Augmented Reality

      • 14.7.1 Infinity Augmented Reality Company Details

      • 14.7.2 Infinity Augmented Reality AR Gaming Sales, Price, Value and Gross Profit (2017-2022)

      • 14.7.3 Infinity Augmented Reality AR Gaming Product and Service

    • 14.8 Catchoom

      • 14.8.1 Catchoom Company Details

      • 14.8.2 Catchoom AR Gaming Sales, Price, Value and Gross Profit (2017-2022)

      • 14.8.3 Catchoom AR Gaming Product and Service

    • 14.9 Zappar

      • 14.9.1 Zappar Company Details

      • 14.9.2 Zappar AR Gaming Sales, Price, Value and Gross Profit (2017-2022)

      • 14.9.3 Zappar AR Gaming Product and Service

    • 14.10 VividWorks

      • 14.10.1 VividWorks Company Details

      • 14.10.2 VividWorks AR Gaming Sales, Price, Value and Gross Profit (2017-2022)

      • 14.10.3 VividWorks AR Gaming Product and Service

    15 Appendix


    TABLE OF CHARTS

    • Table Definition of AR Gaming

    • Figure AR Gaming Picture

    • Table Global AR Gaming Market Size and Forecast 2022 - 2028 (USD million)

    • Figure Global AR Gaming Market Size and Forecast 2022 - 2028 (USD million)

    • Figure Global AR Gaming Market: Year-over-year Growth 2022 - 2028 (%)

    • Table Parent Market Analysis

    • Figure Parent Market Price

    • Table Related/Ancillary Market Outlook Analysis

    • Table Supplier Power Analysis

    • Table Buyer Power Analysis

    • Table Substitution Threat Analysis

    • Table Threat of New Entrants Analysis

    • Table Competitive Rivalry Analysis

    • Figure Global AR Gaming Consumption by Country (2017-2022)

    • Figure United States AR Gaming Consumption and Growth Rate (2017-2022)

    • Table Europe AR Gaming Consumption and Growth Rate (2017-2022)

    • Figure China AR Gaming Consumption and Growth Rate (2017-2022)

    • Figure Japan AR Gaming Consumption and Growth Rate (2017-2022)

    • Figure India AR Gaming Consumption and Growth Rate (2017-2022)

    • Figure South Korea AR Gaming Consumption and Growth Rate (2017-2022)

    • Figure Global AR Gaming Consumption Forecast by Country (2022-2028)

    • Figure United States AR Gaming Consumption Forecast and Growth Rate (2022-2028)

    • Table Europe AR Gaming Consumption Forecast and Growth Rate (2022-2028)

    • Figure China AR Gaming Consumption Forecast and Growth Rate (2022-2028)

    • Figure Japan AR Gaming Consumption Forecast and Growth Rate (2022-2028)

    • Figure India AR Gaming Consumption Forecast and Growth Rate (2022-2028)

    • Figure South Korea AR Gaming Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Mobile Devices Consumption and Growth Rate (2017-2022)

    • Figure Global HMDs Consumption and Growth Rate (2017-2022)

    • Figure Global Smart Glasses Consumption and Growth Rate (2017-2022)

    • Figure Global Innovators Consumption and Growth Rate (2017-2022)

    • Figure Global Early Adopters Consumption and Growth Rate (2017-2022)

    • Figure Global Early Majority Consumption and Growth Rate (2017-2022)

    • Figure Global Mobile Devices Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global HMDs Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Smart Glasses Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Innovators Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Early Adopters Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Early Majority Consumption Forecast and Growth Rate (2022-2028)

    • Table Global AR Gaming Import by Region (Top 5 Countries) (2017-2028)

    • Table Global AR Gaming Export by Region (Top 5 Countries) (2017-2028)

    • Table Blippar (Foundation Year, Company Profile and etc.)

    • Table Blippar AR Gaming Sales, Price, Value and Gross Profit (2017-2022)

    • Table Blippar AR Gaming Product and Service

    • Table Wikitude (Foundation Year, Company Profile and etc.)

    • Table Wikitude AR Gaming Sales, Price, Value and Gross Profit (2017-2022)

    • Table Wikitude AR Gaming Product and Service

    • Table Aurasma (Foundation Year, Company Profile and etc.)

    • Table Aurasma AR Gaming Sales, Price, Value and Gross Profit (2017-2022)

    • Table Aurasma AR Gaming Product and Service

    • Table Total Immersion (Foundation Year, Company Profile and etc.)

    • Table Total Immersion AR Gaming Sales, Price, Value and Gross Profit (2017-2022)

    • Table Total Immersion AR Gaming Product and Service

    • Table Augmented Pixels (Foundation Year, Company Profile and etc.)

    • Table Augmented Pixels AR Gaming Sales, Price, Value and Gross Profit (2017-2022)

    • Table Augmented Pixels AR Gaming Product and Service

    • Table Qualcomm Technologies (Foundation Year, Company Profile and etc.)

    • Table Qualcomm Technologies AR Gaming Sales, Price, Value and Gross Profit (2017-2022)

    • Table Qualcomm Technologies AR Gaming Product and Service

    • Table Infinity Augmented Reality (Foundation Year, Company Profile and etc.)

    • Table Infinity Augmented Reality AR Gaming Sales, Price, Value and Gross Profit (2017-2022)

    • Table Infinity Augmented Reality AR Gaming Product and Service

    • Table Catchoom (Foundation Year, Company Profile and etc.)

    • Table Catchoom AR Gaming Sales, Price, Value and Gross Profit (2017-2022)

    • Table Catchoom AR Gaming Product and Service

    • Table Zappar (Foundation Year, Company Profile and etc.)

    • Table Zappar AR Gaming Sales, Price, Value and Gross Profit (2017-2022)

    • Table Zappar AR Gaming Product and Service

    • Table VividWorks (Foundation Year, Company Profile and etc.)

    • Table VividWorks AR Gaming Sales, Price, Value and Gross Profit (2017-2022)

    • Table VividWorks AR Gaming Product and Service


Report Version Choose

Report

BUY NOW

Our Customers

Beyond grateful for the confidence and support from all partners and customers.A win-win situation is our ultimate pursuit.

Beyond Consulting, Future is Feasible

We provide more professional and intelligent market reports to complement your business decisions.