Global and Region Edutainment Market Demand & Opportunity Outlook 2022-2028

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • The report details the trend, potential and market size of Edutainment market, and analyzes the current situation and prospects of the market from both qualitative and quantitative aspects, which can be roughly divided into three parts.

    The first part (Chapter1-7) mainly covers the qualitative analysis of Edutainmentmarket, defines the market attractiveness level of Edutainment market through Porter's Five Forces Analysis, and summarizes the different factors in the overall environment through PEST analysis. Understand the distribution of industrial chain value in each link of industrial chain through the analysis of industrial chain structure. Thus estimate the market space of each link.

    The second part (Chapter8-12), based on the segmentation of Edutainment industry, describes the types of Edutainment market, the applications of major players and the market size, and deeply analyzes the current situation of the global Edutainment market and the development prospects and opportunities of Edutainment industry.

    The third part (Chapter14-15) includes the market positions of the major players and information on the market participants, which will help you gain a comprehensive understanding of the current competitive situation and potential growth opportunities in the market.

    As COVID-19 continues to impact the global economy in 2022, the report also considers the short - and long-term impacts of COVID-19 on the global Edutainment market in Chapter 13.

    By Player:

    • Kidzania

    • Mattel Play Town

    • Plabo

    • Kindercity

    • Totter's Otterville

    • Kidz Holding SAL

    • Little Explorers

    • Pororo Parks

    • Legoland Discovery Center

    • CurioCity

    By Type:

    • Interactive

    • Non-interactive

    • Hybrid combination

    • Explorative games

    By End-User:

    • Children (0-12 years)

    • Teenager (13-18 years)

    • Young adult (19-25 years)

    • Adult (25+ years)

    By Geography:

    • United States

    • Europe

    • China

    • Japan

    • India

    • South Korea

  • TABLE OF CONTENT

    1 Introduction

    • 1.1 Market Definition

    • 1.2 Market Segment Analysis

    • 1.3 Market Size 2022

    • 1.4 Edutainment Market Outlook: Forecast for 2022 - 2028

    • 1.5 Pricing Analysis

    2 Executive Summary

    3 Edutainment Market Lineage Outlook

    • 3.1 Parent Market Outlook

    • 3.2 Related/Ancillary Market Outlook

    • 3.3 Penetration & Growth Prospect Mapping, 2022

    4 Market Analysis Tools: Porter's Five Forces

    • 4.1 Supplier Power

    • 4.2 Buyer Power

    • 4.3 Substitution Threat

    • 4.4 Threat of New Entrants

    • 4.5 Competitive Rivalry

    5 Edutainment Industry Analysis - PEST (Political & Legal, Economic, Social, and Technological)

    • 5.1 Political/Legal Landscape

    • 5.2 Economic Landscape

    • 5.3 Social Landscape

    • 5.4 Technology Landscape

    6 Edutainment Market - Value Chain Analysis

    • 6.1 Industry's Value Chain Analysis

    • 6.2 Product Life Cycle

    • 6.3 User Perspective Analysis

    7 Region and Country-wise Edutainment Market Analysis and Outlook to 2022

    • 7.1 Global Edutainment Consumption (2017-2022)

    • 7.2 United States Edutainment Consumption (2017-2022)

    • 7.3 Europe Edutainment Consumption (2017-2022)

    • 7.4 China Edutainment Consumption (2017-2022)

    • 7.5 Japan Edutainment Consumption (2017-2022)

    • 7.6 India Edutainment Consumption (2017-2022)

    • 7.7 South Korea Edutainment Consumption (2017-2022)

    8 Region and Country-wise Edutainment Market Analysis and Outlook to 2028

    • 8.1 Global Edutainment Consumption Forecast (2022-2028)

    • 8.2 United States Edutainment Consumption Forecast (2022-2028)

    • 8.3 Europe Edutainment Consumption Forecast (2022-2028)

    • 8.4 China Edutainment Consumption Forecast (2022-2028)

    • 8.5 Japan Edutainment Consumption Forecast (2022-2028)

    • 8.6 India Edutainment Consumption Forecast (2022-2028)

    • 8.7 South Korea Edutainment Consumption Forecast (2022-2028)

    9 Global Edutainment Market Outlook by Types and Applications to 2022

    • 9.1 Global Edutainment Consumption and Growth Rate by Type (2017-2022)

      • 9.1.1 Global Interactive Consumption and Growth Rate (2017-2022)

      • 9.1.2 Global Non-interactive Consumption and Growth Rate (2017-2022)

      • 9.1.3 Global Hybrid combination Consumption and Growth Rate (2017-2022)

      • 9.1.4 Global Explorative games Consumption and Growth Rate (2017-2022)

    • 9.2 Global Edutainment Consumption and Growth Rate by Application (2017-2022)

      • 9.2.1 Global Children (0-12 years) Consumption and Growth Rate (2017-2022)

      • 9.2.2 Global Teenager (13-18 years) Consumption and Growth Rate (2017-2022)

      • 9.2.3 Global Young adult (19-25 years) Consumption and Growth Rate (2017-2022)

      • 9.2.4 Global Adult (25+ years) Consumption and Growth Rate (2017-2022)

    10 Global Edutainment Market Outlook by Types and Applications to 2028

    • 10.1 Global Edutainment Consumption Forecast and Growth Rate by Type (2022-2028)

      • 10.1.1 Global Interactive Consumption Forecast and Growth Rate (2022-2028)

      • 10.1.2 Global Non-interactive Consumption Forecast and Growth Rate (2022-2028)

      • 10.1.3 Global Hybrid combination Consumption Forecast and Growth Rate (2022-2028)

      • 10.1.4 Global Explorative games Consumption Forecast and Growth Rate (2022-2028)

    • 10.2 Global Edutainment Consumption Forecast and Growth Rate by Application (2022-2028)

      • 10.2.1 Global Children (0-12 years) Consumption Forecast and Growth Rate (2022-2028)

      • 10.2.2 Global Teenager (13-18 years) Consumption Forecast and Growth Rate (2022-2028)

      • 10.2.3 Global Young adult (19-25 years) Consumption Forecast and Growth Rate (2022-2028)

      • 10.2.4 Global Adult (25+ years) Consumption Forecast and Growth Rate (2022-2028)

    11 Global Edutainment Import and Export Analysis (Top 5 Countries)

    • 11.1 Global Edutainment Import by Region (Top 5 Countries) (2017-2028)

    • 11.2 Global Edutainment Export by Region (Top 5 Countries) (2017-2028)

    12 Coronavirus Disease (COVID-19) Impact

    • 12.1 Industry Impact Analysis

    • 12.2 Edutainment Market Outlook to 2028 - COVID-19 Affected Forecasts

    13 Competition Matrix

    • 13.1 Target Markets

    • 13.2 Comprehensive Analysis of Products in Competitive Markets

    14 Global Edutainment Market Competitive Analysis

    • 14.1 Kidzania

      • 14.1.1 Kidzania Company Details

      • 14.1.2 Kidzania Edutainment Sales, Price, Value and Gross Profit (2017-2022)

      • 14.1.3 Kidzania Edutainment Product and Service

    • 14.2 Mattel Play Town

      • 14.2.1 Mattel Play Town Company Details

      • 14.2.2 Mattel Play Town Edutainment Sales, Price, Value and Gross Profit (2017-2022)

      • 14.2.3 Mattel Play Town Edutainment Product and Service

    • 14.3 Plabo

      • 14.3.1 Plabo Company Details

      • 14.3.2 Plabo Edutainment Sales, Price, Value and Gross Profit (2017-2022)

      • 14.3.3 Plabo Edutainment Product and Service

    • 14.4 Kindercity

      • 14.4.1 Kindercity Company Details

      • 14.4.2 Kindercity Edutainment Sales, Price, Value and Gross Profit (2017-2022)

      • 14.4.3 Kindercity Edutainment Product and Service

    • 14.5 Totter's Otterville

      • 14.5.1 Totter's Otterville Company Details

      • 14.5.2 Totter's Otterville Edutainment Sales, Price, Value and Gross Profit (2017-2022)

      • 14.5.3 Totter's Otterville Edutainment Product and Service

    • 14.6 Kidz Holding SAL

      • 14.6.1 Kidz Holding SAL Company Details

      • 14.6.2 Kidz Holding SAL Edutainment Sales, Price, Value and Gross Profit (2017-2022)

      • 14.6.3 Kidz Holding SAL Edutainment Product and Service

    • 14.7 Little Explorers

      • 14.7.1 Little Explorers Company Details

      • 14.7.2 Little Explorers Edutainment Sales, Price, Value and Gross Profit (2017-2022)

      • 14.7.3 Little Explorers Edutainment Product and Service

    • 14.8 Pororo Parks

      • 14.8.1 Pororo Parks Company Details

      • 14.8.2 Pororo Parks Edutainment Sales, Price, Value and Gross Profit (2017-2022)

      • 14.8.3 Pororo Parks Edutainment Product and Service

    • 14.9 Legoland Discovery Center

      • 14.9.1 Legoland Discovery Center Company Details

      • 14.9.2 Legoland Discovery Center Edutainment Sales, Price, Value and Gross Profit (2017-2022)

      • 14.9.3 Legoland Discovery Center Edutainment Product and Service

    • 14.10 CurioCity

      • 14.10.1 CurioCity Company Details

      • 14.10.2 CurioCity Edutainment Sales, Price, Value and Gross Profit (2017-2022)

      • 14.10.3 CurioCity Edutainment Product and Service

    15 Appendix


    TABLE OF CHARTS

    • Table Definition of Edutainment

    • Figure Edutainment Picture

    • Table Global Edutainment Market Size and Forecast 2022 - 2028 (USD million)

    • Figure Global Edutainment Market Size and Forecast 2022 - 2028 (USD million)

    • Figure Global Edutainment Market: Year-over-year Growth 2022 - 2028 (%)

    • Table Parent Market Analysis

    • Figure Parent Market Price

    • Table Related/Ancillary Market Outlook Analysis

    • Table Supplier Power Analysis

    • Table Buyer Power Analysis

    • Table Substitution Threat Analysis

    • Table Threat of New Entrants Analysis

    • Table Competitive Rivalry Analysis

    • Figure Global Edutainment Consumption by Country (2017-2022)

    • Figure United States Edutainment Consumption and Growth Rate (2017-2022)

    • Table Europe Edutainment Consumption and Growth Rate (2017-2022)

    • Figure China Edutainment Consumption and Growth Rate (2017-2022)

    • Figure Japan Edutainment Consumption and Growth Rate (2017-2022)

    • Figure India Edutainment Consumption and Growth Rate (2017-2022)

    • Figure South Korea Edutainment Consumption and Growth Rate (2017-2022)

    • Figure Global Edutainment Consumption Forecast by Country (2022-2028)

    • Figure United States Edutainment Consumption Forecast and Growth Rate (2022-2028)

    • Table Europe Edutainment Consumption Forecast and Growth Rate (2022-2028)

    • Figure China Edutainment Consumption Forecast and Growth Rate (2022-2028)

    • Figure Japan Edutainment Consumption Forecast and Growth Rate (2022-2028)

    • Figure India Edutainment Consumption Forecast and Growth Rate (2022-2028)

    • Figure South Korea Edutainment Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Interactive Consumption and Growth Rate (2017-2022)

    • Figure Global Non-interactive Consumption and Growth Rate (2017-2022)

    • Figure Global Hybrid combination Consumption and Growth Rate (2017-2022)

    • Figure Global Explorative games Consumption and Growth Rate (2017-2022)

    • Figure Global Children (0-12 years) Consumption and Growth Rate (2017-2022)

    • Figure Global Teenager (13-18 years) Consumption and Growth Rate (2017-2022)

    • Figure Global Young adult (19-25 years) Consumption and Growth Rate (2017-2022)

    • Figure Global Adult (25+ years) Consumption and Growth Rate (2017-2022)

    • Figure Global Interactive Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Non-interactive Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Hybrid combination Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Explorative games Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Children (0-12 years) Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Teenager (13-18 years) Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Young adult (19-25 years) Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Adult (25+ years) Consumption Forecast and Growth Rate (2022-2028)

    • Table Global Edutainment Import by Region (Top 5 Countries) (2017-2028)

    • Table Global Edutainment Export by Region (Top 5 Countries) (2017-2028)

    • Table Kidzania (Foundation Year, Company Profile and etc.)

    • Table Kidzania Edutainment Sales, Price, Value and Gross Profit (2017-2022)

    • Table Kidzania Edutainment Product and Service

    • Table Mattel Play Town (Foundation Year, Company Profile and etc.)

    • Table Mattel Play Town Edutainment Sales, Price, Value and Gross Profit (2017-2022)

    • Table Mattel Play Town Edutainment Product and Service

    • Table Plabo (Foundation Year, Company Profile and etc.)

    • Table Plabo Edutainment Sales, Price, Value and Gross Profit (2017-2022)

    • Table Plabo Edutainment Product and Service

    • Table Kindercity (Foundation Year, Company Profile and etc.)

    • Table Kindercity Edutainment Sales, Price, Value and Gross Profit (2017-2022)

    • Table Kindercity Edutainment Product and Service

    • Table Totter's Otterville (Foundation Year, Company Profile and etc.)

    • Table Totter's Otterville Edutainment Sales, Price, Value and Gross Profit (2017-2022)

    • Table Totter's Otterville Edutainment Product and Service

    • Table Kidz Holding SAL (Foundation Year, Company Profile and etc.)

    • Table Kidz Holding SAL Edutainment Sales, Price, Value and Gross Profit (2017-2022)

    • Table Kidz Holding SAL Edutainment Product and Service

    • Table Little Explorers (Foundation Year, Company Profile and etc.)

    • Table Little Explorers Edutainment Sales, Price, Value and Gross Profit (2017-2022)

    • Table Little Explorers Edutainment Product and Service

    • Table Pororo Parks (Foundation Year, Company Profile and etc.)

    • Table Pororo Parks Edutainment Sales, Price, Value and Gross Profit (2017-2022)

    • Table Pororo Parks Edutainment Product and Service

    • Table Legoland Discovery Center (Foundation Year, Company Profile and etc.)

    • Table Legoland Discovery Center Edutainment Sales, Price, Value and Gross Profit (2017-2022)

    • Table Legoland Discovery Center Edutainment Product and Service

    • Table CurioCity (Foundation Year, Company Profile and etc.)

    • Table CurioCity Edutainment Sales, Price, Value and Gross Profit (2017-2022)

    • Table CurioCity Edutainment Product and Service


Report Version Choose

Report

BUY NOW

Our Customers

Beyond grateful for the confidence and support from all partners and customers.A win-win situation is our ultimate pursuit.

Beyond Consulting, Future is Feasible

We provide more professional and intelligent market reports to complement your business decisions.