Global and Region Online Gaming Market Demand & Opportunity Outlook 2022-2028

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • The report details the trend, potential and market size of Online Gaming market, and analyzes the current situation and prospects of the market from both qualitative and quantitative aspects, which can be roughly divided into three parts.

    The first part (Chapter1-7) mainly covers the qualitative analysis of Online Gamingmarket, defines the market attractiveness level of Online Gaming market through Porter's Five Forces Analysis, and summarizes the different factors in the overall environment through PEST analysis. Understand the distribution of industrial chain value in each link of industrial chain through the analysis of industrial chain structure. Thus estimate the market space of each link.

    The second part (Chapter8-12), based on the segmentation of Online Gaming industry, describes the types of Online Gaming market, the applications of major players and the market size, and deeply analyzes the current situation of the global Online Gaming market and the development prospects and opportunities of Online Gaming industry.

    The third part (Chapter14-15) includes the market positions of the major players and information on the market participants, which will help you gain a comprehensive understanding of the current competitive situation and potential growth opportunities in the market.

    As COVID-19 continues to impact the global economy in 2022, the report also considers the short - and long-term impacts of COVID-19 on the global Online Gaming market in Chapter 13.

    By Player:

    • Electronic Arts

    • Microsoft

    • Take-Two Interactive Software

    • Giant Interactive Group

    • Blizzard

    • King Digital Entertainment

    • Tencent

    • Zynga

    • GungHo Online Entertainment

    • Sony

    • NCSOFT

    By Type:

    • Smartphones Online Gaming

    • Tablets Online Gaming

    • Others

    By End-User:

    • Young Adults

    • Adults

    • Mature Adults

    • Seniors

    By Geography:

    • United States

    • Europe

    • China

    • Japan

    • India

    • South Korea

  • TABLE OF CONTENT

    1 Introduction

    • 1.1 Market Definition

    • 1.2 Market Segment Analysis

    • 1.3 Market Size 2022

    • 1.4 Online Gaming Market Outlook: Forecast for 2022 - 2028

    • 1.5 Pricing Analysis

    2 Executive Summary

    3 Online Gaming Market Lineage Outlook

    • 3.1 Parent Market Outlook

    • 3.2 Related/Ancillary Market Outlook

    • 3.3 Penetration & Growth Prospect Mapping, 2022

    4 Market Analysis Tools: Porter's Five Forces

    • 4.1 Supplier Power

    • 4.2 Buyer Power

    • 4.3 Substitution Threat

    • 4.4 Threat of New Entrants

    • 4.5 Competitive Rivalry

    5 Online Gaming Industry Analysis - PEST (Political & Legal, Economic, Social, and Technological)

    • 5.1 Political/Legal Landscape

    • 5.2 Economic Landscape

    • 5.3 Social Landscape

    • 5.4 Technology Landscape

    6 Online Gaming Market - Value Chain Analysis

    • 6.1 Industry's Value Chain Analysis

    • 6.2 Product Life Cycle

    • 6.3 User Perspective Analysis

    7 Region and Country-wise Online Gaming Market Analysis and Outlook to 2022

    • 7.1 Global Online Gaming Consumption (2017-2022)

    • 7.2 United States Online Gaming Consumption (2017-2022)

    • 7.3 Europe Online Gaming Consumption (2017-2022)

    • 7.4 China Online Gaming Consumption (2017-2022)

    • 7.5 Japan Online Gaming Consumption (2017-2022)

    • 7.6 India Online Gaming Consumption (2017-2022)

    • 7.7 South Korea Online Gaming Consumption (2017-2022)

    8 Region and Country-wise Online Gaming Market Analysis and Outlook to 2028

    • 8.1 Global Online Gaming Consumption Forecast (2022-2028)

    • 8.2 United States Online Gaming Consumption Forecast (2022-2028)

    • 8.3 Europe Online Gaming Consumption Forecast (2022-2028)

    • 8.4 China Online Gaming Consumption Forecast (2022-2028)

    • 8.5 Japan Online Gaming Consumption Forecast (2022-2028)

    • 8.6 India Online Gaming Consumption Forecast (2022-2028)

    • 8.7 South Korea Online Gaming Consumption Forecast (2022-2028)

    9 Global Online Gaming Market Outlook by Types and Applications to 2022

    • 9.1 Global Online Gaming Consumption and Growth Rate by Type (2017-2022)

      • 9.1.1 Global Smartphones Online Gaming Consumption and Growth Rate (2017-2022)

      • 9.1.2 Global Tablets Online Gaming Consumption and Growth Rate (2017-2022)

      • 9.1.3 Global Others Consumption and Growth Rate (2017-2022)

    • 9.2 Global Online Gaming Consumption and Growth Rate by Application (2017-2022)

      • 9.2.1 Global Young Adults Consumption and Growth Rate (2017-2022)

      • 9.2.2 Global Adults Consumption and Growth Rate (2017-2022)

      • 9.2.3 Global Mature Adults Consumption and Growth Rate (2017-2022)

      • 9.2.4 Global Seniors Consumption and Growth Rate (2017-2022)

    10 Global Online Gaming Market Outlook by Types and Applications to 2028

    • 10.1 Global Online Gaming Consumption Forecast and Growth Rate by Type (2022-2028)

      • 10.1.1 Global Smartphones Online Gaming Consumption Forecast and Growth Rate (2022-2028)

      • 10.1.2 Global Tablets Online Gaming Consumption Forecast and Growth Rate (2022-2028)

      • 10.1.3 Global Others Consumption Forecast and Growth Rate (2022-2028)

    • 10.2 Global Online Gaming Consumption Forecast and Growth Rate by Application (2022-2028)

      • 10.2.1 Global Young Adults Consumption Forecast and Growth Rate (2022-2028)

      • 10.2.2 Global Adults Consumption Forecast and Growth Rate (2022-2028)

      • 10.2.3 Global Mature Adults Consumption Forecast and Growth Rate (2022-2028)

      • 10.2.4 Global Seniors Consumption Forecast and Growth Rate (2022-2028)

    11 Global Online Gaming Import and Export Analysis (Top 5 Countries)

    • 11.1 Global Online Gaming Import by Region (Top 5 Countries) (2017-2028)

    • 11.2 Global Online Gaming Export by Region (Top 5 Countries) (2017-2028)

    12 Coronavirus Disease (COVID-19) Impact

    • 12.1 Industry Impact Analysis

    • 12.2 Online Gaming Market Outlook to 2028 - COVID-19 Affected Forecasts

    13 Competition Matrix

    • 13.1 Target Markets

    • 13.2 Comprehensive Analysis of Products in Competitive Markets

    14 Global Online Gaming Market Competitive Analysis

    • 14.1 Electronic Arts

      • 14.1.1 Electronic Arts Company Details

      • 14.1.2 Electronic Arts Online Gaming Sales, Price, Value and Gross Profit (2017-2022)

      • 14.1.3 Electronic Arts Online Gaming Product and Service

    • 14.2 Microsoft

      • 14.2.1 Microsoft Company Details

      • 14.2.2 Microsoft Online Gaming Sales, Price, Value and Gross Profit (2017-2022)

      • 14.2.3 Microsoft Online Gaming Product and Service

    • 14.3 Take-Two Interactive Software

      • 14.3.1 Take-Two Interactive Software Company Details

      • 14.3.2 Take-Two Interactive Software Online Gaming Sales, Price, Value and Gross Profit (2017-2022)

      • 14.3.3 Take-Two Interactive Software Online Gaming Product and Service

    • 14.4 Giant Interactive Group

      • 14.4.1 Giant Interactive Group Company Details

      • 14.4.2 Giant Interactive Group Online Gaming Sales, Price, Value and Gross Profit (2017-2022)

      • 14.4.3 Giant Interactive Group Online Gaming Product and Service

    • 14.5 Blizzard

      • 14.5.1 Blizzard Company Details

      • 14.5.2 Blizzard Online Gaming Sales, Price, Value and Gross Profit (2017-2022)

      • 14.5.3 Blizzard Online Gaming Product and Service

    • 14.6 King Digital Entertainment

      • 14.6.1 King Digital Entertainment Company Details

      • 14.6.2 King Digital Entertainment Online Gaming Sales, Price, Value and Gross Profit (2017-2022)

      • 14.6.3 King Digital Entertainment Online Gaming Product and Service

    • 14.7 Tencent

      • 14.7.1 Tencent Company Details

      • 14.7.2 Tencent Online Gaming Sales, Price, Value and Gross Profit (2017-2022)

      • 14.7.3 Tencent Online Gaming Product and Service

    • 14.8 Zynga

      • 14.8.1 Zynga Company Details

      • 14.8.2 Zynga Online Gaming Sales, Price, Value and Gross Profit (2017-2022)

      • 14.8.3 Zynga Online Gaming Product and Service

    • 14.9 GungHo Online Entertainment

      • 14.9.1 GungHo Online Entertainment Company Details

      • 14.9.2 GungHo Online Entertainment Online Gaming Sales, Price, Value and Gross Profit (2017-2022)

      • 14.9.3 GungHo Online Entertainment Online Gaming Product and Service

    • 14.10 Sony

      • 14.10.1 Sony Company Details

      • 14.10.2 Sony Online Gaming Sales, Price, Value and Gross Profit (2017-2022)

      • 14.10.3 Sony Online Gaming Product and Service

    • 14.11 NCSOFT

      • 14.11.1 NCSOFT Company Details

      • 14.11.2 NCSOFT Online Gaming Sales, Price, Value and Gross Profit (2017-2022)

      • 14.11.3 NCSOFT Online Gaming Product and Service

    15 Appendix


    TABLE OF CHARTS

    • Table Definition of Online Gaming

    • Figure Online Gaming Picture

    • Table Global Online Gaming Market Size and Forecast 2022 - 2028 (USD million)

    • Figure Global Online Gaming Market Size and Forecast 2022 - 2028 (USD million)

    • Figure Global Online Gaming Market: Year-over-year Growth 2022 - 2028 (%)

    • Table Parent Market Analysis

    • Figure Parent Market Price

    • Table Related/Ancillary Market Outlook Analysis

    • Table Supplier Power Analysis

    • Table Buyer Power Analysis

    • Table Substitution Threat Analysis

    • Table Threat of New Entrants Analysis

    • Table Competitive Rivalry Analysis

    • Figure Global Online Gaming Consumption by Country (2017-2022)

    • Figure United States Online Gaming Consumption and Growth Rate (2017-2022)

    • Table Europe Online Gaming Consumption and Growth Rate (2017-2022)

    • Figure China Online Gaming Consumption and Growth Rate (2017-2022)

    • Figure Japan Online Gaming Consumption and Growth Rate (2017-2022)

    • Figure India Online Gaming Consumption and Growth Rate (2017-2022)

    • Figure South Korea Online Gaming Consumption and Growth Rate (2017-2022)

    • Figure Global Online Gaming Consumption Forecast by Country (2022-2028)

    • Figure United States Online Gaming Consumption Forecast and Growth Rate (2022-2028)

    • Table Europe Online Gaming Consumption Forecast and Growth Rate (2022-2028)

    • Figure China Online Gaming Consumption Forecast and Growth Rate (2022-2028)

    • Figure Japan Online Gaming Consumption Forecast and Growth Rate (2022-2028)

    • Figure India Online Gaming Consumption Forecast and Growth Rate (2022-2028)

    • Figure South Korea Online Gaming Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Smartphones Online Gaming Consumption and Growth Rate (2017-2022)

    • Figure Global Tablets Online Gaming Consumption and Growth Rate (2017-2022)

    • Figure Global Others Consumption and Growth Rate (2017-2022)

    • Figure Global Young Adults Consumption and Growth Rate (2017-2022)

    • Figure Global Adults Consumption and Growth Rate (2017-2022)

    • Figure Global Mature Adults Consumption and Growth Rate (2017-2022)

    • Figure Global Seniors Consumption and Growth Rate (2017-2022)

    • Figure Global Smartphones Online Gaming Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Tablets Online Gaming Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Others Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Young Adults Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Adults Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Mature Adults Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Seniors Consumption Forecast and Growth Rate (2022-2028)

    • Table Global Online Gaming Import by Region (Top 5 Countries) (2017-2028)

    • Table Global Online Gaming Export by Region (Top 5 Countries) (2017-2028)

    • Table Electronic Arts (Foundation Year, Company Profile and etc.)

    • Table Electronic Arts Online Gaming Sales, Price, Value and Gross Profit (2017-2022)

    • Table Electronic Arts Online Gaming Product and Service

    • Table Microsoft (Foundation Year, Company Profile and etc.)

    • Table Microsoft Online Gaming Sales, Price, Value and Gross Profit (2017-2022)

    • Table Microsoft Online Gaming Product and Service

    • Table Take-Two Interactive Software (Foundation Year, Company Profile and etc.)

    • Table Take-Two Interactive Software Online Gaming Sales, Price, Value and Gross Profit (2017-2022)

    • Table Take-Two Interactive Software Online Gaming Product and Service

    • Table Giant Interactive Group (Foundation Year, Company Profile and etc.)

    • Table Giant Interactive Group Online Gaming Sales, Price, Value and Gross Profit (2017-2022)

    • Table Giant Interactive Group Online Gaming Product and Service

    • Table Blizzard (Foundation Year, Company Profile and etc.)

    • Table Blizzard Online Gaming Sales, Price, Value and Gross Profit (2017-2022)

    • Table Blizzard Online Gaming Product and Service

    • Table King Digital Entertainment (Foundation Year, Company Profile and etc.)

    • Table King Digital Entertainment Online Gaming Sales, Price, Value and Gross Profit (2017-2022)

    • Table King Digital Entertainment Online Gaming Product and Service

    • Table Tencent (Foundation Year, Company Profile and etc.)

    • Table Tencent Online Gaming Sales, Price, Value and Gross Profit (2017-2022)

    • Table Tencent Online Gaming Product and Service

    • Table Zynga (Foundation Year, Company Profile and etc.)

    • Table Zynga Online Gaming Sales, Price, Value and Gross Profit (2017-2022)

    • Table Zynga Online Gaming Product and Service

    • Table GungHo Online Entertainment (Foundation Year, Company Profile and etc.)

    • Table GungHo Online Entertainment Online Gaming Sales, Price, Value and Gross Profit (2017-2022)

    • Table GungHo Online Entertainment Online Gaming Product and Service

    • Table Sony (Foundation Year, Company Profile and etc.)

    • Table Sony Online Gaming Sales, Price, Value and Gross Profit (2017-2022)

    • Table Sony Online Gaming Product and Service

    • Table NCSOFT (Foundation Year, Company Profile and etc.)

    • Table NCSOFT Online Gaming Sales, Price, Value and Gross Profit (2017-2022)

    • Table NCSOFT Online Gaming Product and Service


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