Global and Region AI in Games Market Demand & Opportunity Outlook 2022-2028

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • The report details the trend, potential and market size of AI in Games market, and analyzes the current situation and prospects of the market from both qualitative and quantitative aspects, which can be roughly divided into three parts.

    The first part (Chapter1-7) mainly covers the qualitative analysis of AI in Gamesmarket, defines the market attractiveness level of AI in Games market through Porter's Five Forces Analysis, and summarizes the different factors in the overall environment through PEST analysis. Understand the distribution of industrial chain value in each link of industrial chain through the analysis of industrial chain structure. Thus estimate the market space of each link.

    The second part (Chapter8-12), based on the segmentation of AI in Games industry, describes the types of AI in Games market, the applications of major players and the market size, and deeply analyzes the current situation of the global AI in Games market and the development prospects and opportunities of AI in Games industry.

    The third part (Chapter14-15) includes the market positions of the major players and information on the market participants, which will help you gain a comprehensive understanding of the current competitive situation and potential growth opportunities in the market.

    As COVID-19 continues to impact the global economy in 2022, the report also considers the short - and long-term impacts of COVID-19 on the global AI in Games market in Chapter 13.

    By Player:

    • kashbet

    • Vivendi

    • Sony

    • Netease

    • Ubisoft

    • Tencent

    • Konami

    • EA

    • Capcom

    • Nintendo

    • Microsoft

    By Type:

    • Type I

    • Type II

    By End-User:

    • Video Games

    • Mobile Games

    • Other

    By Geography:

    • United States

    • Europe

    • China

    • Japan

    • India

    • South Korea

  • TABLE OF CONTENT

    1 Introduction

    • 1.1 Market Definition

    • 1.2 Market Segment Analysis

    • 1.3 Market Size 2022

    • 1.4 AI in Games Market Outlook: Forecast for 2022 - 2028

    • 1.5 Pricing Analysis

    2 Executive Summary

    3 AI in Games Market Lineage Outlook

    • 3.1 Parent Market Outlook

    • 3.2 Related/Ancillary Market Outlook

    • 3.3 Penetration & Growth Prospect Mapping, 2022

    4 Market Analysis Tools: Porter's Five Forces

    • 4.1 Supplier Power

    • 4.2 Buyer Power

    • 4.3 Substitution Threat

    • 4.4 Threat of New Entrants

    • 4.5 Competitive Rivalry

    5 AI in Games Industry Analysis - PEST (Political & Legal, Economic, Social, and Technological)

    • 5.1 Political/Legal Landscape

    • 5.2 Economic Landscape

    • 5.3 Social Landscape

    • 5.4 Technology Landscape

    6 AI in Games Market - Value Chain Analysis

    • 6.1 Industry's Value Chain Analysis

    • 6.2 Product Life Cycle

    • 6.3 User Perspective Analysis

    7 Region and Country-wise AI in Games Market Analysis and Outlook to 2022

    • 7.1 Global AI in Games Consumption (2017-2022)

    • 7.2 United States AI in Games Consumption (2017-2022)

    • 7.3 Europe AI in Games Consumption (2017-2022)

    • 7.4 China AI in Games Consumption (2017-2022)

    • 7.5 Japan AI in Games Consumption (2017-2022)

    • 7.6 India AI in Games Consumption (2017-2022)

    • 7.7 South Korea AI in Games Consumption (2017-2022)

    8 Region and Country-wise AI in Games Market Analysis and Outlook to 2028

    • 8.1 Global AI in Games Consumption Forecast (2022-2028)

    • 8.2 United States AI in Games Consumption Forecast (2022-2028)

    • 8.3 Europe AI in Games Consumption Forecast (2022-2028)

    • 8.4 China AI in Games Consumption Forecast (2022-2028)

    • 8.5 Japan AI in Games Consumption Forecast (2022-2028)

    • 8.6 India AI in Games Consumption Forecast (2022-2028)

    • 8.7 South Korea AI in Games Consumption Forecast (2022-2028)

    9 Global AI in Games Market Outlook by Types and Applications to 2022

    • 9.1 Global AI in Games Consumption and Growth Rate by Type (2017-2022)

      • 9.1.1 Global Type I Consumption and Growth Rate (2017-2022)

      • 9.1.2 Global Type II Consumption and Growth Rate (2017-2022)

    • 9.2 Global AI in Games Consumption and Growth Rate by Application (2017-2022)

      • 9.2.1 Global Video Games Consumption and Growth Rate (2017-2022)

      • 9.2.2 Global Mobile Games Consumption and Growth Rate (2017-2022)

      • 9.2.3 Global Other Consumption and Growth Rate (2017-2022)

    10 Global AI in Games Market Outlook by Types and Applications to 2028

    • 10.1 Global AI in Games Consumption Forecast and Growth Rate by Type (2022-2028)

      • 10.1.1 Global Type I Consumption Forecast and Growth Rate (2022-2028)

      • 10.1.2 Global Type II Consumption Forecast and Growth Rate (2022-2028)

    • 10.2 Global AI in Games Consumption Forecast and Growth Rate by Application (2022-2028)

      • 10.2.1 Global Video Games Consumption Forecast and Growth Rate (2022-2028)

      • 10.2.2 Global Mobile Games Consumption Forecast and Growth Rate (2022-2028)

      • 10.2.3 Global Other Consumption Forecast and Growth Rate (2022-2028)

    11 Global AI in Games Import and Export Analysis (Top 5 Countries)

    • 11.1 Global AI in Games Import by Region (Top 5 Countries) (2017-2028)

    • 11.2 Global AI in Games Export by Region (Top 5 Countries) (2017-2028)

    12 Coronavirus Disease (COVID-19) Impact

    • 12.1 Industry Impact Analysis

    • 12.2 AI in Games Market Outlook to 2028 - COVID-19 Affected Forecasts

    13 Competition Matrix

    • 13.1 Target Markets

    • 13.2 Comprehensive Analysis of Products in Competitive Markets

    14 Global AI in Games Market Competitive Analysis

    • 14.1 kashbet

      • 14.1.1 kashbet Company Details

      • 14.1.2 kashbet AI in Games Sales, Price, Value and Gross Profit (2017-2022)

      • 14.1.3 kashbet AI in Games Product and Service

    • 14.2 Vivendi

      • 14.2.1 Vivendi Company Details

      • 14.2.2 Vivendi AI in Games Sales, Price, Value and Gross Profit (2017-2022)

      • 14.2.3 Vivendi AI in Games Product and Service

    • 14.3 Sony

      • 14.3.1 Sony Company Details

      • 14.3.2 Sony AI in Games Sales, Price, Value and Gross Profit (2017-2022)

      • 14.3.3 Sony AI in Games Product and Service

    • 14.4 Netease

      • 14.4.1 Netease Company Details

      • 14.4.2 Netease AI in Games Sales, Price, Value and Gross Profit (2017-2022)

      • 14.4.3 Netease AI in Games Product and Service

    • 14.5 Ubisoft

      • 14.5.1 Ubisoft Company Details

      • 14.5.2 Ubisoft AI in Games Sales, Price, Value and Gross Profit (2017-2022)

      • 14.5.3 Ubisoft AI in Games Product and Service

    • 14.6 Tencent

      • 14.6.1 Tencent Company Details

      • 14.6.2 Tencent AI in Games Sales, Price, Value and Gross Profit (2017-2022)

      • 14.6.3 Tencent AI in Games Product and Service

    • 14.7 Konami

      • 14.7.1 Konami Company Details

      • 14.7.2 Konami AI in Games Sales, Price, Value and Gross Profit (2017-2022)

      • 14.7.3 Konami AI in Games Product and Service

    • 14.8 EA

      • 14.8.1 EA Company Details

      • 14.8.2 EA AI in Games Sales, Price, Value and Gross Profit (2017-2022)

      • 14.8.3 EA AI in Games Product and Service

    • 14.9 Capcom

      • 14.9.1 Capcom Company Details

      • 14.9.2 Capcom AI in Games Sales, Price, Value and Gross Profit (2017-2022)

      • 14.9.3 Capcom AI in Games Product and Service

    • 14.10 Nintendo

      • 14.10.1 Nintendo Company Details

      • 14.10.2 Nintendo AI in Games Sales, Price, Value and Gross Profit (2017-2022)

      • 14.10.3 Nintendo AI in Games Product and Service

    • 14.11 Microsoft

      • 14.11.1 Microsoft Company Details

      • 14.11.2 Microsoft AI in Games Sales, Price, Value and Gross Profit (2017-2022)

      • 14.11.3 Microsoft AI in Games Product and Service

    15 Appendix


    TABLE OF CHARTS

    • Table Definition of AI in Games

    • Figure AI in Games Picture

    • Table Global AI in Games Market Size and Forecast 2022 - 2028 (USD million)

    • Figure Global AI in Games Market Size and Forecast 2022 - 2028 (USD million)

    • Figure Global AI in Games Market: Year-over-year Growth 2022 - 2028 (%)

    • Table Parent Market Analysis

    • Figure Parent Market Price

    • Table Related/Ancillary Market Outlook Analysis

    • Table Supplier Power Analysis

    • Table Buyer Power Analysis

    • Table Substitution Threat Analysis

    • Table Threat of New Entrants Analysis

    • Table Competitive Rivalry Analysis

    • Figure Global AI in Games Consumption by Country (2017-2022)

    • Figure United States AI in Games Consumption and Growth Rate (2017-2022)

    • Table Europe AI in Games Consumption and Growth Rate (2017-2022)

    • Figure China AI in Games Consumption and Growth Rate (2017-2022)

    • Figure Japan AI in Games Consumption and Growth Rate (2017-2022)

    • Figure India AI in Games Consumption and Growth Rate (2017-2022)

    • Figure South Korea AI in Games Consumption and Growth Rate (2017-2022)

    • Figure Global AI in Games Consumption Forecast by Country (2022-2028)

    • Figure United States AI in Games Consumption Forecast and Growth Rate (2022-2028)

    • Table Europe AI in Games Consumption Forecast and Growth Rate (2022-2028)

    • Figure China AI in Games Consumption Forecast and Growth Rate (2022-2028)

    • Figure Japan AI in Games Consumption Forecast and Growth Rate (2022-2028)

    • Figure India AI in Games Consumption Forecast and Growth Rate (2022-2028)

    • Figure South Korea AI in Games Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Type I Consumption and Growth Rate (2017-2022)

    • Figure Global Type II Consumption and Growth Rate (2017-2022)

    • Figure Global Video Games Consumption and Growth Rate (2017-2022)

    • Figure Global Mobile Games Consumption and Growth Rate (2017-2022)

    • Figure Global Other Consumption and Growth Rate (2017-2022)

    • Figure Global Type I Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Type II Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Video Games Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Mobile Games Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Other Consumption Forecast and Growth Rate (2022-2028)

    • Table Global AI in Games Import by Region (Top 5 Countries) (2017-2028)

    • Table Global AI in Games Export by Region (Top 5 Countries) (2017-2028)

    • Table kashbet (Foundation Year, Company Profile and etc.)

    • Table kashbet AI in Games Sales, Price, Value and Gross Profit (2017-2022)

    • Table kashbet AI in Games Product and Service

    • Table Vivendi (Foundation Year, Company Profile and etc.)

    • Table Vivendi AI in Games Sales, Price, Value and Gross Profit (2017-2022)

    • Table Vivendi AI in Games Product and Service

    • Table Sony (Foundation Year, Company Profile and etc.)

    • Table Sony AI in Games Sales, Price, Value and Gross Profit (2017-2022)

    • Table Sony AI in Games Product and Service

    • Table Netease (Foundation Year, Company Profile and etc.)

    • Table Netease AI in Games Sales, Price, Value and Gross Profit (2017-2022)

    • Table Netease AI in Games Product and Service

    • Table Ubisoft (Foundation Year, Company Profile and etc.)

    • Table Ubisoft AI in Games Sales, Price, Value and Gross Profit (2017-2022)

    • Table Ubisoft AI in Games Product and Service

    • Table Tencent (Foundation Year, Company Profile and etc.)

    • Table Tencent AI in Games Sales, Price, Value and Gross Profit (2017-2022)

    • Table Tencent AI in Games Product and Service

    • Table Konami (Foundation Year, Company Profile and etc.)

    • Table Konami AI in Games Sales, Price, Value and Gross Profit (2017-2022)

    • Table Konami AI in Games Product and Service

    • Table EA (Foundation Year, Company Profile and etc.)

    • Table EA AI in Games Sales, Price, Value and Gross Profit (2017-2022)

    • Table EA AI in Games Product and Service

    • Table Capcom (Foundation Year, Company Profile and etc.)

    • Table Capcom AI in Games Sales, Price, Value and Gross Profit (2017-2022)

    • Table Capcom AI in Games Product and Service

    • Table Nintendo (Foundation Year, Company Profile and etc.)

    • Table Nintendo AI in Games Sales, Price, Value and Gross Profit (2017-2022)

    • Table Nintendo AI in Games Product and Service

    • Table Microsoft (Foundation Year, Company Profile and etc.)

    • Table Microsoft AI in Games Sales, Price, Value and Gross Profit (2017-2022)

    • Table Microsoft AI in Games Product and Service


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