Global and Region VR in Education Sector Market Demand & Opportunity Outlook 2022-2028

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • The report details the trend, potential and market size of VR in Education Sector market, and analyzes the current situation and prospects of the market from both qualitative and quantitative aspects, which can be roughly divided into three parts.

    The first part (Chapter1-7) mainly covers the qualitative analysis of VR in Education Sectormarket, defines the market attractiveness level of VR in Education Sector market through Porter's Five Forces Analysis, and summarizes the different factors in the overall environment through PEST analysis. Understand the distribution of industrial chain value in each link of industrial chain through the analysis of industrial chain structure. Thus estimate the market space of each link.

    The second part (Chapter8-12), based on the segmentation of VR in Education Sector industry, describes the types of VR in Education Sector market, the applications of major players and the market size, and deeply analyzes the current situation of the global VR in Education Sector market and the development prospects and opportunities of VR in Education Sector industry.

    The third part (Chapter14-15) includes the market positions of the major players and information on the market participants, which will help you gain a comprehensive understanding of the current competitive situation and potential growth opportunities in the market.

    As COVID-19 continues to impact the global economy in 2022, the report also considers the short - and long-term impacts of COVID-19 on the global VR in Education Sector market in Chapter 13.

    By Player:

    • EPSON

    • HTC

    • ZEISS

    • FOVE

    • Zebronics

    • Immersive VR Education

    • Google

    • LG Electronics

    • Homido

    • Discovery Communications

    • Alchemy VR

    • Mattel

    • Samsung Electronics

    • Oculus VR

    • Cinoptics

    • Unimersiv

    • Sony

    • EON Reality

    By Type:

    • VR Gear

    • VR Software

    By End-User:

    • Higher Education

    • K-12

    By Geography:

    • United States

    • Europe

    • China

    • Japan

    • India

    • South Korea

  • TABLE OF CONTENT

    1 Introduction

    • 1.1 Market Definition

    • 1.2 Market Segment Analysis

    • 1.3 Market Size 2022

    • 1.4 VR in Education Sector Market Outlook: Forecast for 2022 - 2028

    • 1.5 Pricing Analysis

    2 Executive Summary

    3 VR in Education Sector Market Lineage Outlook

    • 3.1 Parent Market Outlook

    • 3.2 Related/Ancillary Market Outlook

    • 3.3 Penetration & Growth Prospect Mapping, 2022

    4 Market Analysis Tools: Porter's Five Forces

    • 4.1 Supplier Power

    • 4.2 Buyer Power

    • 4.3 Substitution Threat

    • 4.4 Threat of New Entrants

    • 4.5 Competitive Rivalry

    5 VR in Education Sector Industry Analysis - PEST (Political & Legal, Economic, Social, and Technological)

    • 5.1 Political/Legal Landscape

    • 5.2 Economic Landscape

    • 5.3 Social Landscape

    • 5.4 Technology Landscape

    6 VR in Education Sector Market - Value Chain Analysis

    • 6.1 Industry's Value Chain Analysis

    • 6.2 Product Life Cycle

    • 6.3 User Perspective Analysis

    7 Region and Country-wise VR in Education Sector Market Analysis and Outlook to 2022

    • 7.1 Global VR in Education Sector Consumption (2017-2022)

    • 7.2 United States VR in Education Sector Consumption (2017-2022)

    • 7.3 Europe VR in Education Sector Consumption (2017-2022)

    • 7.4 China VR in Education Sector Consumption (2017-2022)

    • 7.5 Japan VR in Education Sector Consumption (2017-2022)

    • 7.6 India VR in Education Sector Consumption (2017-2022)

    • 7.7 South Korea VR in Education Sector Consumption (2017-2022)

    8 Region and Country-wise VR in Education Sector Market Analysis and Outlook to 2028

    • 8.1 Global VR in Education Sector Consumption Forecast (2022-2028)

    • 8.2 United States VR in Education Sector Consumption Forecast (2022-2028)

    • 8.3 Europe VR in Education Sector Consumption Forecast (2022-2028)

    • 8.4 China VR in Education Sector Consumption Forecast (2022-2028)

    • 8.5 Japan VR in Education Sector Consumption Forecast (2022-2028)

    • 8.6 India VR in Education Sector Consumption Forecast (2022-2028)

    • 8.7 South Korea VR in Education Sector Consumption Forecast (2022-2028)

    9 Global VR in Education Sector Market Outlook by Types and Applications to 2022

    • 9.1 Global VR in Education Sector Consumption and Growth Rate by Type (2017-2022)

      • 9.1.1 Global VR Gear Consumption and Growth Rate (2017-2022)

      • 9.1.2 Global VR Software Consumption and Growth Rate (2017-2022)

    • 9.2 Global VR in Education Sector Consumption and Growth Rate by Application (2017-2022)

      • 9.2.1 Global Higher Education Consumption and Growth Rate (2017-2022)

      • 9.2.2 Global K-12 Consumption and Growth Rate (2017-2022)

    10 Global VR in Education Sector Market Outlook by Types and Applications to 2028

    • 10.1 Global VR in Education Sector Consumption Forecast and Growth Rate by Type (2022-2028)

      • 10.1.1 Global VR Gear Consumption Forecast and Growth Rate (2022-2028)

      • 10.1.2 Global VR Software Consumption Forecast and Growth Rate (2022-2028)

    • 10.2 Global VR in Education Sector Consumption Forecast and Growth Rate by Application (2022-2028)

      • 10.2.1 Global Higher Education Consumption Forecast and Growth Rate (2022-2028)

      • 10.2.2 Global K-12 Consumption Forecast and Growth Rate (2022-2028)

    11 Global VR in Education Sector Import and Export Analysis (Top 5 Countries)

    • 11.1 Global VR in Education Sector Import by Region (Top 5 Countries) (2017-2028)

    • 11.2 Global VR in Education Sector Export by Region (Top 5 Countries) (2017-2028)

    12 Coronavirus Disease (COVID-19) Impact

    • 12.1 Industry Impact Analysis

    • 12.2 VR in Education Sector Market Outlook to 2028 - COVID-19 Affected Forecasts

    13 Competition Matrix

    • 13.1 Target Markets

    • 13.2 Comprehensive Analysis of Products in Competitive Markets

    14 Global VR in Education Sector Market Competitive Analysis

    • 14.1 EPSON

      • 14.1.1 EPSON Company Details

      • 14.1.2 EPSON VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

      • 14.1.3 EPSON VR in Education Sector Product and Service

    • 14.2 HTC

      • 14.2.1 HTC Company Details

      • 14.2.2 HTC VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

      • 14.2.3 HTC VR in Education Sector Product and Service

    • 14.3 ZEISS

      • 14.3.1 ZEISS Company Details

      • 14.3.2 ZEISS VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

      • 14.3.3 ZEISS VR in Education Sector Product and Service

    • 14.4 FOVE

      • 14.4.1 FOVE Company Details

      • 14.4.2 FOVE VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

      • 14.4.3 FOVE VR in Education Sector Product and Service

    • 14.5 Zebronics

      • 14.5.1 Zebronics Company Details

      • 14.5.2 Zebronics VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

      • 14.5.3 Zebronics VR in Education Sector Product and Service

    • 14.6 Immersive VR Education

      • 14.6.1 Immersive VR Education Company Details

      • 14.6.2 Immersive VR Education VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

      • 14.6.3 Immersive VR Education VR in Education Sector Product and Service

    • 14.7 Google

      • 14.7.1 Google Company Details

      • 14.7.2 Google VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

      • 14.7.3 Google VR in Education Sector Product and Service

    • 14.8 LG Electronics

      • 14.8.1 LG Electronics Company Details

      • 14.8.2 LG Electronics VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

      • 14.8.3 LG Electronics VR in Education Sector Product and Service

    • 14.9 Homido

      • 14.9.1 Homido Company Details

      • 14.9.2 Homido VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

      • 14.9.3 Homido VR in Education Sector Product and Service

    • 14.10 Discovery Communications

      • 14.10.1 Discovery Communications Company Details

      • 14.10.2 Discovery Communications VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

      • 14.10.3 Discovery Communications VR in Education Sector Product and Service

    • 14.11 Alchemy VR

      • 14.11.1 Alchemy VR Company Details

      • 14.11.2 Alchemy VR VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

      • 14.11.3 Alchemy VR VR in Education Sector Product and Service

    • 14.12 Mattel

      • 14.12.1 Mattel Company Details

      • 14.12.2 Mattel VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

      • 14.12.3 Mattel VR in Education Sector Product and Service

    • 14.13 Samsung Electronics

      • 14.13.1 Samsung Electronics Company Details

      • 14.13.2 Samsung Electronics VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

      • 14.13.3 Samsung Electronics VR in Education Sector Product and Service

    • 14.14 Oculus VR

      • 14.14.1 Oculus VR Company Details

      • 14.14.2 Oculus VR VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

      • 14.14.3 Oculus VR VR in Education Sector Product and Service

    • 14.15 Cinoptics

      • 14.15.1 Cinoptics Company Details

      • 14.15.2 Cinoptics VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

      • 14.15.3 Cinoptics VR in Education Sector Product and Service

    • 14.16 Unimersiv

      • 14.16.1 Unimersiv Company Details

      • 14.16.2 Unimersiv VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

      • 14.16.3 Unimersiv VR in Education Sector Product and Service

    • 14.17 Sony

      • 14.17.1 Sony Company Details

      • 14.17.2 Sony VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

      • 14.17.3 Sony VR in Education Sector Product and Service

    • 14.18 EON Reality

      • 14.18.1 EON Reality Company Details

      • 14.18.2 EON Reality VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

      • 14.18.3 EON Reality VR in Education Sector Product and Service

    15 Appendix


    TABLE OF CHARTS

    • Table Definition of VR in Education Sector

    • Figure VR in Education Sector Picture

    • Table Global VR in Education Sector Market Size and Forecast 2022 - 2028 (USD million)

    • Figure Global VR in Education Sector Market Size and Forecast 2022 - 2028 (USD million)

    • Figure Global VR in Education Sector Market: Year-over-year Growth 2022 - 2028 (%)

    • Table Parent Market Analysis

    • Figure Parent Market Price

    • Table Related/Ancillary Market Outlook Analysis

    • Table Supplier Power Analysis

    • Table Buyer Power Analysis

    • Table Substitution Threat Analysis

    • Table Threat of New Entrants Analysis

    • Table Competitive Rivalry Analysis

    • Figure Global VR in Education Sector Consumption by Country (2017-2022)

    • Figure United States VR in Education Sector Consumption and Growth Rate (2017-2022)

    • Table Europe VR in Education Sector Consumption and Growth Rate (2017-2022)

    • Figure China VR in Education Sector Consumption and Growth Rate (2017-2022)

    • Figure Japan VR in Education Sector Consumption and Growth Rate (2017-2022)

    • Figure India VR in Education Sector Consumption and Growth Rate (2017-2022)

    • Figure South Korea VR in Education Sector Consumption and Growth Rate (2017-2022)

    • Figure Global VR in Education Sector Consumption Forecast by Country (2022-2028)

    • Figure United States VR in Education Sector Consumption Forecast and Growth Rate (2022-2028)

    • Table Europe VR in Education Sector Consumption Forecast and Growth Rate (2022-2028)

    • Figure China VR in Education Sector Consumption Forecast and Growth Rate (2022-2028)

    • Figure Japan VR in Education Sector Consumption Forecast and Growth Rate (2022-2028)

    • Figure India VR in Education Sector Consumption Forecast and Growth Rate (2022-2028)

    • Figure South Korea VR in Education Sector Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global VR Gear Consumption and Growth Rate (2017-2022)

    • Figure Global VR Software Consumption and Growth Rate (2017-2022)

    • Figure Global Higher Education Consumption and Growth Rate (2017-2022)

    • Figure Global K-12 Consumption and Growth Rate (2017-2022)

    • Figure Global VR Gear Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global VR Software Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global Higher Education Consumption Forecast and Growth Rate (2022-2028)

    • Figure Global K-12 Consumption Forecast and Growth Rate (2022-2028)

    • Table Global VR in Education Sector Import by Region (Top 5 Countries) (2017-2028)

    • Table Global VR in Education Sector Export by Region (Top 5 Countries) (2017-2028)

    • Table EPSON (Foundation Year, Company Profile and etc.)

    • Table EPSON VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

    • Table EPSON VR in Education Sector Product and Service

    • Table HTC (Foundation Year, Company Profile and etc.)

    • Table HTC VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

    • Table HTC VR in Education Sector Product and Service

    • Table ZEISS (Foundation Year, Company Profile and etc.)

    • Table ZEISS VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

    • Table ZEISS VR in Education Sector Product and Service

    • Table FOVE (Foundation Year, Company Profile and etc.)

    • Table FOVE VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

    • Table FOVE VR in Education Sector Product and Service

    • Table Zebronics (Foundation Year, Company Profile and etc.)

    • Table Zebronics VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

    • Table Zebronics VR in Education Sector Product and Service

    • Table Immersive VR Education (Foundation Year, Company Profile and etc.)

    • Table Immersive VR Education VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

    • Table Immersive VR Education VR in Education Sector Product and Service

    • Table Google (Foundation Year, Company Profile and etc.)

    • Table Google VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

    • Table Google VR in Education Sector Product and Service

    • Table LG Electronics (Foundation Year, Company Profile and etc.)

    • Table LG Electronics VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

    • Table LG Electronics VR in Education Sector Product and Service

    • Table Homido (Foundation Year, Company Profile and etc.)

    • Table Homido VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

    • Table Homido VR in Education Sector Product and Service

    • Table Discovery Communications (Foundation Year, Company Profile and etc.)

    • Table Discovery Communications VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

    • Table Discovery Communications VR in Education Sector Product and Service

    • Table Alchemy VR (Foundation Year, Company Profile and etc.)

    • Table Alchemy VR VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

    • Table Alchemy VR VR in Education Sector Product and Service

    • Table Mattel (Foundation Year, Company Profile and etc.)

    • Table Mattel VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

    • Table Mattel VR in Education Sector Product and Service

    • Table Samsung Electronics (Foundation Year, Company Profile and etc.)

    • Table Samsung Electronics VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

    • Table Samsung Electronics VR in Education Sector Product and Service

    • Table Oculus VR (Foundation Year, Company Profile and etc.)

    • Table Oculus VR VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

    • Table Oculus VR VR in Education Sector Product and Service

    • Table Cinoptics (Foundation Year, Company Profile and etc.)

    • Table Cinoptics VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

    • Table Cinoptics VR in Education Sector Product and Service

    • Table Unimersiv (Foundation Year, Company Profile and etc.)

    • Table Unimersiv VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

    • Table Unimersiv VR in Education Sector Product and Service

    • Table Sony (Foundation Year, Company Profile and etc.)

    • Table Sony VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

    • Table Sony VR in Education Sector Product and Service

    • Table EON Reality (Foundation Year, Company Profile and etc.)

    • Table EON Reality VR in Education Sector Sales, Price, Value and Gross Profit (2017-2022)

    • Table EON Reality VR in Education Sector Product and Service


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