- REPORT SUMMARY
- TABLE OF CONTENTS
-
The report details the trend, potential and market size of Games market, and analyzes the current situation and prospects of the market from both qualitative and quantitative aspects, which can be roughly divided into three parts.
The first part (Chapter1-7) mainly covers the qualitative analysis of Gamesmarket, defines the market attractiveness level of Games market through Porter's Five Forces Analysis, and summarizes the different factors in the overall environment through PEST analysis. Understand the distribution of industrial chain value in each link of industrial chain through the analysis of industrial chain structure. Thus estimate the market space of each link.
The second part (Chapter8-12), based on the segmentation of Games industry, describes the types of Games market, the applications of major players and the market size, and deeply analyzes the current situation of the global Games market and the development prospects and opportunities of Games industry.
The third part (Chapter14-15) includes the market positions of the major players and information on the market participants, which will help you gain a comprehensive understanding of the current competitive situation and potential growth opportunities in the market.
As COVID-19 continues to impact the global economy in 2022, the report also considers the short - and long-term impacts of COVID-19 on the global Games market in Chapter 13.
By Player:
Nexon
Sony
ChangYou
Nintendo
GungHo
Tencent
NetEase
Electronic Arts
King Digital Entertainment
Namco Bandai
Microsoft
Ubisoft
Square Enix
DeNA
Nintendo
Apple
Google
Activision Blizzard
Sega
Take-Two Interactive
By Type:
Online Game
Offline Game
By End-User:
Amateur
Professional
By Geography:
-
United States
-
Europe
-
China
-
Japan
-
India
-
South Korea
TABLE OF CONTENT
1 Introduction
-
1.1 Market Definition
-
1.2 Market Segment Analysis
-
1.3 Market Size 2022
-
1.4 Games Market Outlook: Forecast for 2022 - 2028
-
1.5 Pricing Analysis
2 Executive Summary
3 Games Market Lineage Outlook
-
3.1 Parent Market Outlook
-
3.2 Related/Ancillary Market Outlook
-
3.3 Penetration & Growth Prospect Mapping, 2022
4 Market Analysis Tools: Porter's Five Forces
-
4.1 Supplier Power
-
4.2 Buyer Power
-
4.3 Substitution Threat
-
4.4 Threat of New Entrants
-
4.5 Competitive Rivalry
5 Games Industry Analysis - PEST (Political & Legal, Economic, Social, and Technological)
-
5.1 Political/Legal Landscape
-
5.2 Economic Landscape
-
5.3 Social Landscape
-
5.4 Technology Landscape
6 Games Market - Value Chain Analysis
-
6.1 Industry's Value Chain Analysis
-
6.2 Product Life Cycle
-
6.3 User Perspective Analysis
7 Region and Country-wise Games Market Analysis and Outlook to 2022
-
7.1 Global Games Consumption (2017-2022)
-
7.2 United States Games Consumption (2017-2022)
-
7.3 Europe Games Consumption (2017-2022)
-
7.4 China Games Consumption (2017-2022)
-
7.5 Japan Games Consumption (2017-2022)
-
7.6 India Games Consumption (2017-2022)
-
7.7 South Korea Games Consumption (2017-2022)
8 Region and Country-wise Games Market Analysis and Outlook to 2028
-
8.1 Global Games Consumption Forecast (2022-2028)
-
8.2 United States Games Consumption Forecast (2022-2028)
-
8.3 Europe Games Consumption Forecast (2022-2028)
-
8.4 China Games Consumption Forecast (2022-2028)
-
8.5 Japan Games Consumption Forecast (2022-2028)
-
8.6 India Games Consumption Forecast (2022-2028)
-
8.7 South Korea Games Consumption Forecast (2022-2028)
9 Global Games Market Outlook by Types and Applications to 2022
-
9.1 Global Games Consumption and Growth Rate by Type (2017-2022)
-
9.1.1 Global Online Game Consumption and Growth Rate (2017-2022)
-
9.1.2 Global Offline Game Consumption and Growth Rate (2017-2022)
-
9.2 Global Games Consumption and Growth Rate by Application (2017-2022)
-
9.2.1 Global Amateur Consumption and Growth Rate (2017-2022)
-
9.2.2 Global Professional Consumption and Growth Rate (2017-2022)
10 Global Games Market Outlook by Types and Applications to 2028
-
10.1 Global Games Consumption Forecast and Growth Rate by Type (2022-2028)
-
10.1.1 Global Online Game Consumption Forecast and Growth Rate (2022-2028)
-
10.1.2 Global Offline Game Consumption Forecast and Growth Rate (2022-2028)
-
10.2 Global Games Consumption Forecast and Growth Rate by Application (2022-2028)
-
10.2.1 Global Amateur Consumption Forecast and Growth Rate (2022-2028)
-
10.2.2 Global Professional Consumption Forecast and Growth Rate (2022-2028)
11 Global Games Import and Export Analysis (Top 5 Countries)
-
11.1 Global Games Import by Region (Top 5 Countries) (2017-2028)
-
11.2 Global Games Export by Region (Top 5 Countries) (2017-2028)
12 Coronavirus Disease (COVID-19) Impact
-
12.1 Industry Impact Analysis
-
12.2 Games Market Outlook to 2028 - COVID-19 Affected Forecasts
13 Competition Matrix
-
13.1 Target Markets
-
13.2 Comprehensive Analysis of Products in Competitive Markets
14 Global Games Market Competitive Analysis
-
14.1 Nexon
-
14.1.1 Nexon Company Details
-
14.1.2 Nexon Games Sales, Price, Value and Gross Profit (2017-2022)
-
14.1.3 Nexon Games Product and Service
-
14.2 Sony
-
14.2.1 Sony Company Details
-
14.2.2 Sony Games Sales, Price, Value and Gross Profit (2017-2022)
-
14.2.3 Sony Games Product and Service
-
14.3 ChangYou
-
14.3.1 ChangYou Company Details
-
14.3.2 ChangYou Games Sales, Price, Value and Gross Profit (2017-2022)
-
14.3.3 ChangYou Games Product and Service
-
14.4 Nintendo
-
14.4.1 Nintendo Company Details
-
14.4.2 Nintendo Games Sales, Price, Value and Gross Profit (2017-2022)
-
14.4.3 Nintendo Games Product and Service
-
14.5 GungHo
-
14.5.1 GungHo Company Details
-
14.5.2 GungHo Games Sales, Price, Value and Gross Profit (2017-2022)
-
14.5.3 GungHo Games Product and Service
-
14.6 Tencent
-
14.6.1 Tencent Company Details
-
14.6.2 Tencent Games Sales, Price, Value and Gross Profit (2017-2022)
-
14.6.3 Tencent Games Product and Service
-
14.7 NetEase
-
14.7.1 NetEase Company Details
-
14.7.2 NetEase Games Sales, Price, Value and Gross Profit (2017-2022)
-
14.7.3 NetEase Games Product and Service
-
14.8 Electronic Arts
-
14.8.1 Electronic Arts Company Details
-
14.8.2 Electronic Arts Games Sales, Price, Value and Gross Profit (2017-2022)
-
14.8.3 Electronic Arts Games Product and Service
-
14.9 King Digital Entertainment
-
14.9.1 King Digital Entertainment Company Details
-
14.9.2 King Digital Entertainment Games Sales, Price, Value and Gross Profit (2017-2022)
-
14.9.3 King Digital Entertainment Games Product and Service
-
14.10 Namco Bandai
-
14.10.1 Namco Bandai Company Details
-
14.10.2 Namco Bandai Games Sales, Price, Value and Gross Profit (2017-2022)
-
14.10.3 Namco Bandai Games Product and Service
-
14.11 Microsoft
-
14.11.1 Microsoft Company Details
-
14.11.2 Microsoft Games Sales, Price, Value and Gross Profit (2017-2022)
-
14.11.3 Microsoft Games Product and Service
-
14.12 Ubisoft
-
14.12.1 Ubisoft Company Details
-
14.12.2 Ubisoft Games Sales, Price, Value and Gross Profit (2017-2022)
-
14.12.3 Ubisoft Games Product and Service
-
14.13 Square Enix
-
14.13.1 Square Enix Company Details
-
14.13.2 Square Enix Games Sales, Price, Value and Gross Profit (2017-2022)
-
14.13.3 Square Enix Games Product and Service
-
14.14 DeNA
-
14.14.1 DeNA Company Details
-
14.14.2 DeNA Games Sales, Price, Value and Gross Profit (2017-2022)
-
14.14.3 DeNA Games Product and Service
-
14.15 Nintendo
-
14.15.1 Nintendo Company Details
-
14.15.2 Nintendo Games Sales, Price, Value and Gross Profit (2017-2022)
-
14.15.3 Nintendo Games Product and Service
-
14.16 Apple
-
14.16.1 Apple Company Details
-
14.16.2 Apple Games Sales, Price, Value and Gross Profit (2017-2022)
-
14.16.3 Apple Games Product and Service
-
14.17 Google
-
14.17.1 Google Company Details
-
14.17.2 Google Games Sales, Price, Value and Gross Profit (2017-2022)
-
14.17.3 Google Games Product and Service
-
14.18 Activision Blizzard
-
14.18.1 Activision Blizzard Company Details
-
14.18.2 Activision Blizzard Games Sales, Price, Value and Gross Profit (2017-2022)
-
14.18.3 Activision Blizzard Games Product and Service
-
14.19 Sega
-
14.19.1 Sega Company Details
-
14.19.2 Sega Games Sales, Price, Value and Gross Profit (2017-2022)
-
14.19.3 Sega Games Product and Service
-
14.20 Take-Two Interactive
-
14.20.1 Take-Two Interactive Company Details
-
14.20.2 Take-Two Interactive Games Sales, Price, Value and Gross Profit (2017-2022)
-
14.20.3 Take-Two Interactive Games Product and Service
15 Appendix
TABLE OF CHARTS
-
Table Definition of Games
-
Figure Games Picture
-
Table Global Games Market Size and Forecast 2022 - 2028 (USD million)
-
Figure Global Games Market Size and Forecast 2022 - 2028 (USD million)
-
Figure Global Games Market: Year-over-year Growth 2022 - 2028 (%)
-
Table Parent Market Analysis
-
Figure Parent Market Price
-
Table Related/Ancillary Market Outlook Analysis
-
Table Supplier Power Analysis
-
Table Buyer Power Analysis
-
Table Substitution Threat Analysis
-
Table Threat of New Entrants Analysis
-
Table Competitive Rivalry Analysis
-
Figure Global Games Consumption by Country (2017-2022)
-
Figure United States Games Consumption and Growth Rate (2017-2022)
-
Table Europe Games Consumption and Growth Rate (2017-2022)
-
Figure China Games Consumption and Growth Rate (2017-2022)
-
Figure Japan Games Consumption and Growth Rate (2017-2022)
-
Figure India Games Consumption and Growth Rate (2017-2022)
-
Figure South Korea Games Consumption and Growth Rate (2017-2022)
-
Figure Global Games Consumption Forecast by Country (2022-2028)
-
Figure United States Games Consumption Forecast and Growth Rate (2022-2028)
-
Table Europe Games Consumption Forecast and Growth Rate (2022-2028)
-
Figure China Games Consumption Forecast and Growth Rate (2022-2028)
-
Figure Japan Games Consumption Forecast and Growth Rate (2022-2028)
-
Figure India Games Consumption Forecast and Growth Rate (2022-2028)
-
Figure South Korea Games Consumption Forecast and Growth Rate (2022-2028)
-
Figure Global Online Game Consumption and Growth Rate (2017-2022)
-
Figure Global Offline Game Consumption and Growth Rate (2017-2022)
-
Figure Global Amateur Consumption and Growth Rate (2017-2022)
-
Figure Global Professional Consumption and Growth Rate (2017-2022)
-
Figure Global Online Game Consumption Forecast and Growth Rate (2022-2028)
-
Figure Global Offline Game Consumption Forecast and Growth Rate (2022-2028)
-
Figure Global Amateur Consumption Forecast and Growth Rate (2022-2028)
-
Figure Global Professional Consumption Forecast and Growth Rate (2022-2028)
-
Table Global Games Import by Region (Top 5 Countries) (2017-2028)
-
Table Global Games Export by Region (Top 5 Countries) (2017-2028)
-
Table Nexon (Foundation Year, Company Profile and etc.)
-
Table Nexon Games Sales, Price, Value and Gross Profit (2017-2022)
-
Table Nexon Games Product and Service
-
Table Sony (Foundation Year, Company Profile and etc.)
-
Table Sony Games Sales, Price, Value and Gross Profit (2017-2022)
-
Table Sony Games Product and Service
-
Table ChangYou (Foundation Year, Company Profile and etc.)
-
Table ChangYou Games Sales, Price, Value and Gross Profit (2017-2022)
-
Table ChangYou Games Product and Service
-
Table Nintendo (Foundation Year, Company Profile and etc.)
-
Table Nintendo Games Sales, Price, Value and Gross Profit (2017-2022)
-
Table Nintendo Games Product and Service
-
Table GungHo (Foundation Year, Company Profile and etc.)
-
Table GungHo Games Sales, Price, Value and Gross Profit (2017-2022)
-
Table GungHo Games Product and Service
-
Table Tencent (Foundation Year, Company Profile and etc.)
-
Table Tencent Games Sales, Price, Value and Gross Profit (2017-2022)
-
Table Tencent Games Product and Service
-
Table NetEase (Foundation Year, Company Profile and etc.)
-
Table NetEase Games Sales, Price, Value and Gross Profit (2017-2022)
-
Table NetEase Games Product and Service
-
Table Electronic Arts (Foundation Year, Company Profile and etc.)
-
Table Electronic Arts Games Sales, Price, Value and Gross Profit (2017-2022)
-
Table Electronic Arts Games Product and Service
-
Table King Digital Entertainment (Foundation Year, Company Profile and etc.)
-
Table King Digital Entertainment Games Sales, Price, Value and Gross Profit (2017-2022)
-
Table King Digital Entertainment Games Product and Service
-
Table Namco Bandai (Foundation Year, Company Profile and etc.)
-
Table Namco Bandai Games Sales, Price, Value and Gross Profit (2017-2022)
-
Table Namco Bandai Games Product and Service
-
Table Microsoft (Foundation Year, Company Profile and etc.)
-
Table Microsoft Games Sales, Price, Value and Gross Profit (2017-2022)
-
Table Microsoft Games Product and Service
-
Table Ubisoft (Foundation Year, Company Profile and etc.)
-
Table Ubisoft Games Sales, Price, Value and Gross Profit (2017-2022)
-
Table Ubisoft Games Product and Service
-
Table Square Enix (Foundation Year, Company Profile and etc.)
-
Table Square Enix Games Sales, Price, Value and Gross Profit (2017-2022)
-
Table Square Enix Games Product and Service
-
Table DeNA (Foundation Year, Company Profile and etc.)
-
Table DeNA Games Sales, Price, Value and Gross Profit (2017-2022)
-
Table DeNA Games Product and Service
-
Table Nintendo (Foundation Year, Company Profile and etc.)
-
Table Nintendo Games Sales, Price, Value and Gross Profit (2017-2022)
-
Table Nintendo Games Product and Service
-
Table Apple (Foundation Year, Company Profile and etc.)
-
Table Apple Games Sales, Price, Value and Gross Profit (2017-2022)
-
Table Apple Games Product and Service
-
Table Google (Foundation Year, Company Profile and etc.)
-
Table Google Games Sales, Price, Value and Gross Profit (2017-2022)
-
Table Google Games Product and Service
-
Table Activision Blizzard (Foundation Year, Company Profile and etc.)
-
Table Activision Blizzard Games Sales, Price, Value and Gross Profit (2017-2022)
-
Table Activision Blizzard Games Product and Service
-
Table Sega (Foundation Year, Company Profile and etc.)
-
Table Sega Games Sales, Price, Value and Gross Profit (2017-2022)
-
Table Sega Games Product and Service
-
Table Take-Two Interactive (Foundation Year, Company Profile and etc.)
-
Table Take-Two Interactive Games Sales, Price, Value and Gross Profit (2017-2022)
-
Table Take-Two Interactive Games Product and Service
-

Chinese