Global and Regional eSports Organization Market Details Research Report 2021-2026

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • The Global eSports Organization Market Report provides evaluation of the market development from historical studies. This report further provides forecasts by performing comprehensive market analysis.  It covers thorough market analysis for the forecasted period 2021-2026. Moreover, this market study focuses on market classification into different segments along with thorough analysis of the competitors, key players and their profiles. The market size is calculated on the basis of revenue generated and volume.  Knowing dynamics of the market plays an important role and this report sheds light on dynamics like drivers and restraints.

    Such comprehensive eSports Organization market report further covers factors that influence market along with potent developing factors for various End-users, Types and Regions to outline the most capturing development trends of the Hydraulic Work Supports Industry. In addition, it focuses on some prominent investment sectors in regions such as Latin America, Europe, Asia Pacific, Africa and Middle East. This unique market report presents precious opinion of strategic adjustments for new key entrant as well present groups. In this research analysis, market capacity and consumption potential of prominent players are mentioned.

    In 2020, COVID-19 has had a certain impact on the global economy, so the report considers the impact of COVID-19 on the Global eSports Organization market.

    By Player:

    • GGS

    • Counter Logic Gaming

    • Optic

    • TSM

    • SKT

    • Misfits

    • RNG

    • CLG

    • Flyquest

    • Team Liquid

    • Splyce

    • 100 Thieves

    • Fnatic

    • LGD

    • Samsung

    • Schalke 04

    • Echo Fox

    • G2

    • C9

    • OG

    • Clutch Gaming

    • EDG

    • Invictus

    By Type:

    • LOL

    • PUBG

    • StarCraft

    • Fortnite

    • CS:GO

    • Other

    By End-User:

    • Professional

    • Amateur

    By Geography:

    North America

    • United States

    • Canada

    • Mexico

    Europe

    • Germany

    • United Kingdom

    • France

    • Italy

    • Russia

    • Spain

    • Netherlands

    • Switzerland

    • Turkey

    • Poland

    • Sweden

    • Belgium

    • Austria

    • Others

    Asia

    • China

    • Japan

    • India

    • South Korea

    • Indonesia

    • Thailand

    • Malaysia

    • Singapore

    • Philippines

    • Vietnam

    • Others

    South America

    • Brazil

    • Argentina

    • Colombia

    • Chile

    • Others

    Middle East

    • United Arab Emirates (UAE)

    • Saudi Arabia

    • Others

    Africa

    • Nigeria

    • Egypt

    • South Africa

    • Others

    Oceania

    • Australia

    • New Zealand

    • Others


    Major Reasons to Buy this Report

    This market report is the perfect presentation of the qualitative and quantitative analysis of the market according to categorization considering economic and non-economic factors.

    • It also provides provision of market value (USD Million) data for every segment and sub-segment.

    • This report further focuses on prominent regions and segmentation of the market, which is anticipated to record the rapid growth and dominate the market.

    • Market analysis is done on the basis of major regions covering consumption of the product in particular region and factors affecting the market growth in every region.

    • This market report further sheds light on competitive landscape, which indicates the place of the prominent key players in the market. It also covers a few crucial market strategies followed by the major players of the market such as partnerships, new service launches, business expansions and acquisitions of the companies profiled during last five years.

    • This market study sheds light on a wide range of company profiles, which contain company insights, SWOT analysis for the prominent industry players, company overview and product benchmarking.

    • The present and future market outlook of the industry is also mentioned in this unique market report along with recent development such as drivers, opportunities, challenges and market restricting factors of developed and rising regions.  

    • This market report is the unique depiction of porter’s five forces analysis, which is performed thorough analysis of the market perspectives.  Insights into market scenario is provided through value chain

    •  It further focuses on growth opportunities of upcoming years and depicts market scenario along with market dynamics.

    • This market report also provides six month post-sales analyst support.


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  • TABLE OF CONTENT

    1 eSports Organization Market Overview

    • 1.1 Product Definition and Study Scope

      • 1.1.1 Study Scope by Types

      • 1.1.2 Study Scope by Application

    • 1.2 Market Overview and Trends

      • 1.2.1 Global eSports Organization Market Size and Growth Rate from 2016 to 2026

      • 1.2.2 Market Overview (Current Market Status)

      • 1.2.3 Qualitative Analysis of Market Trends

    • 1.3 Business Environment Analysis Tools

      • 1.3.1 PESTEL Analysis

      • 1.3.2 Porter's Five Forces Analysis

      • 1.3.3 Major Deals & Strategic Alliances Analysis

    2 Major Players Market Position

    • 2.1 Global eSports Organization Production Capacity and Market Share by Manufacturers (2016-2021)

    • 2.2 Global eSports Organization Market Revenue and Market Share by Manufacturers (2016-2021)

    • 2.3 Global eSports Organization Market Revenue and Market Share by Company Type (Tier 1, Tier 2 and Tier 3)

    • 2.4 Manufacturers eSports Organization Plant Distribution and Sales Country

    3 Key Competitor and Financial Performance

    • 3.1 GGS

      • 3.1.1 GGS - Company Business Overview

      • 3.1.2 GGS - Company Financial Performance

      • 3.1.3 GGS - Company Financial Performance of eSports Organization

      • 3.1.4 eSports Organization Product Benchmarking

      • 3.1.5 Strategic Initiatives

    • 3.2 Counter Logic Gaming

      • 3.2.1 Counter Logic Gaming - Company Business Overview

      • 3.2.2 Counter Logic Gaming - Company Financial Performance

      • 3.2.3 Counter Logic Gaming - Company Financial Performance of eSports Organization

      • 3.2.4 eSports Organization Product Benchmarking

      • 3.2.5 Strategic Initiatives

    • 3.3 Optic

      • 3.3.1 Optic - Company Business Overview

      • 3.3.2 Optic - Company Financial Performance

      • 3.3.3 Optic - Company Financial Performance of eSports Organization

      • 3.3.4 eSports Organization Product Benchmarking

      • 3.3.5 Strategic Initiatives

    • 3.4 TSM

      • 3.4.1 TSM - Company Business Overview

      • 3.4.2 TSM - Company Financial Performance

      • 3.4.3 TSM - Company Financial Performance of eSports Organization

      • 3.4.4 eSports Organization Product Benchmarking

      • 3.4.5 Strategic Initiatives

    • 3.5 SKT

      • 3.5.1 SKT - Company Business Overview

      • 3.5.2 SKT - Company Financial Performance

      • 3.5.3 SKT - Company Financial Performance of eSports Organization

      • 3.5.4 eSports Organization Product Benchmarking

      • 3.5.5 Strategic Initiatives

    • 3.6 Misfits

      • 3.6.1 Misfits - Company Business Overview

      • 3.6.2 Misfits - Company Financial Performance

      • 3.6.3 Misfits - Company Financial Performance of eSports Organization

      • 3.6.4 eSports Organization Product Benchmarking

      • 3.6.5 Strategic Initiatives

    • 3.7 RNG

      • 3.7.1 RNG - Company Business Overview

      • 3.7.2 RNG - Company Financial Performance

      • 3.7.3 RNG - Company Financial Performance of eSports Organization

      • 3.7.4 eSports Organization Product Benchmarking

      • 3.7.5 Strategic Initiatives

    • 3.8 CLG

      • 3.8.1 CLG - Company Business Overview

      • 3.8.2 CLG - Company Financial Performance

      • 3.8.3 CLG - Company Financial Performance of eSports Organization

      • 3.8.4 eSports Organization Product Benchmarking

      • 3.8.5 Strategic Initiatives

    • 3.9 Flyquest

      • 3.9.1 Flyquest - Company Business Overview

      • 3.9.2 Flyquest - Company Financial Performance

      • 3.9.3 Flyquest - Company Financial Performance of eSports Organization

      • 3.9.4 eSports Organization Product Benchmarking

      • 3.9.5 Strategic Initiatives

    • 3.10 Team Liquid

      • 3.10.1 Team Liquid - Company Business Overview

      • 3.10.2 Team Liquid - Company Financial Performance

      • 3.10.3 Team Liquid - Company Financial Performance of eSports Organization

      • 3.10.4 eSports Organization Product Benchmarking

      • 3.10.5 Strategic Initiatives

    • 3.11 Splyce

      • 3.11.1 Splyce - Company Business Overview

      • 3.11.2 Splyce - Company Financial Performance

      • 3.11.3 Splyce - Company Financial Performance of eSports Organization

      • 3.11.4 eSports Organization Product Benchmarking

      • 3.11.5 Strategic Initiatives

    • 3.12 100 Thieves

      • 3.12.1 100 Thieves - Company Business Overview

      • 3.12.2 100 Thieves - Company Financial Performance

      • 3.12.3 100 Thieves - Company Financial Performance of eSports Organization

      • 3.12.4 eSports Organization Product Benchmarking

      • 3.12.5 Strategic Initiatives

    • 3.13 Fnatic

      • 3.13.1 Fnatic - Company Business Overview

      • 3.13.2 Fnatic - Company Financial Performance

      • 3.13.3 Fnatic - Company Financial Performance of eSports Organization

      • 3.13.4 eSports Organization Product Benchmarking

      • 3.13.5 Strategic Initiatives

    • 3.14 LGD

      • 3.14.1 LGD - Company Business Overview

      • 3.14.2 LGD - Company Financial Performance

      • 3.14.3 LGD - Company Financial Performance of eSports Organization

      • 3.14.4 eSports Organization Product Benchmarking

      • 3.14.5 Strategic Initiatives

    • 3.15 Samsung

      • 3.15.1 Samsung - Company Business Overview

      • 3.15.2 Samsung - Company Financial Performance

      • 3.15.3 Samsung - Company Financial Performance of eSports Organization

      • 3.15.4 eSports Organization Product Benchmarking

      • 3.15.5 Strategic Initiatives

    • 3.16 Schalke 04

      • 3.16.1 Schalke 04 - Company Business Overview

      • 3.16.2 Schalke 04 - Company Financial Performance

      • 3.16.3 Schalke 04 - Company Financial Performance of eSports Organization

      • 3.16.4 eSports Organization Product Benchmarking

      • 3.16.5 Strategic Initiatives

    • 3.17 Echo Fox

      • 3.17.1 Echo Fox - Company Business Overview

      • 3.17.2 Echo Fox - Company Financial Performance

      • 3.17.3 Echo Fox - Company Financial Performance of eSports Organization

      • 3.17.4 eSports Organization Product Benchmarking

      • 3.17.5 Strategic Initiatives

    • 3.18 G2

      • 3.18.1 G2 - Company Business Overview

      • 3.18.2 G2 - Company Financial Performance

      • 3.18.3 G2 - Company Financial Performance of eSports Organization

      • 3.18.4 eSports Organization Product Benchmarking

      • 3.18.5 Strategic Initiatives

    • 3.19 C9

      • 3.19.1 C9 - Company Business Overview

      • 3.19.2 C9 - Company Financial Performance

      • 3.19.3 C9 - Company Financial Performance of eSports Organization

      • 3.19.4 eSports Organization Product Benchmarking

      • 3.19.5 Strategic Initiatives

    • 3.20 OG

      • 3.20.1 OG - Company Business Overview

      • 3.20.2 OG - Company Financial Performance

      • 3.20.3 OG - Company Financial Performance of eSports Organization

      • 3.20.4 eSports Organization Product Benchmarking

      • 3.20.5 Strategic Initiatives

    • 3.21 Clutch Gaming

      • 3.21.1 Clutch Gaming - Company Business Overview

      • 3.21.2 Clutch Gaming - Company Financial Performance

      • 3.21.3 Clutch Gaming - Company Financial Performance of eSports Organization

      • 3.21.4 eSports Organization Product Benchmarking

      • 3.21.5 Strategic Initiatives

    • 3.22 EDG

      • 3.22.1 EDG - Company Business Overview

      • 3.22.2 EDG - Company Financial Performance

      • 3.22.3 EDG - Company Financial Performance of eSports Organization

      • 3.22.4 eSports Organization Product Benchmarking

      • 3.22.5 Strategic Initiatives

    • 3.23 Invictus

      • 3.23.1 Invictus - Company Business Overview

      • 3.23.2 Invictus - Company Financial Performance

      • 3.23.3 Invictus - Company Financial Performance of eSports Organization

      • 3.23.4 eSports Organization Product Benchmarking

      • 3.23.5 Strategic Initiatives

    4 Global eSports Organization Market Segment Analysis (Types Level)

    • 4.1 Purchasing Strategy based on Purchasing Positioning Model

    • 4.2 Global eSports Organization Market Revenue and Market Share by Types (Historical)

      • 4.2.1 Global Revenue and Growth Rate of LOL 2016-2021

      • 4.2.2 Global Revenue and Growth Rate of PUBG 2016-2021

      • 4.2.3 Global Revenue and Growth Rate of StarCraft 2016-2021

      • 4.2.4 Global Revenue and Growth Rate of Fortnite 2016-2021

      • 4.2.5 Global Revenue and Growth Rate of CS:GO 2016-2021

      • 4.2.6 Global Revenue and Growth Rate of Other 2016-2021

    • 4.3 Global eSports Organization Market Sales and Market Share by Types (Historical)

      • 4.3.1 Global Sales and Growth Rate of LOL 2016-2021

      • 4.3.2 Global Sales and Growth Rate of PUBG 2016-2021

      • 4.3.3 Global Sales and Growth Rate of StarCraft 2016-2021

      • 4.3.4 Global Sales and Growth Rate of Fortnite 2016-2021

      • 4.3.5 Global Sales and Growth Rate of CS:GO 2016-2021

      • 4.3.6 Global Sales and Growth Rate of Other 2016-2021

    • 4.4 Global eSports Organization Market Revenue and Market Share by Types (Forecast)

    • 4.5 Global eSports Organization Market Sales and Market Share by Types (Forecast)

    • 4.6 Global eSports Organization Market Price By Type from 2016 to 2026

    5 Global eSports Organization Market Segment Analysis (Application Level)

    • 5.1 Downstream Industry Demand Analysis of eSports Organization

    • 5.2 Global eSports Organization Market Revenue and Market Share by Application (Historical)

      • 5.2.1 Global Revenue and Growth Rate of Professional 2016-2021

      • 5.2.2 Global Revenue and Growth Rate of Amateur 2016-2021

    • 5.3 Global eSports Organization Market Sales and Market Share by Application (Historical)

      • 5.3.1 Global Sales and Growth Rate of Professional 2016-2021

      • 5.3.2 Global Sales and Growth Rate of Amateur 2016-2021

    • 5.4 Global eSports Organization Market Revenue and Market Share by Application (Forecast)

    • 5.5 Global eSports Organization Market Sales and Market Share by Application (Forecast)

    6 Global eSports Organization Market Segment Analysis (Geography Level)

    • 6.1 Global eSports Organization Market Revenue and Market Share by Geography (Historical)

    • 6.2 Global eSports Organization Market Sales and Market Share by Geography (Historical)

    • 6.3 Global eSports Organization Market Revenue and Market Share by Geography (Forecast)

    • 6.4 Global eSports Organization Market Sales and Market Share by Geography (Forecast)

    • 6.5 Top Sales Country Advantage Analysis

    • 6.6 Top 5 Export Countries in eSports Organization Market from 2016 to 2020

    • 6.7 Top 5 Import Countries in eSports Organization Market from 2016 to 2020

    7. North America eSports Organization Market Segment Analysis and Investment Attractiveness

    • 7.1 North America eSports Organization Market Segment by Countries

      • 7.1.1 North America eSports Organization Market Revenue Segment by Countries

      • 7.1.2 North America eSports Organization Market Sales Segment by Countries

      • 7.1.3 USA

      • 7.1.4 Canada

      • 7.1.5 Mexico

    • 7.2 North America eSports Organization Market Segment (Product Type Level)

    • 7.3 North America eSports Organization Market Segment (Application/Industry Level)

    • 7.4 Key Country Economy in North America

    • 7.5 Analysis of Investment Attractiveness of Major Countries

    8 Europe eSports Organization Market Segment Analysis and Investment Attractiveness

    • 8.1 Europe eSports Organization Market Segment by Countries

      • 8.1.1 Europe eSports Organization Market Revenue Segment by Countries

      • 8.1.2 Europe eSports Organization Market Sales Segment by Countries

      • 8.1.3 Germany

      • 8.1.4 United Kingdom

      • 8.1.5 France

      • 8.1.6 Italy

      • 8.1.7 Russia

      • 8.1.8 Spain

      • 8.1.9 Netherlands

      • 8.1.10 Switzerland

      • 8.1.11 Turkey

      • 8.1.12 Poland

      • 8.1.13 Sweden

      • 8.1.14 Belgium

      • 8.1.15 Austria

      • 8.1.16 Others

    • 8.2 Europe eSports Organization Market Segment (Product Type Level)

    • 8.3 Europe eSports Organization Market Segment (Application/Industry Level)

    • 8.4 Key Country Economy in Europe

    • 8.5 Analysis of Investment Attractiveness of Major Countries

    9 Asia eSports Organization Market Segment Analysis and Investment Attractiveness

    • 9.1 Asia eSports Organization Market Segment by Countries

      • 9.1.1 Asia eSports Organization Market Revenue Segment by Countries

      • 9.1.2 Asia eSports Organization Market Sales Segment by Countries

      • 9.1.3 China

      • 9.1.4 Japan

      • 9.1.5 India

      • 9.1.6 South Korea

      • 9.1.7 Malaysia

      • 9.1.8 Vietnam

      • 9.1.9 Philippines

      • 9.1.10 Singapore

      • 9.1.11 Thailand

      • 9.1.12 Others

    • 9.2 Asia eSports Organization Market Segment (Product Type Level)

    • 9.3 Asia eSports Organization Market Segment (Application/Industry Level)

    • 9.4 Key Country Economy in Asia Pacific

    • 9.5 Analysis of Investment Attractiveness of Major Countries

    10 South America eSports Organization Market Segment Analysis and Investment Attractiveness

    • 10.1 South America eSports Organization Market Segment by Countries

      • 10.1.1 South America eSports Organization Market Revenue Segment by Countries

      • 10.1.2 South America eSports Organization Market Sales Segment by Countries

      • 10.1.3 Brazil

      • 10.1.4 Argentina

      • 10.1.5 Colombia

      • 10.1.6 Chile

      • 10.1.7 Others

    • 10.2 South America eSports Organization Market Segment (Product Type Level)

    • 10.3 South America eSports Organization Market Segment (Application/Industry Level)

    • 10.4 Key Country Economy in Asia Pacific

    • 10.5 Analysis of Investment Attractiveness of Major Countries

    11 Middle East eSports Organization Market Segment Analysis and Investment Attractiveness

    • 11.1 Middle East eSports Organization Market Segment by Countries

      • 11.1.1 Middle East eSports Organization Market Revenue Segment by Countries

      • 11.1.2 Middle East eSports Organization Market Sales Segment by Countries

      • 11.1.3 United Arab Emirates (UAE)

      • 11.1.4 Saudi Arabia

      • 11.1.5 Others

    • 11.2 Middle East eSports Organization Market Segment (Product Type Level)

    • 11.3 Middle East eSports Organization Market Segment (Application/Industry Level)

    • 11.4 Key Country Economy in Middle East

    • 11.5 Analysis of Investment Attractiveness of Major Countries

    12 Africa eSports Organization Market Segment Analysis and Investment Attractiveness

    • 12.1 Africa eSports Organization Market Segment by Countries

      • 12.1.1 Africa eSports Organization Market Revenue Segment by Countries

      • 12.1.2 Africa eSports Organization Market Sales Segment by Countries

      • 12.1.3 Nigeria

      • 12.1.4 Egypt

      • 12.1.5 South Africa

      • 12.1.6 Others

    • 12.2 Africa eSports Organization Market Segment (Product Type Level)

    • 12.3 Africa eSports Organization Market Segment (Application/Industry Level)

    • 12.4 Key Country Economy in Africa

    • 12.5 Analysis of Investment Attractiveness of Major Countries

    13 Oceania eSports Organization Market Segment Analysis and Investment Attractiveness

    • 13.1 Oceania eSports Organization Market Segment by Countries

      • 13.1.1 Oceania eSports Organization Market Revenue Segment by Countries

      • 13.1.2 Oceania eSports Organization Market Sales Segment by Countries

      • 13.1.3 Australia

      • 13.1.4 New Zealand

      • 13.1.5 Others

    • 13.2 Oceania eSports Organization Market Segment (Product Type Level)

    • 13.3 Oceania eSports Organization Market Segment (Application/Industry Level)

    • 13.4 Key Country Economy in Oceania

    • 13.5 Analysis of Investment Attractiveness of Major Countries

    14 Supply Chain Analysis

    • 14.1 Upstream Market Analysis

      • 14.1.1 Key Raw Materials Production Base and Market Concentration Rate

      • 14.1.2 Key Raw Materials Price Trend

    • 14.2 eSports Organization Production Analysis

      • 14.2.1 Manufacturing Cost Structure of eSports Organization

      • 14.2.2 Manufacturing Process Analysis of eSports Organization

      • 14.2.3 Source of Technology

      • 14.2.4 Competitive Landscape

    • 14.3 Downstream Market Analysis

      • 14.3.1 Customer Positioning Analysis

      • 14.3.2 Major Downstream Buyers of eSports Organization Analysis

    15 Market Influences Factors Analysis

    • 15.1 Changes from the Related Industries

    • 15.2 Substitutes Threat

    • 15.3 Customer Preference Change

    • 15.4 Upstream and Downstream Fluctuation

    • 15.5 COVID-19 Impact

      • 15.5.1 COVID-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections

      • 15.5.2 eSports Organization Industry Market Status, Pre-COVID-19

      • 15.5.3 eSports Organization Industry Market Status, Post-COVID-19

      • 15.5.4 Impact of COVID-19 on Supply Chain

    • 15.6 Post-COVID-19 eSports Organization Industry Opportunity

    16 Key Research Findings


    The List of Tables and Figures

    • Figure eSports Organization Product Picture

    • Table eSports Organization Product Definition

    • Table Study Scope by Types

    • Figure Global eSports Organization Market Value by Type (2016 - 2026)

    • Table Study Scope by Application

    • Figure Global eSports Organization Market Value by Application (2016 - 2026)

    • Figure Global eSports Organization Market Size and Growth Rate from 2016 to 2026

    • Table Global eSports Organization Production Capacity by Manufacturers (2016-2021)

    • Table Global eSports Organization Production Capacity Market Share by Manufacturers (2016-2021)

    • Table Global eSports Organization Revenue by Manufacturers (2016-2021)

    • Table Global eSports Organization Revenue Market Share by Manufacturers (2016-2021)

    • Table Market Share by Company Type (Tier 1, Tier 2 and Tier 3)

    • Table Manufacturers eSports Organization Plant Distribution and Sales Country

    • Table GGS - Company Business Overview

    • Figure GGS Total Revenue from 2018 to 2020

    • Table GGS Sales, Revenue, Average Price and Gross Margin Analysis

    • Figure GGS Sales and Growth Rate Analysis of eSports Organization

    • Figure Revenue and Market Share Analysis of GGS

    • Table eSports Organization Product Benchmarking

    • Table Counter Logic Gaming - Company Business Overview

    • Figure Counter Logic Gaming Total Revenue from 2018 to 2020

    • Table Counter Logic Gaming Sales, Revenue, Average Price and Gross Margin Analysis

    • Figure Counter Logic Gaming Sales and Growth Rate Analysis of eSports Organization

    • Figure Revenue and Market Share Analysis of Counter Logic Gaming

    • Table eSports Organization Product Benchmarking

    • Table Optic - Company Business Overview

    • Figure Optic Total Revenue from 2018 to 2020

    • Table Optic Sales, Revenue, Average Price and Gross Margin Analysis

    • Figure Optic Sales and Growth Rate Analysis of eSports Organization

    • Figure Revenue and Market Share Analysis of Optic

    • Table eSports Organization Product Benchmarking

    • Table TSM - Company Business Overview

    • Figure TSM Total Revenue from 2018 to 2020

    • Table TSM Sales, Revenue, Average Price and Gross Margin Analysis

    • Figure TSM Sales and Growth Rate Analysis of eSports Organization

    • Figure Revenue and Market Share Analysis of TSM

    • Table eSports Organization Product Benchmarking

    • Table SKT - Company Business Overview

    • Figure SKT Total Revenue from 2018 to 2020

    • Table SKT Sales, Revenue, Average Price and Gross Margin Analysis

    • Figure SKT Sales and Growth Rate Analysis of eSports Organization

    • Figure Revenue and Market Share Analysis of SKT

    • Table eSports Organization Product Benchmarking

    • Table Misfits - Company Business Overview

    • Figure Misfits Total Revenue from 2018 to 2020

    • Table Misfits Sales, Revenue, Average Price and Gross Margin Analysis

    • Figure Misfits Sales and Growth Rate Analysis of eSports Organization

    • Figure Revenue and Market Share Analysis of Misfits

    • Table eSports Organization Product Benchmarking

    • Table RNG - Company Business Overview

    • Figure RNG Total Revenue from 2018 to 2020

    • Table RNG Sales, Revenue, Average Price and Gross Margin Analysis

    • Figure RNG Sales and Growth Rate Analysis of eSports Organization

    • Figure Revenue and Market Share Analysis of RNG

    • Table eSports Organization Product Benchmarking

    • Table CLG - Company Business Overview

    • Figure CLG Total Revenue from 2018 to 2020

    • Table CLG Sales, Revenue, Average Price and Gross Margin Analysis

    • Figure CLG Sales and Growth Rate Analysis of eSports Organization

    • Figure Revenue and Market Share Analysis of CLG

    • Table eSports Organization Product Benchmarking

    • Table Flyquest - Company Business Overview

    • Figure Flyquest Total Revenue from 2018 to 2020

    • Table Flyquest Sales, Revenue, Average Price and Gross Margin Analysis

    • Figure Flyquest Sales and Growth Rate Analysis of eSports Organization

    • Figure Revenue and Market Share Analysis of Flyquest

    • Table eSports Organization Product Benchmarking

    • Table Team Liquid - Company Business Overview

    • Figure Team Liquid Total Revenue from 2018 to 2020

    • Table Team Liquid Sales, Revenue, Average Price and Gross Margin Analysis

    • Figure Team Liquid Sales and Growth Rate Analysis of eSports Organization

    • Figure Revenue and Market Share Analysis of Team Liquid

    • Table eSports Organization Product Benchmarking

    • Table Splyce - Company Business Overview

    • Figure Splyce Total Revenue from 2018 to 2020

    • Table Splyce Sales, Revenue, Average Price and Gross Margin Analysis

    • Figure Splyce Sales and Growth Rate Analysis of eSports Organization

    • Figure Revenue and Market Share Analysis of Splyce

    • Table eSports Organization Product Benchmarking

    • Table 100 Thieves - Company Business Overview

    • Figure 100 Thieves Total Revenue from 2018 to 2020

    • Table 100 Thieves Sales, Revenue, Average Price and Gross Margin Analysis

    • Figure 100 Thieves Sales and Growth Rate Analysis of eSports Organization

    • Figure Revenue and Market Share Analysis of 100 Thieves

    • Table eSports Organization Product Benchmarking

    • Table Fnatic - Company Business Overview

    • Figure Fnatic Total Revenue from 2018 to 2020

    • Table Fnatic Sales, Revenue, Average Price and Gross Margin Analysis

    • Figure Fnatic Sales and Growth Rate Analysis of eSports Organization

    • Figure Revenue and Market Share Analysis of Fnatic

    • Table eSports Organization Product Benchmarking

    • Table LGD - Company Business Overview

    • Figure LGD Total Revenue from 2018 to 2020

    • Table LGD Sales, Revenue, Average Price and Gross Margin Analysis

    • Figure LGD Sales and Growth Rate Analysis of eSports Organization

    • Figure Revenue and Market Share Analysis of LGD

    • Table eSports Organization Product Benchmarking

    • Table Samsung - Company Business Overview

    • Figure Samsung Total Revenue from 2018 to 2020

    • Table Samsung Sales, Revenue, Average Price and Gross Margin Analysis

    • Figure Samsung Sales and Growth Rate Analysis of eSports Organization

    • Figure Revenue and Market Share Analysis of Samsung

    • Table eSports Organization Product Benchmarking

    • Table Schalke 04 - Company Business Overview

    • Figure Schalke 04 Total Revenue from 2018 to 2020

    • Table Schalke 04 Sales, Revenue, Average Price and Gross Margin Analysis

    • Figure Schalke 04 Sales and Growth Rate Analysis of eSports Organization

    • Figure Revenue and Market Share Analysis of Schalke 04

    • Table eSports Organization Product Benchmarking

    • Table Echo Fox - Company Business Overview

    • Figure Echo Fox Total Revenue from 2018 to 2020

    • Table Echo Fox Sales, Revenue, Average Price and Gross Margin Analysis

    • Figure Echo Fox Sales and Growth Rate Analysis of eSports Organization

    • Figure Revenue and Market Share Analysis of Echo Fox

    • Table eSports Organization Product Benchmarking

    • Table G2 - Company Business Overview

    • Figure G2 Total Revenue from 2018 to 2020

    • Table G2 Sales, Revenue, Average Price and Gross Margin Analysis

    • Figure G2 Sales and Growth Rate Analysis of eSports Organization

    • Figure Revenue and Market Share Analysis of G2

    • Table eSports Organization Product Benchmarking

    • Table C9 - Company Business Overview

    • Figure C9 Total Revenue from 2018 to 2020

    • Table C9 Sales, Revenue, Average Price and Gross Margin Analysis

    • Figure C9 Sales and Growth Rate Analysis of eSports Organization

    • Figure Revenue and Market Share Analysis of C9

    • Table eSports Organization Product Benchmarking

    • Table OG - Company Business Overview

    • Figure OG Total Revenue from 2018 to 2020

    • Table OG Sales, Revenue, Average Price and Gross Margin Analysis

    • Figure OG Sales and Growth Rate Analysis of eSports Organization

    • Figure Revenue and Market Share Analysis of OG

    • Table eSports Organization Product Benchmarking

    • Table Clutch Gaming - Company Business Overview

    • Figure Clutch Gaming Total Revenue from 2018 to 2020

    • Table Clutch Gaming Sales, Revenue, Average Price and Gross Margin Analysis

    • Figure Clutch Gaming Sales and Growth Rate Analysis of eSports Organization

    • Figure Revenue and Market Share Analysis of Clutch Gaming

    • Table eSports Organization Product Benchmarking

    • Table EDG - Company Business Overview

    • Figure EDG Total Revenue from 2018 to 2020

    • Table EDG Sales, Revenue, Average Price and Gross Margin Analysis

    • Figure EDG Sales and Growth Rate Analysis of eSports Organization

    • Figure Revenue and Market Share Analysis of EDG

    • Table eSports Organization Product Benchmarking

    • Table Invictus - Company Business Overview

    • Figure Invictus Total Revenue from 2018 to 2020

    • Table Invictus Sales, Revenue, Average Price and Gross Margin Analysis

    • Figure Invictus Sales and Growth Rate Analysis of eSports Organization

    • Figure Revenue and Market Share Analysis of Invictus

    • Table eSports Organization Product Benchmarking

    • Table Purchasing Strategy based on Purchasing Positioning Model

    • Table Global eSports Organization Market Revenue by Types (Historical)

    • Table Global eSports Organization Market Revenue Market Share by Types (Historical)

    • Figure Global Revenue and Growth Rate of LOL 2016-2021

    • Figure Global Revenue and Growth Rate of PUBG 2016-2021

    • Figure Global Revenue and Growth Rate of StarCraft 2016-2021

    • Figure Global Revenue and Growth Rate of Fortnite 2016-2021

    • Figure Global Revenue and Growth Rate of CS:GO 2016-2021

    • Figure Global Revenue and Growth Rate of Other 2016-2021

    • Table Global eSports Organization Market Sales by Types (Historical)

    • Table Global eSports Organization Market Sales Market Share by Types (Historical)

    • Figure Global Sales and Growth Rate of LOL 2016-2021

    • Figure Global Sales and Growth Rate of PUBG 2016-2021

    • Figure Global Sales and Growth Rate of StarCraft 2016-2021

    • Figure Global Sales and Growth Rate of Fortnite 2016-2021

    • Figure Global Sales and Growth Rate of CS:GO 2016-2021

    • Figure Global Sales and Growth Rate of Other 2016-2021

    • Table Global eSports Organization Market Revenue by Types (Forecast)

    • Table Global eSports Organization Market Revenue Market Share by Types (Forecast)

    • Table Global eSports Organization Market Sales by Types (Forecast)

    • Table Global eSports Organization Market Sales Market Share by Types (Forecast)

    • Figure Global eSports Organization Market Price By Type from 2016 to 2026

    • Table Downstream Industry Demand Analysis for eSports Organization

    • Table Global eSports Organization Market Revenue by Application (Historical)

    • Table Global eSports Organization Market Revenue Market Share by Application (Historical)

    • Figure Global Revenue and Growth Rate of Professional 2016-2021

    • Figure Global Revenue and Growth Rate of Amateur 2016-2021

    • Table Global eSports Organization Market Sales by Application (Historical)

    • Table Global eSports Organization Market Sales Market Share by Application (Historical)

    • Figure Global Sales and Growth Rate of Professional 2016-2021

    • Figure Global Sales and Growth Rate of Amateur 2016-2021

    • Table Global eSports Organization Market Revenue by Application (Forecast)

    • Table Global eSports Organization Market Revenue Market Share by Application (Forecast)

    • Table Global eSports Organization Market Sales by Application (Forecast)

    • Table Global eSports Organization Market Sales Market Share by Application (Forecast)

    • Table Global eSports Organization Market Revenue by Geography (Historical)

    • Table Global eSports Organization Market Revenue Market Share by Geography (Historical)

    • Figure Global eSports Organization Revenue Market Share by Geography in 2020

    • Table Global eSports Organization Market Sales by Geography (Historical)

    • Table Global eSports Organization Market Sales Market Share by Geography (Historical)

    • Figure Global eSports Organization Sales Market Share by Geography in 2020

    • Table Global eSports Organization Market Revenue by Geography (Forecast)

    • Table Global eSports Organization Market Revenue Market Share by Geography (Forecast)

    • Table Global eSports Organization Market Sales by Geography (Forecast)

    • Table Global eSports Organization Market Sales Market Share by Geography (Forecast)

    • Figure Top Sales Country Geographical Advantage Analysis

    • Table North America eSports Organization Revenue by Countries from 2016 to 2026

    • Table North America eSports Organization Revenue Market Share by Countries from 2016 to 2026

    • Figure North America eSports Organization Revenue Market Share by Major Countries in 2020

    • Table North America eSports Organization Sales by Countries from 2016 to 2026

    • Table North America eSports Organization Sales Market Share by Countries from 2016 to 2026

    • Figure North America eSports Organization Sales Market Share by Major Countries in 2020

    • Figure USA eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure USA eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Canada eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Canada eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Mexico eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Mexico eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Table North America eSports Organization Sales by Types from 2016 to 2026

    • Table North America eSports Organization Sales Market Share by Types from 2016 to 2026

    • Table North America eSports Organization Value by Types from 2016 to 2026

    • Table North America eSports Organization Value Market Share by Types from 2016 to 2026

    • Table North America eSports Organization Sales by Application from 2016 to 2026

    • Table North America eSports Organization Sales Market Share by Application from 2016 to 2026

    • Table North America eSports Organization Value by Application from 2016 to 2026

    • Table North America eSports Organization Value Market Share by Application from 2016 to 2026

    • Table Europe eSports Organization Revenue by Countries from 2016 to 2026

    • Table Europe eSports Organization Revenue Market Share by Countries from 2016 to 2026

    • Figure Europe eSports Organization Revenue Market Share by Major Countries in 2020

    • Table Europe eSports Organization Sales by Countries from 2016 to 2026

    • Table Europe eSports Organization Sales Market Share by Countries from 2016 to 2026

    • Figure Europe eSports Organization Sales Market Share by Major Countries in 2020

    • Figure Germany eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Germany eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure United Kingdom eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure United Kingdom eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure France eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure France eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Italy eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Italy eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Russia eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Russia eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Spain eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Spain eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Netherlands eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Netherlands eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Switzerland eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Switzerland eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Turkey eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Turkey eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Poland eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Poland eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Sweden eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Sweden eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Belgium eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Belgium eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Austria eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Austria eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Others eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Others eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Table Europe eSports Organization Sales by Types from 2016 to 2026

    • Table Europe eSports Organization Sales Market Share by Types from 2016 to 2026

    • Table Europe eSports Organization Value by Types from 2016 to 2026

    • Table Europe eSports Organization Value Market Share by Types from 2016 to 2026

    • Table Europe eSports Organization Sales by Application from 2016 to 2026

    • Table Europe eSports Organization Sales Market Share by Application from 2016 to 2026

    • Table Europe eSports Organization Value by Application from 2016 to 2026

    • Table Europe eSports Organization Value Market Share by Application from 2016 to 2026

    • Table Asia eSports Organization Revenue by Countries from 2016 to 2026

    • Table Asia eSports Organization Revenue Market Share by Countries from 2016 to 2026

    • Figure Asia eSports Organization Revenue Market Share by Major Countries in 2020

    • Table Asia eSports Organization Sales by Countries from 2016 to 2026

    • Table Asia eSports Organization Sales Market Share by Countries from 2016 to 2026

    • Figure Asia eSports Organization Sales Market Share by Major Countries in 2020

    • Figure China eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure China eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Japan eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Japan eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure India eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure India eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure South Korea eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure South Korea eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Malaysia eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Malaysia eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Vietnam eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Vietnam eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Philippines eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Philippines eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Singapore eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Singapore eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Thailand eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Thailand eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Others eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Others eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Table Asia eSports Organization Sales by Types from 2016 to 2026

    • Table Asia eSports Organization Sales Market Share by Types from 2016 to 2026

    • Table Asia eSports Organization Value by Types from 2016 to 2026

    • Table Asia eSports Organization Value Market Share by Types from 2016 to 2026

    • Table Asia eSports Organization Sales by Application from 2016 to 2026

    • Table Asia eSports Organization Sales Market Share by Application from 2016 to 2026

    • Table Asia eSports Organization Value by Application from 2016 to 2026

    • Table Asia eSports Organization Value Market Share by Application from 2016 to 2026

    • Table South America eSports Organization Revenue by Countries from 2016 to 2026

    • Table South America eSports Organization Revenue Market Share by Countries from 2016 to 2026

    • Figure South America eSports Organization Revenue Market Share by Major Countries in 2020

    • Table South America eSports Organization Sales by Countries from 2016 to 2026

    • Table South America eSports Organization Sales Market Share by Countries from 2016 to 2026

    • Figure South America eSports Organization Sales Market Share by Major Countries in 2020

    • Figure Brazil eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Brazil eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Argentina eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Argentina eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Colombia eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Colombia eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Chile eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Chile eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Others eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Others eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Table South America eSports Organization Sales by Types from 2016 to 2026

    • Table South America eSports Organization Sales Market Share by Types from 2016 to 2026

    • Table South America eSports Organization Value by Types from 2016 to 2026

    • Table South America eSports Organization Value Market Share by Types from 2016 to 2026

    • Table South America eSports Organization Sales by Application from 2016 to 2026

    • Table South America eSports Organization Sales Market Share by Application from 2016 to 2026

    • Table South America eSports Organization Value by Application from 2016 to 2026

    • Table South America eSports Organization Value Market Share by Application from 2016 to 2026

    • Table Middle East eSports Organization Revenue by Countries from 2016 to 2026

    • Table Middle East eSports Organization Revenue Market Share by Countries from 2016 to 2026

    • Figure Middle East eSports Organization Revenue Market Share by Major Countries in 2020

    • Table Middle East eSports Organization Sales by Countries from 2016 to 2026

    • Table Middle East eSports Organization Sales Market Share by Countries from 2016 to 2026

    • Figure Middle East eSports Organization Sales Market Share by Major Countries in 2020

    • Figure United Arab Emirates (UAE) eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure United Arab Emirates (UAE) eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Saudi Arabia eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Saudi Arabia eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Others eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Others eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Table Middle East eSports Organization Sales by Types from 2016 to 2026

    • Table Middle East eSports Organization Sales Market Share by Types from 2016 to 2026

    • Table Middle East eSports Organization Value by Types from 2016 to 2026

    • Table Middle East eSports Organization Value Market Share by Types from 2016 to 2026

    • Table Middle East eSports Organization Sales by Application from 2016 to 2026

    • Table Middle East eSports Organization Sales Market Share by Application from 2016 to 2026

    • Table Middle East eSports Organization Value by Application from 2016 to 2026

    • Table Middle East eSports Organization Value Market Share by Application from 2016 to 2026

    • Table Africa eSports Organization Revenue by Countries from 2016 to 2026

    • Table Africa eSports Organization Revenue Market Share by Countries from 2016 to 2026

    • Figure Africa eSports Organization Revenue Market Share by Major Countries in 2020

    • Table Africa eSports Organization Sales by Countries from 2016 to 2026

    • Table Africa eSports Organization Sales Market Share by Countries from 2016 to 2026

    • Figure Africa eSports Organization Sales Market Share by Major Countries in 2020

    • Figure Nigeria eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Nigeria eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Egypt eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Egypt eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure South Africa eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure South Africa eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Others eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Others eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Table Africa eSports Organization Sales by Types from 2016 to 2026

    • Table Africa eSports Organization Sales Market Share by Types from 2016 to 2026

    • Table Africa eSports Organization Value by Types from 2016 to 2026

    • Table Africa eSports Organization Value Market Share by Types from 2016 to 2026

    • Table Africa eSports Organization Sales by Application from 2016 to 2026

    • Table Africa eSports Organization Sales Market Share by Application from 2016 to 2026

    • Table Africa eSports Organization Value by Application from 2016 to 2026

    • Table Africa eSports Organization Value Market Share by Application from 2016 to 2026

    • Table Oceania eSports Organization Revenue by Countries from 2016 to 2026

    • Table Oceania eSports Organization Revenue Market Share by Countries from 2016 to 2026

    • Figure Oceania eSports Organization Revenue Market Share by Major Countries in 2020

    • Table Oceania eSports Organization Sales by Countries from 2016 to 2026

    • Table Oceania eSports Organization Sales Market Share by Countries from 2016 to 2026

    • Figure Oceania eSports Organization Sales Market Share by Major Countries in 2020

    • Figure Australia eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Australia eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure New Zealand eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure New Zealand eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Figure Others eSports Organization Market Value and Growth Rate from 2016 to 2026

    • Figure Others eSports Organization Market Volume and Growth Rate from 2016 to 2026

    • Table Oceania eSports Organization Sales by Types from 2016 to 2026

    • Table Oceania eSports Organization Sales Market Share by Types from 2016 to 2026

    • Table Oceania eSports Organization Value by Types from 2016 to 2026

    • Table Oceania eSports Organization Value Market Share by Types from 2016 to 2026

    • Table Oceania eSports Organization Sales by Application from 2016 to 2026

    • Table Oceania eSports Organization Sales Market Share by Application from 2016 to 2026

    • Table Oceania eSports Organization Value by Application from 2016 to 2026

    • Table Oceania eSports Organization Value Market Share by Application from 2016 to 2026

    • Table Production Base and Market Concentration Rate of Raw Material

    • Figure Key Raw Materials Price Trend

    • Figure Manufacturing Process Analysis of eSports Organization

    • Figure Top 10 Market Share in 2020

    • Table Major Downstream Buyers of eSports Organization with Contact Information


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