Japan Video Game Market Professional Research Report 2014-2026, Segmented by Players, Types, End-Users in Major Region

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • Video Games refers to all interactive games that rely on electronic device platforms to run. According to different media. Perfect video games appeared at the end of the 20th century, changing the way humans play games and the definition of the term game, which belongs to a cultural activity that was born with the development of technology. Newzoo predicts that in 2018, the global game industry revenue will reach 137.9 billion US dollars, and mobile game revenue will reach 70.3 billion US dollars, accounting for 51% of the global market, exceeding the total revenue of consoles and PCs. According to the data provided in the report, the mobile game market will usher in a 25.5% increase this year, while the PC market revenue will reach 32.9 billion US dollars, an increase of 1.6%, and the console market revenue will reach 34.6 billion US dollars, an increase of 4.1%.

    By investing heavily in game companies, Tencent made the most revenue from games with a revenue of 7.4 billion U.S. dollars during the first half of 2017. Riot, Activision, and Blizzard are among the key investments they made. As of January 2018, King is the world ’s highest-income publisher with revenue of $ 41.52 million. NetEase Games ranked second among the world's highest-paid publishers of the leading iPhone game applications, with revenue of US $ 99.98 million in January 2018. (Priori Data, 2018) Supercell generated $ 44.19 million in revenue in January 2018, ranking second among the top mobile game app publishers with the highest revenue in January 2018, followed by BANDAI NAMCO Entertainment Inc, which reached $ 339.4 million.

    This report offers an overview of the market trends, drivers, and barriers with respect to the Japan Video Game market. It also provides a detailed overview of the market of different regions across Hokkaido, Tohoku, Kanto, Chubu, Kinki, Chugoku, Shikoku, Kyushu. The report deep analyzes type and application in Japan Video Game market. Detailed analysis of key players, along with key growth strategies adopted by Video Game industry, the PEST and SWOT analysis are also included. In short, the report will provide a comprehensive view of the industry's development and features.

    By Player:

    • PDP

    • AmazonBasics

    • PlayStation

    • 8Bitdo

    • ASTRO Gaming

    • XBox

    • Turtle Beach

    • PowerA

    By Type:

    • Action

    • Adventure and Role Playing

    • Arcade

    • Strategy

    • Simulation

    • Driving

    • Puzzle

    By End-User:

    • Kids

    • Adults

    By Region:

    • Hokkaido

    • Tohoku

    • Kanto

    • Chubu

    • Kinki

    • Chugoku

    • Shikoku

    • Kyushu

  • 1 Report Overview

    • 1.1 Product Definition and Scope

    • 1.2 PEST (Political, Economic, Social and Technological) Analysis of Video Game Market

    • 1.3 Market Segment by Type

      • 1.3.1 Japan Video Game Market Size and Growth Rate of Action from 2014 to 2026

      • 1.3.2 Japan Video Game Market Size and Growth Rate of Adventure and Role Playing from 2014 to 2026

      • 1.3.3 Japan Video Game Market Size and Growth Rate of Arcade from 2014 to 2026

      • 1.3.4 Japan Video Game Market Size and Growth Rate of Strategy from 2014 to 2026

      • 1.3.5 Japan Video Game Market Size and Growth Rate of Simulation from 2014 to 2026

      • 1.3.6 Japan Video Game Market Size and Growth Rate of Driving from 2014 to 2026

      • 1.3.7 Japan Video Game Market Size and Growth Rate of Puzzle from 2014 to 2026

    • 1.4 Market Segment by Application

      • 1.4.1 Market Size and Growth Rate of Kids

      • 1.4.2 Market Size and Growth Rate of Adults

    • 1.5 Market Segment by Regions

      • 1.5.1 Hokkaido Video Game Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.2 Tohoku Video Game Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.3 Kanto Video Game Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.4 Chubu Video Game Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.5 Kinki Video Game Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.6 Chugoku Video Game Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.7 Shikoku Video Game Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.8 Kyushu Video Game Consumption Market Size and Growth Rate from 2014 to 2026

    2 Market Trends and Competitive Landscape

    • 2.1 Market Trends and Dynamics

      • 2.1.1 Market Challenges and Restraints

      • 2.1.2 Market Opportunities and Potentials

      • 2.1.3 Mergers and Acquisitions

    • 2.2 Competitive Landscape Analysis

      • 2.2.1 Industrial Concentration Analysis

      • 2.2.2 Porter's Five Forces Analysis of the Industry

      • 2.2.3 SWOT Analysis for New Entrants

    3 Segmentation of Video Game Market by Types

    • 3.1 Products Development Trends of Different Types

    • 3.2 Commercial Products Types of Major Vendors

    • 3.3 Competitive Landscape Analysis of Different Types

    • 3.4 Market Size of Video Game by Major Types

      • 3.4.1 Japan Video Game Market Size and Growth Rate of Action from 2014 to 2026

      • 3.4.2 Japan Video Game Market Size and Growth Rate of Adventure and Role Playing from 2014 to 2026

      • 3.4.3 Japan Video Game Market Size and Growth Rate of Arcade from 2014 to 2026

      • 3.4.4 Japan Video Game Market Size and Growth Rate of Strategy from 2014 to 2026

      • 3.4.5 Japan Video Game Market Size and Growth Rate of Simulation from 2014 to 2026

      • 3.4.6 Japan Video Game Market Size and Growth Rate of Driving from 2014 to 2026

      • 3.4.7 Japan Video Game Market Size and Growth Rate of Puzzle from 2014 to 2026

    4 Segmentation of Video Game Market by End-Users

    • 4.1 Downstream Client Analysis by End-Users

    • 4.2 Competitive Landscape Analysis of Different End-Users

    • 4.3 Market Potential Analysis of Different End-Users

    • 4.4 Market Size of Video Game by Major End-Users

      • 4.4.1 Market Size and Growth Rate of Video Game in Kids

      • 4.4.2 Market Size and Growth Rate of Video Game in Adults

    5 Market Analysis by Regions

    • 5.1 Japan Video Game Production Analysis by Regions

    • 5.2 Japan Video Game Consumption Analysis by Regions

    6 Hokkaido Video Game Landscape Analysis

    • 6.1 Hokkaido Video Game Landscape Analysis by Major Types

    • 6.2 Hokkaido Video Game Landscape Analysis by Major End-Users

    7 Tohoku Video Game Landscape Analysis

    • 7.1 Tohoku Video Game Landscape Analysis by Major Types

    • 7.2 Tohoku Video Game Landscape Analysis by Major End-Users

    8 Kanto Video Game Landscape Analysis

    • 8.1 Kanto Video Game Landscape Analysis by Major Types

    • 8.2 Kanto Video Game Landscape Analysis by Major End-Users

    9 Chubu Video Game Landscape Analysis

    • 9.1 Chubu Video Game Landscape Analysis by Major Types

    • 9.2 Chubu Video Game Landscape Analysis by Major End-Users

    10 Kinki Video Game Landscape Analysis

    • 10.1 Kinki Video Game Landscape Analysis by Major Types

    • 10.2 Kinki Video Game Landscape Analysis by Major End-Users

    11 Chugoku Video Game Landscape Analysis

    • 11.1 Chugoku Video Game Landscape Analysis by Major Types

    • 11.2 Chugoku Video Game Landscape Analysis by Major End-Users

    12 Shikoku Video Game Landscape Analysis

    • 12.1 Shikoku Video Game Landscape Analysis by Major Types

    • 12.2 Shikoku Video Game Landscape Analysis by Major End-Users

    13 Kyushu Video Game Landscape Analysis

    • 13.1 Kyushu Video Game Landscape Analysis by Major Types

    • 13.2 Kyushu Video Game Landscape Analysis by Major End-Users

    14 Major Players Profiles

    • 14.1 PDP

      • 14.1.1 PDP Company Profile and Recent Development

      • 14.1.2 PDP Market Performance

      • 14.1.3 PDP Product and Service Introduction

    • 14.2 AmazonBasics

      • 14.2.1 AmazonBasics Company Profile and Recent Development

      • 14.2.2 AmazonBasics Market Performance

      • 14.2.3 AmazonBasics Product and Service Introduction

    • 14.3 PlayStation

      • 14.3.1 PlayStation Company Profile and Recent Development

      • 14.3.2 PlayStation Market Performance

      • 14.3.3 PlayStation Product and Service Introduction

    • 14.4 8Bitdo

      • 14.4.1 8Bitdo Company Profile and Recent Development

      • 14.4.2 8Bitdo Market Performance

      • 14.4.3 8Bitdo Product and Service Introduction

    • 14.5 ASTRO Gaming

      • 14.5.1 ASTRO Gaming Company Profile and Recent Development

      • 14.5.2 ASTRO Gaming Market Performance

      • 14.5.3 ASTRO Gaming Product and Service Introduction

    • 14.6 XBox

      • 14.6.1 XBox Company Profile and Recent Development

      • 14.6.2 XBox Market Performance

      • 14.6.3 XBox Product and Service Introduction

    • 14.7 Turtle Beach

      • 14.7.1 Turtle Beach Company Profile and Recent Development

      • 14.7.2 Turtle Beach Market Performance

      • 14.7.3 Turtle Beach Product and Service Introduction

    • 14.8 PowerA

      • 14.8.1 PowerA Company Profile and Recent Development

      • 14.8.2 PowerA Market Performance

      • 14.8.3 PowerA Product and Service Introduction

     

    The List of Tables and Figures (Totals 81 Figures and 167 Tables)

    • Figure Japan Video Game Market Size and Growth Rate of Action from 2014 to 2026

    • Figure Japan Video Game Market Size and Growth Rate of Adventure and Role Playing from 2014 to 2026

    • Figure Japan Video Game Market Size and Growth Rate of Arcade from 2014 to 2026

    • Figure Japan Video Game Market Size and Growth Rate of Strategy from 2014 to 2026

    • Figure Japan Video Game Market Size and Growth Rate of Simulation from 2014 to 2026

    • Figure Japan Video Game Market Size and Growth Rate of Driving from 2014 to 2026

    • Figure Japan Video Game Market Size and Growth Rate of Puzzle from 2014 to 2026

    • Figure Market Share by Type in 2014

    • Figure Market Share by Type in 2018

    • Figure Market Share by Type in 2026

    • Figure Market Size and Growth Rate of Kids

    • Figure Market Size and Growth Rate of Adults

    • Figure Market Share by End-User in 2014

    • Figure Market Share by End-User in 2018

    • Figure Market Share by End-User in 2026

    • Figure Hokkaido Video Game Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Tohoku Video Game Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Kanto Video Game Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Chubu Video Game Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Kinki Video Game Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Chugoku Video Game Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Shikoku Video Game Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Kyushu Video Game Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Development Trends and Industry Dynamics of Video Game Industry

    • Figure Market Challenges and Restraints

    • Figure Market Opportunities and Potentials

    • Table Mergers and Acquisition

    • Figure Market Share of TOP 3 Players in 2018

    • Figure Market Share of TOP 5 Players in 2018

    • Figure Market Share of TOP 6 Players from 2014 to 2019

    • Figure Porter's Five Forces Analysis

    • Figure New Entrant SWOT Analysis

    • Table Specifications of Different Types of Video Game

    • Figure Development Trends of Different Types

    • Table Commercial Products Types of Major Vendors

    • Figure Competitive Landscape Analysis of Different Types

    • Table Consumption of Video Game by Different Types from 2014 to 2026

    • Table Consumption Share of Video Game by Different Types from 2014 to 2026

    • Figure Japan Video Game Market Size and Growth Rate of Action from 2014 to 2026

    • Figure Japan Video Game Market Size and Growth Rate of Adventure and Role Playing from 2014 to 2026

    • Figure Japan Video Game Market Size and Growth Rate of Arcade from 2014 to 2026

    • Figure Japan Video Game Market Size and Growth Rate of Strategy from 2014 to 2026

    • Figure Japan Video Game Market Size and Growth Rate of Simulation from 2014 to 2026

    • Figure Japan Video Game Market Size and Growth Rate of Driving from 2014 to 2026

    • Figure Japan Video Game Market Size and Growth Rate of Puzzle from 2014 to 2026

    • Table Downstream Client Analysis by End-Users

    • Figure Competitive Landscape Analysis of Different End-Users

    • Table Market Potential Analysis of Different End-Users

    • Table Consumption of Video Game by Different End-Users from 2014 to 2026

    • Table Consumption Share of Video Game by Different End-Users from 2014 to 2026

    • Figure Market Size and Growth Rate of Kids

    • Figure Market Size and Growth Rate of Adults

    • Table Japan Video Game Production by Regions

    • Table Japan Video Game Production Share by Regions

    • Figure Japan Video Game Production Share by Regions in 2014

    • Figure Japan Video Game Production Share by Regions in 2018

    • Figure Japan Video Game Production Share by Regions in 2026

    • Table Japan Video Game Consumption by Regions

    • Table Japan Video Game Consumption Share by Regions

    • Figure Japan Video Game Consumption Share by Regions in 2014

    • Figure Japan Video Game Consumption Share by Regions in 2018

    • Figure Japan Video Game Consumption Share by Regions in 2026

    • Table Hokkaido Video Game Consumption by Types from 2014 to 2026

    • Table Hokkaido Video Game Consumption Share by Types from 2014 to 2026

    • Figure Hokkaido Video Game Consumption Share by Types in 2014

    • Figure Hokkaido Video Game Consumption Share by Types in 2018

    • Figure Hokkaido Video Game Consumption Share by Types in 2026

    • Table Hokkaido Video Game Consumption by End-Users from 2014 to 2026

    • Table Hokkaido Video Game Consumption Share by End-Users from 2014 to 2026

    • Figure Hokkaido Video Game Consumption Share by End-Users in 2014

    • Figure Hokkaido Video Game Consumption Share by End-Users in 2018

    • Figure Hokkaido Video Game Consumption Share by End-Users in 2026

    • Table Tohoku Video Game Consumption by Types from 2014 to 2026

    • Table Tohoku Video Game Consumption Share by Types from 2014 to 2026

    • Figure Tohoku Video Game Consumption Share by Types in 2014

    • Figure Tohoku Video Game Consumption Share by Types in 2018

    • Figure Tohoku Video Game Consumption Share by Types in 2026

    • Table Tohoku Video Game Consumption by End-Users from 2014 to 2026

    • Table Tohoku Video Game Consumption Share by End-Users from 2014 to 2026

    • Figure Tohoku Video Game Consumption Share by End-Users in 2014

    • Figure Tohoku Video Game Consumption Share by End-Users in 2018

    • Figure Tohoku Video Game Consumption Share by End-Users in 2026

    • Table Kanto Video Game Consumption by Types from 2014 to 2026

    • Table Kanto Video Game Consumption Share by Types from 2014 to 2026

    • Figure Kanto Video Game Consumption Share by Types in 2014

    • Figure Kanto Video Game Consumption Share by Types in 2018

    • Figure Kanto Video Game Consumption Share by Types in 2026

    • Table Kanto Video Game Consumption by End-Users from 2014 to 2026

    • Table Kanto Video Game Consumption Share by End-Users from 2014 to 2026

    • Figure Kanto Video Game Consumption Share by End-Users in 2014

    • Figure Kanto Video Game Consumption Share by End-Users in 2018

    • Figure Kanto Video Game Consumption Share by End-Users in 2026

    • Table Chubu Video Game Consumption by Types from 2014 to 2026

    • Table Chubu Video Game Consumption Share by Types from 2014 to 2026

    • Figure Chubu Video Game Consumption Share by Types in 2014

    • Figure Chubu Video Game Consumption Share by Types in 2018

    • Figure Chubu Video Game Consumption Share by Types in 2026

    • Table Chubu Video Game Consumption by End-Users from 2014 to 2026

    • Table Chubu Video Game Consumption Share by End-Users from 2014 to 2026

    • Figure Chubu Video Game Consumption Share by End-Users in 2014

    • Figure Chubu Video Game Consumption Share by End-Users in 2018

    • Figure Chubu Video Game Consumption Share by End-Users in 2026

    • Table Kinki Video Game Consumption by Types from 2014 to 2026

    • Table Kinki Video Game Consumption Share by Types from 2014 to 2026

    • Figure Kinki Video Game Consumption Share by Types in 2014

    • Figure Kinki Video Game Consumption Share by Types in 2018

    • Figure Kinki Video Game Consumption Share by Types in 2026

    • Table Kinki Video Game Consumption by End-Users from 2014 to 2026

    • Table Kinki Video Game Consumption Share by End-Users from 2014 to 2026

    • Figure Kinki Video Game Consumption Share by End-Users in 2014

    • Figure Kinki Video Game Consumption Share by End-Users in 2018

    • Figure Kinki Video Game Consumption Share by End-Users in 2026

    • Table Chugoku Video Game Consumption by Types from 2014 to 2026

    • Table Chugoku Video Game Consumption Share by Types from 2014 to 2026

    • Figure Chugoku Video Game Consumption Share by Types in 2014

    • Figure Chugoku Video Game Consumption Share by Types in 2018

    • Figure Chugoku Video Game Consumption Share by Types in 2026

    • Table Chugoku Video Game Consumption by End-Users from 2014 to 2026

    • Table Chugoku Video Game Consumption Share by End-Users from 2014 to 2026

    • Figure Chugoku Video Game Consumption Share by End-Users in 2014

    • Figure Chugoku Video Game Consumption Share by End-Users in 2018

    • Figure Chugoku Video Game Consumption Share by End-Users in 2026

    • Table Shikoku Video Game Consumption by Types from 2014 to 2026

    • Table Shikoku Video Game Consumption Share by Types from 2014 to 2026

    • Figure Shikoku Video Game Consumption Share by Types in 2014

    • Figure Shikoku Video Game Consumption Share by Types in 2018

    • Figure Shikoku Video Game Consumption Share by Types in 2026

    • Table Shikoku Video Game Consumption by End-Users from 2014 to 2026

    • Table Shikoku Video Game Consumption Share by End-Users from 2014 to 2026

    • Figure Shikoku Video Game Consumption Share by End-Users in 2014

    • Figure Shikoku Video Game Consumption Share by End-Users in 2018

    • Figure Shikoku Video Game Consumption Share by End-Users in 2026

    • Table Kyushu Video Game Consumption by Types from 2014 to 2026

    • Table Kyushu Video Game Consumption Share by Types from 2014 to 2026

    • Figure Kyushu Video Game Consumption Share by Types in 2014

    • Figure Kyushu Video Game Consumption Share by Types in 2018

    • Figure Kyushu Video Game Consumption Share by Types in 2026

    • Table Kyushu Video Game Consumption by End-Users from 2014 to 2026

    • Table Kyushu Video Game Consumption Share by End-Users from 2014 to 2026

    • Figure Kyushu Video Game Consumption Share by End-Users in 2014

    • Figure Kyushu Video Game Consumption Share by End-Users in 2018

    • Figure Kyushu Video Game Consumption Share by End-Users in 2026

    • Table Company Profile and Development Status of PDP

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of PDP

    • Figure Sales and Growth Rate Analysis of PDP

    • Figure Revenue and Market Share Analysis of PDP

    • Table Product and Service Introduction of PDP

    • Table Company Profile and Development Status of AmazonBasics

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of AmazonBasics

    • Figure Sales and Growth Rate Analysis of AmazonBasics

    • Figure Revenue and Market Share Analysis of AmazonBasics

    • Table Product and Service Introduction of AmazonBasics

    • Table Company Profile and Development Status of PlayStation

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of PlayStation

    • Figure Sales and Growth Rate Analysis of PlayStation

    • Figure Revenue and Market Share Analysis of PlayStation

    • Table Product and Service Introduction of PlayStation

    • Table Company Profile and Development Status of 8Bitdo

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of 8Bitdo

    • Figure Sales and Growth Rate Analysis of 8Bitdo

    • Figure Revenue and Market Share Analysis of 8Bitdo

    • Table Product and Service Introduction of 8Bitdo

    • Table Company Profile and Development Status of ASTRO Gaming

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of ASTRO Gaming

    • Figure Sales and Growth Rate Analysis of ASTRO Gaming

    • Figure Revenue and Market Share Analysis of ASTRO Gaming

    • Table Product and Service Introduction of ASTRO Gaming

    • Table Company Profile and Development Status of XBox

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of XBox

    • Figure Sales and Growth Rate Analysis of XBox

    • Figure Revenue and Market Share Analysis of XBox

    • Table Product and Service Introduction of XBox

    • Table Company Profile and Development Status of Turtle Beach

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Turtle Beach

    • Figure Sales and Growth Rate Analysis of Turtle Beach

    • Figure Revenue and Market Share Analysis of Turtle Beach

    • Table Product and Service Introduction of Turtle Beach

    • Table Company Profile and Development Status of PowerA

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of PowerA

    • Figure Sales and Growth Rate Analysis of PowerA

    • Figure Revenue and Market Share Analysis of PowerA

    • Table Product and Service Introduction of PowerA

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