Gaming Headset Market - Global Professional Analysis and Forecast to 2026

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • The worldwide Gaming Headset market was valued at XX.0 Million US$ in 2018 and is projected to reach XX.0 Million US$ by 2026, at a CAGR (Compound Annual Growth Rate) of 5.9% during the forecast period.

    This report presents the market size and development trends by detailing the Gaming Headset market revenue, market share and growth rate from 2015-2026, and it gives a thorough analysis by various product types, applications, regions, and main participants. The market conditions (2015-2019), corporate competition pattern, corporate SWOT analysis are elaborated, and other qualitative analyses like market dynamics, market penetration, market business environment analyses, the regional regulatory scenario in the Gaming Headset market will be shown in this report. In short, this report will comprehensively reveal the characteristics of Gaming Headset industry and will help you to build a panoramic view of the industrial development.

    Gaming Headset Market, By Type:

    • Supra-Aural

    • Circumaural

    • Canalphones

    • Backphones

    • Others

    Gaming Headset Market, By Application:

    • Wireless USB Transmitter

    • Near Field Communication (NFC)

    • Others

    Some of the leading players are as follows:

    • Skullcandy

    • Sony

    • Turtle Beach

    • Plantronics

    • Trust International

    • Sennheiser

    • Microsoft (XBOX)

    • Accessories 4 Technology

    • Hama GmbH

    • Kotion Electronic

    • Big Ben

    • Creative Technology

    • PDP-Pelican

    • Cooler Master

    • Genius

    • Razer

    • Somic

    • Logitech

    • Audio-Technica

    • Corsair

    • Thrustmaster

    • SteelSeries

    • Mad Catz-TRITTON

    • Gioteck

    Geographically, Major regions are analyzed in details are as follows:

    • North America

    • Europe

    • Asia Pacific

    • Latin America

    • Middle East & Africa

  • Table of Contents

    1 Methodology and Scope

    • 1.1 Market Segmentation & Scope

      • 1.1.1 Technology Type

      • 1.1.2 Product

      • 1.1.3 Application

      • 1.1.4 Regional scope

      • 1.1.5 Estimates and forecast timeline

    • 1.2 Research Methodology

    • 1.3 Information Procurement

      • 1.3.1 Purchased database

      • 1.3.2 Internal database

      • 1.3.3 Secondary sources

      • 1.3.4 Primary research

      • 1.3.5 Details of primary research

    • 1.4 Information or Data Analysis

      • 1.4.1 Data analysis models

    • 1.5 Market Formulation & Validation

    • 1.6 Model Details

      • 1.6.1 Commodity flow analysis

      • 1.6.2 Volume price analysis

    • 1.7 List of Secondary Sources

    • 1.8 List of Abbreviations

    2 Executive Summary

    • 2.1 Market Outlook

    • 2.2 Segment Outlook

    3 Market Variables, Trends, & Scope

    • 3.1 Market Lineage Outlook

    • 3.1.1 Parent market outlook

      • 3.1.2 Ancillary market outlook

    • 3.2 Market Segmentation

      • 3.2.1 Analysis

    • 3.3 Market Dynamics

      • 3.3.1 Market driver analysis

      • 3.3.2 Market restraint analysis

      • 3.3.3 Industry opportunities

    • 3.4 Penetration & Growth Prospect Mapping

      • 3.4.1 Penetration & growth prospect mapping analysis

    • 3.5 Business Environment Analysis Tools

      • 3.5.1 Porter's five forces analysis

      • 3.5.2 PESTLE analysis

      • 3.5.3 Major deals & strategic alliances analysis

    4 Gaming Headset Market: Technology Type Analysis

    • 4.1 Gaming Headset Technology Type Market Share Analysis, 2018 & 2026

    • 4.2 Gaming Headset Technology Type Market: Segment Dashboard

    • 4.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Technology Type Segment

      • 4.3.1 Supra-Aural

      • 4.3.2 Circumaural

      • 4.3.3 Canalphones

      • 4.3.4 Backphones

      • 4.3.5 Others

    5 Gaming Headset Market: Product Analysis

    • 5.1 Gaming Headset Product Market Share Analysis, 2018 & 2026

    • 5.2 Gaming Headset Product Market: Segment Dashboard

    • 5.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Product Segment

    6 Gaming Headset Market: Application Analysis

    • 6.1 Gaming Headset Application Market Share Analysis, 2018 & 2026

    • 6.2 Gaming Headset Application Market: Segment Dashboard

    • 6.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Application Segment

      • 6.3.1 Wireless USB Transmitter

      • 6.3.2 Near Field Communication (NFC)

      • 6.3.3 Others

    7 Gaming Headset Market: Regional Analysis

    • 7.1 Gaming Headset Regional Market Share Analysis, 2018 & 2026

    • 7.2 Gaming Headset Regional Market: Segment Dashboard

    • 7.3 Regional Market Snapshot (Market Size, CAGR, Top Countries)

    • 7.4 List of Players at Regional Level

      • 7.4.1 North America

      • 7.4.2 Europe

      • 7.4.3 Asia Pacific

    • 7.5 SWOT Analysis, by Factor (Political & Legal, Economic and Technological)

      • 7.5.1 North America

      • 7.5.2 Europe

      • 7.5.3 Asia Pacific

      • 7.5.4 Latin America

      • 7.5.5 MEA

    • 7.6 Market Size & Forecasts, and Trend Analysis, 2015 to 2026

      • 7.6.1 North America

      • 7.6.2 Europe

      • 7.6.3 Asia Pacific

      • 7.6.4 Latin America

      • 7.6.5 Middle East & Africa

    8 Competitive Analysis

    • 8.1 Recent Developments & Impact Analysis, by Key Market Participants

    • 8.2 Strategic Framework/Competition Categorization (Key innovators, Market leaders, Emerging players)

    • 8.3 Vendor Landscape

      • 8.3.1 Company market position analysis (Geographic presence, service portfolio, strategic initiatives)

    9 Company Profiles

    • 9.1 Skullcandy

      • 9.1.1 Skullcandy Company overview

      • 9.1.2 Financial performance

      • 9.1.3 Product benchmarking

      • 9.1.4 Strategic initiatives

      • 9.1.5 SWOT analysis

    • 9.2 Sony

      • 9.2.1 Sony Company overview

      • 9.2.2 Financial performance

      • 9.2.3 Product benchmarking

      • 9.2.4 Strategic initiatives

      • 9.2.5 SWOT analysis

    • 9.3 Turtle Beach

      • 9.3.1 Turtle Beach Company overview

      • 9.3.2 Financial performance

      • 9.3.3 Product benchmarking

      • 9.3.4 Strategic initiatives

      • 9.3.5 SWOT analysis

    • 9.4 Plantronics

      • 9.4.1 Plantronics Company overview

      • 9.4.2 Financial performance

      • 9.4.3 Product benchmarking

      • 9.4.4 Strategic initiatives

      • 9.4.5 SWOT analysis

    • 9.5 Trust International

      • 9.5.1 Trust International Company overview

      • 9.5.2 Financial performance

      • 9.5.3 Product benchmarking

      • 9.5.4 Strategic initiatives

      • 9.5.5 SWOT analysis

    • 9.6 Sennheiser

      • 9.6.1 Sennheiser Company overview

      • 9.6.2 Financial performance

      • 9.6.3 Product benchmarking

      • 9.6.4 Strategic initiatives

      • 9.6.5 SWOT analysis

    • 9.7 Microsoft (XBOX)

      • 9.7.1 Microsoft (XBOX) Company overview

      • 9.7.2 Financial performance

      • 9.7.3 Product benchmarking

      • 9.7.4 Strategic initiatives

      • 9.7.5 SWOT analysis

    • 9.8 Accessories 4 Technology

      • 9.8.1 Accessories 4 Technology Company overview

      • 9.8.2 Financial performance

      • 9.8.3 Product benchmarking

      • 9.8.4 Strategic initiatives

      • 9.8.5 SWOT analysis

    • 9.9 Hama GmbH

      • 9.9.1 Hama GmbH Company overview

      • 9.9.2 Financial performance

      • 9.9.3 Product benchmarking

      • 9.9.4 Strategic initiatives

      • 9.9.5 SWOT analysis

    • 9.10 Kotion Electronic

      • 9.10.1 Kotion Electronic Company overview

      • 9.10.2 Financial performance

      • 9.10.3 Product benchmarking

      • 9.10.4 Strategic initiatives

      • 9.10.5 SWOT analysis

    • 9.11 Big Ben

      • 9.11.1 Big Ben Company overview

      • 9.11.2 Financial performance

      • 9.11.3 Product benchmarking

      • 9.11.4 Strategic initiatives

      • 9.11.5 SWOT analysis

    • 9.12 Creative Technology

      • 9.12.1 Creative Technology Company overview

      • 9.12.2 Financial performance

      • 9.12.3 Product benchmarking

      • 9.12.4 Strategic initiatives

      • 9.12.5 SWOT analysis

    • 9.13 PDP-Pelican

      • 9.13.1 PDP-Pelican Company overview

      • 9.13.2 Financial performance

      • 9.13.3 Product benchmarking

      • 9.13.4 Strategic initiatives

      • 9.13.5 SWOT analysis

    • 9.14 Cooler Master

      • 9.14.1 Cooler Master Company overview

      • 9.14.2 Financial performance

      • 9.14.3 Product benchmarking

      • 9.14.4 Strategic initiatives

      • 9.14.5 SWOT analysis

    • 9.15 Genius

      • 9.15.1 Genius Company overview

      • 9.15.2 Financial performance

      • 9.15.3 Product benchmarking

      • 9.15.4 Strategic initiatives

      • 9.15.5 SWOT analysis

    • 9.16 Razer

      • 9.16.1 Razer Company overview

      • 9.16.2 Financial performance

      • 9.16.3 Product benchmarking

      • 9.16.4 Strategic initiatives

      • 9.16.5 SWOT analysis

    • 9.17 Somic

      • 9.17.1 Somic Company overview

      • 9.17.2 Financial performance

      • 9.17.3 Product benchmarking

      • 9.17.4 Strategic initiatives

      • 9.17.5 SWOT analysis

    • 9.18 Logitech

      • 9.18.1 Logitech Company overview

      • 9.18.2 Financial performance

      • 9.18.3 Product benchmarking

      • 9.18.4 Strategic initiatives

      • 9.18.5 SWOT analysis

    • 9.19 Audio-Technica

      • 9.19.1 Audio-Technica Company overview

      • 9.19.2 Financial performance

      • 9.19.3 Product benchmarking

      • 9.19.4 Strategic initiatives

      • 9.19.5 SWOT analysis

    • 9.20 Corsair

      • 9.20.1 Corsair Company overview

      • 9.20.2 Financial performance

      • 9.20.3 Product benchmarking

      • 9.20.4 Strategic initiatives

      • 9.20.5 SWOT analysis

    • 9.21 Thrustmaster

      • 9.21.1 Thrustmaster Company overview

      • 9.21.2 Financial performance

      • 9.21.3 Product benchmarking

      • 9.21.4 Strategic initiatives

      • 9.21.5 SWOT analysis

    • 9.22 SteelSeries

      • 9.22.1 SteelSeries Company overview

      • 9.22.2 Financial performance

      • 9.22.3 Product benchmarking

      • 9.22.4 Strategic initiatives

      • 9.22.5 SWOT analysis

    • 9.23 Mad Catz-TRITTON

      • 9.23.1 Mad Catz-TRITTON Company overview

      • 9.23.2 Financial performance

      • 9.23.3 Product benchmarking

      • 9.23.4 Strategic initiatives

      • 9.23.5 SWOT analysis

    • 9.24 Gioteck

      • 9.24.1 Gioteck Company overview

      • 9.24.2 Financial performance

      • 9.24.3 Product benchmarking

      • 9.24.4 Strategic initiatives

      • 9.24.5 SWOT analysis

     

    The List of Tables and Figures (Totals 106 Figures and 144 Tables)

    • Figure Supra-Aural Gaming Headset market, 2015 - 2026 (USD Million)

    • Figure Circumaural Gaming Headset market, 2015 - 2026 (USD Million)

    • Figure Canalphones Gaming Headset market, 2015 - 2026 (USD Million)

    • Figure Backphones Gaming Headset market, 2015 - 2026 (USD Million)

    • Figure Others Gaming Headset market, 2015 - 2026 (USD Million)

    • Figure Wireless USB Transmitter market, 2015 - 2026 (USD Million)

    • Figure Near Field Communication (NFC) market, 2015 - 2026 (USD Million)

    • Figure Others market, 2015 - 2026 (USD Million)

    • Table List of players in North America

    • Table List of players in Europe

    • Table List of players in Asia Pacific

    • Table SWOT analysis

    • Table North America Gaming Headset market, by country, 2015 - 2026 (USD Million)

    • Table North America Gaming Headset market, by type, 2015 - 2026 (USD Million)

    • Table North America Gaming Headset market, by product, 2015 - 2026 (USD Million)

    • Table North America Gaming Headset market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table U.S. Gaming Headset market, by type, 2015 - 2026 (USD Million)

    • Table U.S. Gaming Headset market, by product, 2015 - 2026 (USD Million)

    • Table U.S. Gaming Headset market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Canada Gaming Headset market, by type, 2015 - 2026 (USD Million)

    • Table Canada Gaming Headset market, by product, 2015 - 2026 (USD Million)

    • Table Canada Gaming Headset market, by application, 2015 - 2026 (USD Million)

    • Table Europe Gaming Headset market, by country, 2015 - 2026 (USD Million)

    • Table Europe Gaming Headset market, by type, 2015 - 2026 (USD Million)

    • Table Europe Gaming Headset market, by product, 2015 - 2026 (USD Million)

    • Table Europe Gaming Headset market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table U.K. Gaming Headset market, by type, 2015 - 2026 (USD Million)

    • Table U.K. Gaming Headset market, by product, 2015 - 2026 (USD Million)

    • Table U.K. Gaming Headset market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Germany Gaming Headset market, by type, 2015 - 2026 (USD Million)

    • Table Germany Gaming Headset market, by product, 2015 - 2026 (USD Million)

    • Table Germany Gaming Headset market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table France Gaming Headset market, by type, 2015 - 2026 (USD Million)

    • Table France Gaming Headset market, by product, 2015 - 2026 (USD Million)

    • Table France Gaming Headset market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Italy Gaming Headset market, by type, 2015 - 2026 (USD Million)

    • Table Italy Gaming Headset market, by product, 2015 - 2026 (USD Million)

    • Table Italy Gaming Headset market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Spain Gaming Headset market, by type, 2015 - 2026 (USD Million)

    • Table Spain Gaming Headset market, by product, 2015 - 2026 (USD Million)

    • Table Spain Gaming Headset market, by application, 2015 - 2026 (USD Million)

    • Table Asia Pacific Gaming Headset market, by country, 2015 - 2026 (USD Million)

    • Table Asia Pacific Gaming Headset market, by type, 2015 - 2026 (USD Million)

    • Table Asia Pacific Gaming Headset market, by product, 2015 - 2026 (USD Million)

    • Table Asia Pacific Gaming Headset market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table China Gaming Headset market, by type, 2015 - 2026 (USD Million)

    • Table China Gaming Headset market, by product, 2015 - 2026 (USD Million)

    • Table China Gaming Headset market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Japan Gaming Headset market, by type, 2015 - 2026 (USD Million)

    • Table Japan Gaming Headset market, by product, 2015 - 2026 (USD Million)

    • Table Japan Gaming Headset market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table India Gaming Headset market, by type, 2015 - 2026 (USD Million)

    • Table India Gaming Headset market, by product, 2015 - 2026 (USD Million)

    • Table India Gaming Headset market, by application, 2015 - 2026 (USD Million)

    • Table Latin America Gaming Headset market, by country, 2015 - 2026 (USD Million)

    • Table Latin America Gaming Headset market, by type, 2015 - 2026 (USD Million)

    • Table Latin America Gaming Headset market, by product, 2015 - 2026 (USD Million)

    • Table Latin America Gaming Headset market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Brazil Gaming Headset market, by type, 2015 - 2026 (USD Million)

    • Table Brazil Gaming Headset market, by product, 2015 - 2026 (USD Million)

    • Table Brazil Gaming Headset market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Mexico Gaming Headset market, by type, 2015 - 2026 (USD Million)

    • Table Mexico Gaming Headset market, by product, 2015 - 2026 (USD Million)

    • Table Mexico Gaming Headset market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Argentina Gaming Headset market, by type, 2015 - 2026 (USD Million)

    • Table Argentina Gaming Headset market, by product, 2015 - 2026 (USD Million)

    • Table Argentina Gaming Headset market, by application, 2015 - 2026 (USD Million)

    • Table MEA Gaming Headset market, by country, 2015 - 2026 (USD Million)

    • Table MEA Gaming Headset market, by type, 2015 - 2026 (USD Million)

    • Table MEA Gaming Headset market, by product, 2015 - 2026 (USD Million)

    • Table MEA Gaming Headset market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table South Africa Gaming Headset market, by type, 2015 - 2026 (USD Million)

    • Table South Africa Gaming Headset market, by product, 2015 - 2026 (USD Million)

    • Table South Africa Gaming Headset market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Nigeria Gaming Headset market, by type, 2015 - 2026 (USD Million)

    • Table Nigeria Gaming Headset market, by product, 2015 - 2026 (USD Million)

    • Table Nigeria Gaming Headset market, by application, 2015 - 2026 (USD Million)

    • Table Recent Developments & Impact Analysis, by Key Market Participants

    • Table Recent Developments & Impact Analysis, by Key Market Participants

    • Table Company market position analysis

    • Table Company Profiles

    • Table Skullcandy Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Sony Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Turtle Beach Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Plantronics Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Trust International Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Sennheiser Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Microsoft (XBOX) Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Accessories 4 Technology Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Hama GmbH Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Kotion Electronic Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Big Ben Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Creative Technology Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table PDP-Pelican Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Cooler Master Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Genius Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Razer Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Somic Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Logitech Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Audio-Technica Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Corsair Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Thrustmaster Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table SteelSeries Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Mad Catz-TRITTON Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Gioteck Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

Report Version Choose

Report

BUY NOW

Our Customers

Beyond grateful for the confidence and support from all partners and customers.A win-win situation is our ultimate pursuit.

Beyond Consulting, Future is Feasible

We provide more professional and intelligent market reports to complement your business decisions.