Virtual Reality Market - Global Professional Analysis and Forecast to 2026

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • The worldwide Virtual Reality market was valued at XX.0 Million US$ in 2018 and is projected to reach XX.0 Million US$ by 2026, at a CAGR (Compound Annual Growth Rate) of 3.7% during the forecast period.

    This report presents the market size and development trends by detailing the Virtual Reality market revenue, market share and growth rate from 2015-2026, and it gives a thorough analysis by various product types, applications, regions, and main participants. The market conditions (2015-2019), corporate competition pattern, corporate SWOT analysis are elaborated, and other qualitative analyses like market dynamics, market penetration, market business environment analyses, the regional regulatory scenario in the Virtual Reality market will be shown in this report. In short, this report will comprehensively reveal the characteristics of Virtual Reality industry and will help you to build a panoramic view of the industrial development.

    Virtual Reality Market, By Type:

    • Non-Immersive Technology

    • Semi-Immersive and Fully Immersive Technologies

    Virtual Reality Market, By Application:

    • Consumer

    • Commercial

    • Aerospace and Defense

    • Medical

    • Industrial

    • Others

    Some of the leading players are as follows:

    • Leap Motion

    • Oculus VR

    • Sixense Entertainment

    • Cyberglove Systems

    • Vuzix

    • HTC

    • Samsung Electronics

    • Sensics

    • Microsoft

    • Google

    • EON Reality

    • Sony

    Geographically, Major regions are analyzed in details are as follows:

    • North America

    • Europe

    • Asia Pacific

    • Latin America

    • Middle East & Africa

  • Table of Contents

    1 Methodology and Scope

    • 1.1 Market Segmentation & Scope

      • 1.1.1 Technology Type

      • 1.1.2 Product

      • 1.1.3 Application

      • 1.1.4 Regional scope

      • 1.1.5 Estimates and forecast timeline

    • 1.2 Research Methodology

    • 1.3 Information Procurement

      • 1.3.1 Purchased database

      • 1.3.2 Internal database

      • 1.3.3 Secondary sources

      • 1.3.4 Primary research

      • 1.3.5 Details of primary research

    • 1.4 Information or Data Analysis

      • 1.4.1 Data analysis models

    • 1.5 Market Formulation & Validation

    • 1.6 Model Details

      • 1.6.1 Commodity flow analysis

      • 1.6.2 Volume price analysis

    • 1.7 List of Secondary Sources

    • 1.8 List of Abbreviations

    2 Executive Summary

    • 2.1 Market Outlook

    • 2.2 Segment Outlook

    3 Market Variables, Trends, & Scope

    • 3.1 Market Lineage Outlook

    • 3.1.1 Parent market outlook

      • 3.1.2 Ancillary market outlook

    • 3.2 Market Segmentation

      • 3.2.1 Analysis

    • 3.3 Market Dynamics

      • 3.3.1 Market driver analysis

      • 3.3.2 Market restraint analysis

      • 3.3.3 Industry opportunities

    • 3.4 Penetration & Growth Prospect Mapping

      • 3.4.1 Penetration & growth prospect mapping analysis

    • 3.5 Business Environment Analysis Tools

      • 3.5.1 Porter's five forces analysis

      • 3.5.2 PESTLE analysis

      • 3.5.3 Major deals & strategic alliances analysis

    4 Virtual Reality Market: Technology Type Analysis

    • 4.1 Virtual Reality Technology Type Market Share Analysis, 2018 & 2026

    • 4.2 Virtual Reality Technology Type Market: Segment Dashboard

    • 4.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Technology Type Segment

      • 4.3.1 Non-Immersive Technology

      • 4.3.2 Semi-Immersive and Fully Immersive Technologies

    5 Virtual Reality Market: Product Analysis

    • 5.1 Virtual Reality Product Market Share Analysis, 2018 & 2026

    • 5.2 Virtual Reality Product Market: Segment Dashboard

    • 5.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Product Segment

    6 Virtual Reality Market: Application Analysis

    • 6.1 Virtual Reality Application Market Share Analysis, 2018 & 2026

    • 6.2 Virtual Reality Application Market: Segment Dashboard

    • 6.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Application Segment

      • 6.3.1 Consumer

      • 6.3.2 Commercial

      • 6.3.3 Aerospace and Defense

      • 6.3.4 Medical

      • 6.3.5 Industrial

      • 6.3.6 Others

    7 Virtual Reality Market: Regional Analysis

    • 7.1 Virtual Reality Regional Market Share Analysis, 2018 & 2026

    • 7.2 Virtual Reality Regional Market: Segment Dashboard

    • 7.3 Regional Market Snapshot (Market Size, CAGR, Top Countries)

    • 7.4 List of Players at Regional Level

      • 7.4.1 North America

      • 7.4.2 Europe

      • 7.4.3 Asia Pacific

    • 7.5 SWOT Analysis, by Factor (Political & Legal, Economic and Technological)

      • 7.5.1 North America

      • 7.5.2 Europe

      • 7.5.3 Asia Pacific

      • 7.5.4 Latin America

      • 7.5.5 MEA

    • 7.6 Market Size & Forecasts, and Trend Analysis, 2015 to 2026

      • 7.6.1 North America

      • 7.6.2 Europe

      • 7.6.3 Asia Pacific

      • 7.6.4 Latin America

      • 7.6.5 Middle East & Africa

    8 Competitive Analysis

    • 8.1 Recent Developments & Impact Analysis, by Key Market Participants

    • 8.2 Strategic Framework/Competition Categorization (Key innovators, Market leaders, Emerging players)

    • 8.3 Vendor Landscape

      • 8.3.1 Company market position analysis (Geographic presence, service portfolio, strategic initiatives)

    9 Company Profiles

    • 9.1 Leap Motion

      • 9.1.1 Leap Motion Company overview

      • 9.1.2 Financial performance

      • 9.1.3 Product benchmarking

      • 9.1.4 Strategic initiatives

      • 9.1.5 SWOT analysis

    • 9.2 Oculus VR

      • 9.2.1 Oculus VR Company overview

      • 9.2.2 Financial performance

      • 9.2.3 Product benchmarking

      • 9.2.4 Strategic initiatives

      • 9.2.5 SWOT analysis

    • 9.3 Sixense Entertainment

      • 9.3.1 Sixense Entertainment Company overview

      • 9.3.2 Financial performance

      • 9.3.3 Product benchmarking

      • 9.3.4 Strategic initiatives

      • 9.3.5 SWOT analysis

    • 9.4 Cyberglove Systems

      • 9.4.1 Cyberglove Systems Company overview

      • 9.4.2 Financial performance

      • 9.4.3 Product benchmarking

      • 9.4.4 Strategic initiatives

      • 9.4.5 SWOT analysis

    • 9.5 Vuzix

      • 9.5.1 Vuzix Company overview

      • 9.5.2 Financial performance

      • 9.5.3 Product benchmarking

      • 9.5.4 Strategic initiatives

      • 9.5.5 SWOT analysis

    • 9.6 HTC

      • 9.6.1 HTC Company overview

      • 9.6.2 Financial performance

      • 9.6.3 Product benchmarking

      • 9.6.4 Strategic initiatives

      • 9.6.5 SWOT analysis

    • 9.7 Samsung Electronics

      • 9.7.1 Samsung Electronics Company overview

      • 9.7.2 Financial performance

      • 9.7.3 Product benchmarking

      • 9.7.4 Strategic initiatives

      • 9.7.5 SWOT analysis

    • 9.8 Sensics

      • 9.8.1 Sensics Company overview

      • 9.8.2 Financial performance

      • 9.8.3 Product benchmarking

      • 9.8.4 Strategic initiatives

      • 9.8.5 SWOT analysis

    • 9.9 Microsoft

      • 9.9.1 Microsoft Company overview

      • 9.9.2 Financial performance

      • 9.9.3 Product benchmarking

      • 9.9.4 Strategic initiatives

      • 9.9.5 SWOT analysis

    • 9.10 Google

      • 9.10.1 Google Company overview

      • 9.10.2 Financial performance

      • 9.10.3 Product benchmarking

      • 9.10.4 Strategic initiatives

      • 9.10.5 SWOT analysis

    • 9.11 EON Reality

      • 9.11.1 EON Reality Company overview

      • 9.11.2 Financial performance

      • 9.11.3 Product benchmarking

      • 9.11.4 Strategic initiatives

      • 9.11.5 SWOT analysis

    • 9.12 Sony

      • 9.12.1 Sony Company overview

      • 9.12.2 Financial performance

      • 9.12.3 Product benchmarking

      • 9.12.4 Strategic initiatives

      • 9.12.5 SWOT analysis

     

    The List of Tables and Figures (Totals 95 Figures and 138 Tables)

    • Figure Non-Immersive Technology Virtual Reality market, 2015 - 2026 (USD Million)

    • Figure Semi-Immersive and Fully Immersive Technologies Virtual Reality market, 2015 - 2026 (USD Million)

    • Figure Consumer market, 2015 - 2026 (USD Million)

    • Figure Commercial market, 2015 - 2026 (USD Million)

    • Figure Aerospace and Defense market, 2015 - 2026 (USD Million)

    • Figure Medical market, 2015 - 2026 (USD Million)

    • Figure Industrial market, 2015 - 2026 (USD Million)

    • Figure Others market, 2015 - 2026 (USD Million)

    • Table List of players in North America

    • Table List of players in Europe

    • Table List of players in Asia Pacific

    • Table SWOT analysis

    • Table North America Virtual Reality market, by country, 2015 - 2026 (USD Million)

    • Table North America Virtual Reality market, by type, 2015 - 2026 (USD Million)

    • Table North America Virtual Reality market, by product, 2015 - 2026 (USD Million)

    • Table North America Virtual Reality market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table U.S. Virtual Reality market, by type, 2015 - 2026 (USD Million)

    • Table U.S. Virtual Reality market, by product, 2015 - 2026 (USD Million)

    • Table U.S. Virtual Reality market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Canada Virtual Reality market, by type, 2015 - 2026 (USD Million)

    • Table Canada Virtual Reality market, by product, 2015 - 2026 (USD Million)

    • Table Canada Virtual Reality market, by application, 2015 - 2026 (USD Million)

    • Table Europe Virtual Reality market, by country, 2015 - 2026 (USD Million)

    • Table Europe Virtual Reality market, by type, 2015 - 2026 (USD Million)

    • Table Europe Virtual Reality market, by product, 2015 - 2026 (USD Million)

    • Table Europe Virtual Reality market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table U.K. Virtual Reality market, by type, 2015 - 2026 (USD Million)

    • Table U.K. Virtual Reality market, by product, 2015 - 2026 (USD Million)

    • Table U.K. Virtual Reality market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Germany Virtual Reality market, by type, 2015 - 2026 (USD Million)

    • Table Germany Virtual Reality market, by product, 2015 - 2026 (USD Million)

    • Table Germany Virtual Reality market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table France Virtual Reality market, by type, 2015 - 2026 (USD Million)

    • Table France Virtual Reality market, by product, 2015 - 2026 (USD Million)

    • Table France Virtual Reality market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Italy Virtual Reality market, by type, 2015 - 2026 (USD Million)

    • Table Italy Virtual Reality market, by product, 2015 - 2026 (USD Million)

    • Table Italy Virtual Reality market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Spain Virtual Reality market, by type, 2015 - 2026 (USD Million)

    • Table Spain Virtual Reality market, by product, 2015 - 2026 (USD Million)

    • Table Spain Virtual Reality market, by application, 2015 - 2026 (USD Million)

    • Table Asia Pacific Virtual Reality market, by country, 2015 - 2026 (USD Million)

    • Table Asia Pacific Virtual Reality market, by type, 2015 - 2026 (USD Million)

    • Table Asia Pacific Virtual Reality market, by product, 2015 - 2026 (USD Million)

    • Table Asia Pacific Virtual Reality market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table China Virtual Reality market, by type, 2015 - 2026 (USD Million)

    • Table China Virtual Reality market, by product, 2015 - 2026 (USD Million)

    • Table China Virtual Reality market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Japan Virtual Reality market, by type, 2015 - 2026 (USD Million)

    • Table Japan Virtual Reality market, by product, 2015 - 2026 (USD Million)

    • Table Japan Virtual Reality market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table India Virtual Reality market, by type, 2015 - 2026 (USD Million)

    • Table India Virtual Reality market, by product, 2015 - 2026 (USD Million)

    • Table India Virtual Reality market, by application, 2015 - 2026 (USD Million)

    • Table Latin America Virtual Reality market, by country, 2015 - 2026 (USD Million)

    • Table Latin America Virtual Reality market, by type, 2015 - 2026 (USD Million)

    • Table Latin America Virtual Reality market, by product, 2015 - 2026 (USD Million)

    • Table Latin America Virtual Reality market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Brazil Virtual Reality market, by type, 2015 - 2026 (USD Million)

    • Table Brazil Virtual Reality market, by product, 2015 - 2026 (USD Million)

    • Table Brazil Virtual Reality market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Mexico Virtual Reality market, by type, 2015 - 2026 (USD Million)

    • Table Mexico Virtual Reality market, by product, 2015 - 2026 (USD Million)

    • Table Mexico Virtual Reality market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Argentina Virtual Reality market, by type, 2015 - 2026 (USD Million)

    • Table Argentina Virtual Reality market, by product, 2015 - 2026 (USD Million)

    • Table Argentina Virtual Reality market, by application, 2015 - 2026 (USD Million)

    • Table MEA Virtual Reality market, by country, 2015 - 2026 (USD Million)

    • Table MEA Virtual Reality market, by type, 2015 - 2026 (USD Million)

    • Table MEA Virtual Reality market, by product, 2015 - 2026 (USD Million)

    • Table MEA Virtual Reality market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table South Africa Virtual Reality market, by type, 2015 - 2026 (USD Million)

    • Table South Africa Virtual Reality market, by product, 2015 - 2026 (USD Million)

    • Table South Africa Virtual Reality market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Nigeria Virtual Reality market, by type, 2015 - 2026 (USD Million)

    • Table Nigeria Virtual Reality market, by product, 2015 - 2026 (USD Million)

    • Table Nigeria Virtual Reality market, by application, 2015 - 2026 (USD Million)

    • Table Recent Developments & Impact Analysis, by Key Market Participants

    • Table Recent Developments & Impact Analysis, by Key Market Participants

    • Table Company market position analysis

    • Table Company Profiles

    • Table Leap Motion Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Oculus VR Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Sixense Entertainment Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Cyberglove Systems Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Vuzix Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table HTC Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Samsung Electronics Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Sensics Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Microsoft Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Google Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table EON Reality Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Sony Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

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