Global and Europe eSports Organization Market Professional Survey Report 2019

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • The Global eSports Organization market was valued at 0.0 million US$ in 2018, with the CAGR of 5.4%, this market is estimated to reach USD XX.0 million US$ in 2026.

    This report mainly elaborates on the segmentation, end-user, size, share, trend, future demand and leading players with respect to the Global and Europe eSports Organization market. Describe product range of eSports Organization, market overview, market opportunities, market drivers, limitations, PEST and SWOT analysis. Introducing market share, production, consumption, revenue, and growth of Global major regions from 2014-2019 and forecast to 2026.

    The report also provides a detailed analysis of the Europe eSports Organization market from 2014 to 2026 based on the product type and end-user. It provides a detailed overview of the market of the top 16 countries of Europe along with top companies' data analysis and product introductions of Europe eSports Organization market.

     

    By Player

    • Splyce

    • Echo Fox

    • C9

    • TL

    • CLG

    • Team Liquid

    • TSM

    • Texas Esports, LLC

    By Type

    • LOL

    • PUBG

    • StarCraft

    • Fortnite

    • CS:GO

    • Other

    By End-User

    • Professional

    • Amateur

    By Region

    North America

    • United States

    • Canada

    • Mexico

    Europe

    • Germany

    • UK

    • France

    • Italy

    • Spain

    • Belgium

    • Poland

    • Russia

    • Turkey

    • Netherlands

    • Portugal

    • Denmark

    • Finland

    • Iceland

    • Norway

    • Sweden

    Asia-Pacific

    • China

    • Japan

    • India

    • South Korea

    • Australia and New Zealand

    • ASEAN Countries (Indonesia, Thailand, Malaysia, Singapore, Philippines, Vietnam, Others)

    Latin America, Middle East & Africa

    • GCC Countries (Saudi Arabia, United Arab Emirates, Qatar, Others)

    • Brazil

    • Nigeria

    • South Africa

    • Argentina

    • Others

  • Table of Contents

    1 Report Overview

    • 1.1 Product Definition and Scope

    • 1.2 PEST (Political, Economic, Social and Technological) Analysis of eSports Organization Market

    • 1.3 Market Segment by Type

      • 1.3.1 Global eSports Organization Market Size and Growth Rate of LOL from 2014 to 2026

      • 1.3.2 Global eSports Organization Market Size and Growth Rate of PUBG from 2014 to 2026

      • 1.3.3 Global eSports Organization Market Size and Growth Rate of StarCraft from 2014 to 2026

      • 1.3.4 Global eSports Organization Market Size and Growth Rate of Fortnite from 2014 to 2026

      • 1.3.5 Global eSports Organization Market Size and Growth Rate of CS:GO from 2014 to 2026

      • 1.3.6 Global eSports Organization Market Size and Growth Rate of Other from 2014 to 2026

    • 1.4 Market Segment by Application

      • 1.4.1 Global eSports Organization Market Size and Growth Rate of Professional from 2014 to 2026

      • 1.4.2 Global eSports Organization Market Size and Growth Rate of Amateur from 2014 to 2026

    • 1.5 Market Segment by Regions

      • 1.5.1 North America eSports Organization Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.2 Europe eSports Organization Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.3 Asia-Pacific eSports Organization Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.4 LAMEA eSports Organization Consumption Market Size and Growth Rate from 2014 to 2026

    2 Market Trends and Competitive Landscape

    • 2.1 Market Trends and Dynamics

      • 2.1.1 Market Challenges and Restraints

      • 2.1.2 Market Opportunities and Potentials

      • 2.1.3 Mergers and Acquisitions

    • 2.2 Competitive Landscape Analysis

      • 2.2.1 Industrial Concentration Analysis

      • 2.2.2 Porter's Five Forces Analysis of the Industry

      • 2.2.3 SWOT Analysis for New Entrants

    3 Segmentation of eSports Organization Market by Types

    • 3.1 Products Development Trends of Different Types

    • 3.2 Commercial Products Types of Major Vendors

    • 3.3 Competitive Landscape Analysis of Different Types

    • 3.4 Market Size of eSports Organization by Major Types

      • 3.4.1 Market Size and Growth Rate of LOL

      • 3.4.2 Market Size and Growth Rate of PUBG

      • 3.4.3 Market Size and Growth Rate of StarCraft

      • 3.4.4 Market Size and Growth Rate of Fortnite

      • 3.4.5 Market Size and Growth Rate of CS:GO

      • 3.4.6 Market Size and Growth Rate of Other

    4 Segmentation of eSports Organization Market by End-Users

    • 4.1 Downstream Client Analysis by End-Users

    • 4.2 Competitive Landscape Analysis of Different End-Users

    • 4.3 Market Potential Analysis of Different End-Users

    • 4.4 Market Size of eSports Organization by Major End-Users

      • 4.4.1 Market Size and Growth Rate of eSports Organization for Professional

      • 4.4.2 Market Size and Growth Rate of eSports Organization for Amateur

    5 Market Analysis by Major Regions

    • 5.1 Global eSports Organization Production Analysis by Top Regions

    • 5.2 Global eSports Organization Consumption Analysis by Top Regions

    • 5.3 Global eSports Organization Production, Import, Consumption and Export Analysis by Regions

      • 5.3.1 North America eSports Organization Production, Import, Consumption and Export Analysis

      • 5.3.2 Europe eSports Organization Production, Import, Consumption and Export Analysis

      • 5.3.3 Asia Pacific eSports Organization Production, Import, Consumption and Export Analysis

      • 5.3.4 LAMEA eSports Organization Production, Import, Consumption and Export Analysis

    6 Product Circulation of eSports Organization Market among Top Countries

    • 6.1 Top 5 Export Countries in eSports Organization Market from 2014 to 2019

      • 6.1.1 Top 5 Export Countries’ Export Value Analysis in eSports Organization Market from 2014 to 2019

      • 6.1.2 Top 5 Export Countries’ Export Volume Analysis in eSports Organization Market from 2014 to 2019

    • 6.2 Top 5 Import Countries in eSports Organization Market from 2014 to 2019

      • 6.2.1 Top 5 Import Countries’ Import Value Analysis in eSports Organization Market from 2014 to 2019

      • 6.2.2 Top 5 Import Countries’ Import Volume Analysis in eSports Organization Market from 2014 to 2019

    • 6.3 Emerging Top 3 Export Countries Analysis

    • 6.4 Emerging Top 3 Import Countries Analysis

    7. North America eSports Organization Landscape Analysis

    • 7.1 North America eSports Organization Landscape Analysis by Top Countries

      • 7.1.1 United States eSports Organization Market Volume and Growth Rate

      • 7.1.2 Canada eSports Organization Market Volume and Growth Rate

      • 7.1.3 Mexico eSports Organization Market Volume and Growth Rate

    8. Europe eSports Organization Landscape Analysis

    • 8.1 Europe eSports Organization Landscape Analysis by Major Types

    • 8.2 Europe eSports Organization Landscape Analysis by Major End-Users

    • 8.3 Europe eSports Organization Landscape Analysis by Top Countries

      • 8.3.1 Germany eSports Organization Market Volume and Growth Rate

      • 8.3.2 UK eSports Organization Market Volume and Growth Rate

      • 8.3.3 France eSports Organization Market Volume and Growth Rate

      • 8.3.4 Italy eSports Organization Market Volume and Growth Rate

      • 8.3.5 Spain eSports Organization Market Volume and Growth Rate

      • 8.3.6 Belgium eSports Organization Market Volume and Growth Rate

      • 8.3.7 Poland eSports Organization Market Volume and Growth Rate

      • 8.3.8 Russia eSports Organization Market Volume and Growth Rate

      • 8.3.9 Turkey eSports Organization Market Volume and Growth Rate

      • 8.3.10 Netherlands eSports Organization Market Volume and Growth Rate

      • 8.3.11 Portugal eSports Organization Market Volume and Growth Rate

      • 8.3.12 Denmark eSports Organization Market Volume and Growth Rate

      • 8.3.13 Finland eSports Organization Market Volume and Growth Rate

      • 8.3.14 Iceland eSports Organization Market Volume and Growth Rate

      • 8.3.15 Norway eSports Organization Market Volume and Growth Rate

      • 8.3.16 Sweden eSports Organization Market Volume and Growth Rate

    • 8.4 Top 3 Players Profiles in Europe

    9 Asia Pacific eSports Organization Landscape Analysis

    • 9.1 Asia Pacific eSports Organization Landscape Analysis by Top Countries

      • 9.1.1 China eSports Organization Market Volume and Growth Rate

      • 9.1.2 Japan eSports Organization Market Volume and Growth Rate

      • 9.1.3 Australia and New Zealand (ANZ) eSports Organization Market Volume and Growth Rate

      • 9.1.4 India eSports Organization Market Volume and Growth Rate

      • 9.1.5 ASEAN eSports Organization Market Volume and Growth Rate

      • 9.1.6 South Korea eSports Organization Market Volume and Growth Rate

    10 LAMEA eSports Organization Landscape Analysis

    • 10.1 LAMEA eSports Organization Landscape Analysis by Top Countries

      • 10.1.1 GCC Countries eSports Organization Market Volume and Growth Rate

      • 10.1.2 Brazil eSports Organization Market Volume and Growth Rate

      • 10.1.3 North Africa eSports Organization Market Volume and Growth Rate

      • 10.1.4 South Africa eSports Organization Market Volume and Growth Rate

      • 10.1.5 Argentina eSports Organization Market Volume and Growth Rate

    11 Major Players Profiles

    • 11.1 Splyce

      • 11.1.1 Splyce Company Profile and Development Status

      • 11.1.2 Market Performance

      • 11.1.3 Product and Service Introduction

    • 11.2 Echo Fox

      • 11.2.1 Echo Fox Company Profile and Development Status

      • 11.2.2 Market Performance

      • 11.2.3 Product and Service Introduction

    • 11.3 C9

      • 11.3.1 C9 Company Profile and Development Status

      • 11.3.2 Market Performance

      • 11.3.3 Product and Service Introduction

    • 11.4 TL

      • 11.4.1 TL Company Profile and Development Status

      • 11.4.2 Market Performance

      • 11.4.3 Product and Service Introduction

    • 11.5 CLG

      • 11.5.1 CLG Company Profile and Development Status

      • 11.5.2 Market Performance

      • 11.5.3 Product and Service Introduction

    • 11.6 Team Liquid

      • 11.6.1 Team Liquid Company Profile and Development Status

      • 11.6.2 Market Performance

      • 11.6.3 Product and Service Introduction

    • 11.7 TSM

      • 11.7.1 TSM Company Profile and Development Status

      • 11.7.2 Market Performance

      • 11.7.3 Product and Service Introduction

    • 11.8 Texas Esports, LLC

      • 11.8.1 Texas Esports, LLC Company Profile and Development Status

      • 11.8.2 Market Performance

      • 11.8.3 Product and Service Introduction

     

    The List of Tables and Figures (Totals 93 Figures and 137 Tables)

    • Figure Product Picture

    • Figure Global eSports Organization Market Size and Growth Rate of LOL from 2014 to 2026

    • Figure Global eSports Organization Market Size and Growth Rate of PUBG from 2014 to 2026

    • Figure Global eSports Organization Market Size and Growth Rate of StarCraft from 2014 to 2026

    • Figure Global eSports Organization Market Size and Growth Rate of Fortnite from 2014 to 2026

    • Figure Global eSports Organization Market Size and Growth Rate of CS:GO from 2014 to 2026

    • Figure Global eSports Organization Market Size and Growth Rate of Other from 2014 to 2026

    • Figure Global eSports Organization Market Size and Growth Rate of Professional from 2014 to 2026

    • Figure Global eSports Organization Market Size and Growth Rate of Amateur from 2014 to 2026

    • Figure North America eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure United States eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure Canada eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure Mexico eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure Europe eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure Germany eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure UK eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure France eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure Italy eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure Nordic eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure Spain eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure Belgium eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure Poland eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure Russia eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure Turkey eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure Asia-Pacific eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure China eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure Japan eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure Australia eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure India eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure ASEAN eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure South Korea eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure LAMEA eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure GCC eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure Brazil eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure North Africa eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure South Africa eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure Argentina eSports Organization Market Size and Growth Rate from 2014 to 2026

    • Figure Development Trends and Industry Dynamics of eSports Organization Industry

    • Figure Market Challenges and Restraints

    • Figure Market Opportunities and Potentials

    • Table Mergers and Acquisition

    • Figure Porter's Five Forces Analysis

    • Figure New Entrant SWOT Analysis

    • Table Specifications of Different Types of eSports Organization

    • Figure Development Trends of Different Types

    • Table Commercial Products Types of Major Vendors

    • Figure Competitive Landscape Analysis of Different Types

    • Table Consumption of eSports Organization by Different Types from 2014 to 2026

    • Table Consumption Share of eSports Organization by Different Types from 2014 to 2026

    • Figure Market Size and Growth Rate of LOL

    • Figure Market Size and Growth Rate of PUBG

    • Figure Market Size and Growth Rate of StarCraft

    • Figure Market Size and Growth Rate of Fortnite

    • Figure Market Size and Growth Rate of CS:GO

    • Figure Market Size and Growth Rate of Other

    • Table Downstream Client Analysis by End-Users

    • Figure Competitive Landscape Analysis of Different End-Users

    • Table Market Potential Analysis of Different End-Users

    • Table Consumption of eSports Organization by Different End-Users from 2014 to 2026

    • Table Consumption Share of eSports Organization by Different End-Users from 2014 to 2026

    • Figure Market Size and Growth Rate of Professional

    • Figure Market Size and Growth Rate of Amateur

    • Table Global eSports Organization Production by Major Regions

    • Table Global eSports Organization Production Share by Major Regions

    • Table Global eSports Organization Consumption by Major Regions

    • Table Global eSports Organization Consumption Share by Major Regions

    • Table North America eSports Organization Production, Import, Consumption and Export Analysis

    • Table Europe eSports Organization Production, Import, Consumption and Export Analysis

    • Table Asia Pacific eSports Organization Production, Import, Consumption and Export Analysis

    • Table LAMEA eSports Organization Production, Import, Consumption and Export Analysis

    • Table Top 5 Export Countries' Export Value Analysis in eSports Organization Market from 2014 to 2019

    • Table Top 5 Export Countries' Export Volume Analysis in eSports Organization Market from 2014 to 2019

    • Table Top 5 Import Countries' Import Value Analysis in eSports Organization Market from 2014 to 2019

    • Table Top 5 Import Countries' Import Volume Analysis in eSports Organization Market from 2014 to 2019

    • Figure Emerging Top 3 Export Countries Analysis

    • Figure Emerging Top 3 Import Countries Analysis

    • Table North America eSports Organization Consumption by Major Countries from 2014 to 2026

    • Table North America eSports Organization Consumption Share by Major Countries from 2014 to 2026

    • Figure North America eSports Organization Consumption Share by Major Countries in 2014

    • Figure North America eSports Organization Consumption Share by Major Countries in 2018

    • Figure North America eSports Organization Consumption Share by Major Countries in 2026

    • Figure United States eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure Canada eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure Mexico eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Table Europe eSports Organization Consumption by Types from 2014 to 2026

    • Table Europe eSports Organization Consumption Share by Types from 2014 to 2026

    • Table Europe eSports Organization Consumption by End-Users from 2014 to 2026

    • Table Europe eSports Organization Consumption Share by End-Users from 2014 to 2026

    • Table Europe eSports Organization Consumption by Major Countries from 2014 to 2026

    • Table Europe eSports Organization Consumption Share by Major Countries from 2014 to 2026

    • Figure Germany eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure UK eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure France eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure Italy eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure Nordic eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure Spain eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure Belgium eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure Poland eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure Russia eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure Turkey eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure Netherlands eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure Portugal eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure Denmark eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure Finland eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure Iceland eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure Norway eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure Sweden eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Table Asia Pacific eSports Organization Consumption by Major Countries from 2014 to 2026

    • Table Asia Pacific eSports Organization Consumption Share by Major Countries from 2014 to 2026

    • Figure China eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure Japan eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure Australia eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure India eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure ASEAN eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure South Korea eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Table Latin America, Middle East & Africa eSports Organization Consumption by Major Countries from 2014 to 2026

    • Table Latin America, Middle East & Africa eSports Organization Consumption Share by Major Countries from 2014 to 2026

    • Figure GCC Countries eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure Brazil Countries eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure North Africa Countries eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure South Africa Countries eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Figure Argentina Countries eSports Organization Market Volume and Growth Rate from 2014 to 2026

    • Table Company Profile and Development Status of Splyce

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Splyce

    • Figure Sales and Growth Rate Analysis of Splyce

    • Figure Revenue and Market Share Analysis of Splyce

    • Table Product and Service Introduction of Splyce

    • Table Company Profile and Development Status of Echo Fox

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Echo Fox

    • Figure Sales and Growth Rate Analysis of Echo Fox

    • Figure Revenue and Market Share Analysis of Echo Fox

    • Table Product and Service Introduction of Echo Fox

    • Table Company Profile and Development Status of C9

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of C9

    • Figure Sales and Growth Rate Analysis of C9

    • Figure Revenue and Market Share Analysis of C9

    • Table Product and Service Introduction of C9

    • Table Company Profile and Development Status of TL

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of TL

    • Figure Sales and Growth Rate Analysis of TL

    • Figure Revenue and Market Share Analysis of TL

    • Table Product and Service Introduction of TL

    • Table Company Profile and Development Status of CLG

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of CLG

    • Figure Sales and Growth Rate Analysis of CLG

    • Figure Revenue and Market Share Analysis of CLG

    • Table Product and Service Introduction of CLG

    • Table Company Profile and Development Status of Team Liquid

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Team Liquid

    • Figure Sales and Growth Rate Analysis of Team Liquid

    • Figure Revenue and Market Share Analysis of Team Liquid

    • Table Product and Service Introduction of Team Liquid

    • Table Company Profile and Development Status of TSM

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of TSM

    • Figure Sales and Growth Rate Analysis of TSM

    • Figure Revenue and Market Share Analysis of TSM

    • Table Product and Service Introduction of TSM

    • Table Company Profile and Development Status of Texas Esports, LLC

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Texas Esports, LLC

    • Figure Sales and Growth Rate Analysis of Texas Esports, LLC

    • Figure Revenue and Market Share Analysis of Texas Esports, LLC

    • Table Product and Service Introduction of Texas Esports, LLC

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