Europe Game Market Size, Status and Forecast 2014-2026

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • The Game market was valued at XX.0 Million US$ in 2018 and is projected to reach XX.0 Million US$ by 2026, at a CAGR (Compound Annual Growth Rate) of 5.0% during the forecast period. Focusing on the Europe market, this report analyzes the specific consumption structure, such as types and end users. In order to present the status of the circulation of this product in different Europe countries, this report covers top export and import countries to confirm the potential markets. Leading countries such as Germany, UK, France, Italy, Spain, Poland, Russia, Switzerland, Turkey, Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden), Benelux (Belgium, Netherlands, and Luxembourg), Baltic States (Estonia, Latvia, and Lithuania) and other countries, the market status and consumption potential of these countries are covered in the research, providing valuable opinions of strategic adjustments for existing groups and new entrants.

    The Snapshot of Europe Game Market Segmentations:

    By Player:

    • Electronic Arts (EA)

    • Nintendo

    • Cyber Agent

    • Netmarble

    • Bandai Namco

    • Sega Sammy Holdings (formerly just Sega)

    • GungHo Entertainment

    • NetEase

    • NCSoft

    • TakeTwo Interactive

    • Mixi

    • Nexon

    • Konami

    • Tencent

    • Square Enix

    • Microsoft

    • Ubisoft

    • DeNA

    • Activision Blizzard

    • Apple

    • Warner Bros

    • Zynga

    • Google

    • Sony

    By Type:

    • Smartphone

    • Tablet

    • Console Gaming

    • Browser PC (Casual Web Games)

    • Boxed/Downloaded PC (PC/MMO)

    By End-User:

    • Online Game

    • Console Game

    By Region:

    • Germany

    • UK

    • France

    • Italy

    • Spain

    • Poland

    • Russia

    • Switzerland

    • Turkey

    • Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden)

      • Denmark

      • Finland

      • Norway

      • Sweden

      • Iceland

    • Benelux (Belgium, Netherlands, and Luxembourg)

      • Belgium

      • Netherlands

      • Luxembourg

    • Baltic States (Estonia, Latvia, and Lithuania)

      • Estonia

      • Latvia

      • Lithuania

  • Table of Contents

    1 Report Overview

    • 1.1 Product Definition and Scope

    • 1.2 PEST (Political, Economic, Social and Technological) Analysis of Game Market

    • 1.3 Market Segment by Type

    • 1.3.1 Europe Game Market Size and Growth Rate of Smartphone from 2014 to 2026

    • 1.3.2 Europe Game Market Size and Growth Rate of Tablet from 2014 to 2026

    • 1.3.3 Europe Game Market Size and Growth Rate of Console Gaming from 2014 to 2026

    • 1.3.4 Europe Game Market Size and Growth Rate of Browser PC (Casual Web Games) from 2014 to 2026

    • 1.3.5 Europe Game Market Size and Growth Rate of Boxed/Downloaded PC (PC/MMO) from 2014 to 2026

    • 1.4 Market Segment by Application

    • 1.4.1 Europe Game Market Size and Growth Rate of Online Game from 2014 to 2026

    • 1.4.2 Europe Game Market Size and Growth Rate of Console Game from 2014 to 2026

    • 1.5 Market Segment by Regions

      • 1.5.1 Germany Game Market Size and Growth Rate from 2014 to 2026

      • 1.5.2 UK Game Market Size and Growth Rate from 2014 to 2026

      • 1.5.3 France Game Market Size and Growth Rate from 2014 to 2026

      • 1.5.4 Italy Game Market Size and Growth Rate from 2014 to 2026

      • 1.5.5 Spain Game Market Size and Growth Rate from 2014 to 2026

      • 1.5.6 Poland Game Market Size and Growth Rate from 2014 to 2026

      • 1.5.7 Russia Game Market Size and Growth Rate from 2014 to 2026

      • 1.5.8 Switzerland Game Market Size and Growth Rate from 2014 to 2026

      • 1.5.9 Turkey Game Market Size and Growth Rate from 2014 to 2026

      • 1.5.10 Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Game Market Size and Growth Rate from 2014 to 2026

      • 1.5.11 Benelux (Belgium, Netherlands, and Luxembourg) Game Market Size and Growth Rate from 2014 to 2026

      • 1.5.12 Baltic States (Estonia, Latvia, and Lithuania) Game Market Size and Growth Rate from 2014 to 2026

    2 Market Trends and Competitive Landscape

    • 2.1 Market Trends and Dynamics

      • 2.1.1 Market Challenges and Restraints

      • 2.1.2 Market Opportunities and Potentials

      • 2.1.3 Mergers and Acquisitions

    • 2.2 Competitive Landscape Analysis

      • 2.2.1 Industrial Concentration Analysis

      • 2.2.2 Porter's Five Forces Analysis of the Industry

      • 2.2.3 SWOT Analysis for New Entrants

    3 Segmentation of Game Market by Types

    • 3.1 Products Development Trends of Different Types

    • 3.2 Commercial Products Types of Major Venders

    • 3.3 Competitive Landscape Analysis of Different Types

    • 3.4 Market Size of Game by Major Types

      • 3.4.1 Market Size and Growth Rate of Smartphone

      • 3.4.2 Market Size and Growth Rate of Tablet

      • 3.4.3 Market Size and Growth Rate of Console Gaming

      • 3.4.4 Market Size and Growth Rate of Browser PC (Casual Web Games)

      • 3.4.5 Market Size and Growth Rate of Boxed/Downloaded PC (PC/MMO)

    4 Segmentation of Game Market by End-Users

    • 4.1 Downstream Client Analysis by End-Users

    • 4.2 Competitive Landscape Analysis of Different End-Users

    • 4.3 Market Potential Analysis of Different End-Users

    • 4.4 Market Size of Game by Major End-Users

      • 4.4.1 Market Size and Growth Rate of Game for Online Game

      • 4.4.2 Market Size and Growth Rate of Game for Console Game

    5 Market Analysis by Major Regions

    • 5.1 Europe Game Production Analysis by Top Regions

    • 5.2 Europe Game Consumption Analysis by Top Regions

    • 5.3 Europe Game Production, Import, Consumption and Export Analysis by Regions

      • 5.3.1 Germany Game Production, Import, Consumption and Export Analysis

      • 5.3.2 UK Game Production, Import, Consumption and Export Analysis

      • 5.3.3 France Game Production, Import, Consumption and Export Analysis

      • 5.3.4 Italy Game Production, Import, Consumption and Export Analysis

      • 5.3.5 Spain Game Production, Import, Consumption and Export Analysis

      • 5.3.6 Poland Game Production, Import, Consumption and Export Analysis

      • 5.3.7 Russia Game Production, Import, Consumption and Export Analysis

      • 5.3.8 Switzerland Game Production, Import, Consumption and Export Analysis

      • 5.3.9 Turkey Game Production, Import, Consumption and Export Analysis

      • 5.3.10 Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Game Production, Import, Consumption and Export Analysis

      • 5.3.11 Benelux (Belgium, Netherlands, and Luxembourg) Game Production, Import, Consumption and Export Analysis

      • 5.3.12 Baltic States (Estonia, Latvia, and Lithuania) Game Production, Import, Consumption and Export Analysis

    6 Product Circulation of Game Market among Top Countries

    • 6.1 Top 5 Export Countries in Game Market from 2014 to 2019

      • 6.1.1 Top 5 Export Countries’ Export Value Analysis in Game Market from 2014 to 2019

      • 6.1.2 Top 5 Export Countries’ Export Volume Analysis in Game Market from 2014 to 2019

    • 6.2 Top 5 Import Countries in Game Market from 2014 to 2019

      • 6.2.1 Top 5 Import Countries’ Import Value Analysis in Game Market from 2014 to 2019

      • 6.2.2 Top 5 Import Countries’ Import Volume Analysis in Game Market from 2014 to 2019

    • 6.3 Emerging Top 3 Export Countries Analysis

    • 6.4 Emerging Top 3 Import Countries Analysis

    7. Germany Game Landscape Analysis

    • 7.1 Germany Game Landscape Analysis by Major Types

    • 7.2 Germany Game Landscape Analysis by Major End-Users

    8. UK Game Landscape Analysis

    • 8.1 UK Game Landscape Analysis by Major Types

    • 8.2 UK Game Landscape Analysis by Major End-Users

    9. France Game Landscape Analysis

    • 9.1 France Game Landscape Analysis by Major Types

    • 9.2 France Game Landscape Analysis by Major End-Users

    10. Italy Game Landscape Analysis

    • 10.1 Italy Game Landscape Analysis by Major Types

    • 10.2 Italy Game Landscape Analysis by Major End-Users

    11. Spain Game Landscape Analysis

    • 11.1 Spain Game Landscape Analysis by Major Types

    • 11.2 Spain Game Landscape Analysis by Major End-Users

    12. Poland Game Landscape Analysis

    • 12.1 Poland Game Landscape Analysis by Major Types

    • 12.2 Poland Game Landscape Analysis by Major End-Users

    13. Russia Game Landscape Analysis

    • 13.1 Russia Game Landscape Analysis by Major Types

    • 13.2 Russia Game Landscape Analysis by Major End-Users

    14. Switzerland Game Landscape Analysis

    • 14.1 Switzerland Game Landscape Analysis by Major Types

    • 14.2 Switzerland Game Landscape Analysis by Major End-Users

    15. Turkey Game Landscape Analysis

    • 15.1 Turkey Game Landscape Analysis by Major Types

    • 15.2 Turkey Game Landscape Analysis by Major End-Users

    16. Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Game Landscape Analysis

    • 16.1 Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Game Landscape Analysis by Major Types

    • 16.2 Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Game Landscape Analysis by Major End-Users

    • 16.3 Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Game Landscape Analysis by Top Countries

      • 16.3.1 Denmark Game Market Volume and Growth Rate

      • 16.3.2 Finland Game Market Volume and Growth Rate

      • 16.3.3 Norway Game Market Volume and Growth Rate

      • 16.3.4 Sweden Game Market Volume and Growth Rate

      • 16.3.6 Iceland Game Market Volume and Growth Rate

    17 Benelux (Belgium, Netherlands, and Luxembourg) Game Landscape Analysis

    • 17.1 Benelux (Belgium, Netherlands, and Luxembourg) Game Landscape Analysis by Major Types

    • 17.2 Benelux (Belgium, Netherlands, and Luxembourg) Game Landscape Analysis by Major End-Users

    • 17.3 Benelux (Belgium, Netherlands, and Luxembourg) Game Landscape Analysis by Top Countries

      • 17.3.1 Belgium Game Market Volume and Growth Rate

      • 17.3.2 Netherlands Game Market Volume and Growth Rate

      • 17.3.3 Luxembourg Game Market Volume and Growth Rate

    18 Baltic States (Estonia, Latvia, and Lithuania) Game Landscape Analysis

    • 18.1 Baltic States (Estonia, Latvia, and Lithuania) Game Landscape Analysis by Major Types

    • 18.2 Baltic States (Estonia, Latvia, and Lithuania) Game Landscape Analysis by Major End-Users

    • 18.3 Baltic States (Estonia, Latvia, and Lithuania) Game Landscape Analysis by Top Countries

      • 18.3.1 Estonia Game Market Volume and Growth Rate

      • 18.3.2 Latvia Game Market Volume and Growth Rate

      • 18.3.3 Lithuania Game Market Volume and Growth Rate

    19 Major Players Profiles

    • 19.1 Electronic Arts (EA)

      • 19.1.1 Electronic Arts (EA) Company Profile and Development Status

      • 19.1.2 Market Performance

      • 19.1.3 Product and Service Introduction

    • 19.2 Nintendo

      • 19.2.1 Nintendo Company Profile and Development Status

      • 19.2.2 Market Performance

      • 19.2.3 Product and Service Introduction

    • 19.3 Cyber Agent

      • 19.3.1 Cyber Agent Company Profile and Development Status

      • 19.3.2 Market Performance

      • 19.3.3 Product and Service Introduction

    • 19.4 Netmarble

      • 19.4.1 Netmarble Company Profile and Development Status

      • 19.4.2 Market Performance

      • 19.4.3 Product and Service Introduction

    • 19.5 Bandai Namco

      • 19.5.1 Bandai Namco Company Profile and Development Status

      • 19.5.2 Market Performance

      • 19.5.3 Product and Service Introduction

    • 19.6 Sega Sammy Holdings (formerly just Sega)

      • 19.6.1 Sega Sammy Holdings (formerly just Sega) Company Profile and Development Status

      • 19.6.2 Market Performance

      • 19.6.3 Product and Service Introduction

    • 19.7 GungHo Entertainment

      • 19.7.1 GungHo Entertainment Company Profile and Development Status

      • 19.7.2 Market Performance

      • 19.7.3 Product and Service Introduction

    • 19.8 NetEase

      • 19.8.1 NetEase Company Profile and Development Status

      • 19.8.2 Market Performance

      • 19.8.3 Product and Service Introduction

    • 19.9 NCSoft

      • 19.9.1 NCSoft Company Profile and Development Status

      • 19.9.2 Market Performance

      • 19.9.3 Product and Service Introduction

    • 19.10 TakeTwo Interactive

      • 19.10.1 TakeTwo Interactive Company Profile and Development Status

      • 19.10.2 Market Performance

      • 19.10.3 Product and Service Introduction

    • 19.11 Mixi

      • 19.11.1 Mixi Company Profile and Development Status

      • 19.11.2 Market Performance

      • 19.11.3 Product and Service Introduction

    • 19.12 Nexon

      • 19.12.1 Nexon Company Profile and Development Status

      • 19.12.2 Market Performance

      • 19.12.3 Product and Service Introduction

    • 19.13 Konami

      • 19.13.1 Konami Company Profile and Development Status

      • 19.13.2 Market Performance

      • 19.13.3 Product and Service Introduction

    • 19.14 Tencent

      • 19.14.1 Tencent Company Profile and Development Status

      • 19.14.2 Market Performance

      • 19.14.3 Product and Service Introduction

    • 19.15 Square Enix

      • 19.15.1 Square Enix Company Profile and Development Status

      • 19.15.2 Market Performance

      • 19.15.3 Product and Service Introduction

    • 19.16 Microsoft

      • 19.16.1 Microsoft Company Profile and Development Status

      • 19.16.2 Market Performance

      • 19.16.3 Product and Service Introduction

    • 19.17 Ubisoft

      • 19.17.1 Ubisoft Company Profile and Development Status

      • 19.17.2 Market Performance

      • 19.17.3 Product and Service Introduction

    • 19.18 DeNA

      • 19.18.1 DeNA Company Profile and Development Status

      • 19.18.2 Market Performance

      • 19.18.3 Product and Service Introduction

    • 19.19 Activision Blizzard

      • 19.19.1 Activision Blizzard Company Profile and Development Status

      • 19.19.2 Market Performance

      • 19.19.3 Product and Service Introduction

    • 19.20 Apple

      • 19.20.1 Apple Company Profile and Development Status

      • 19.20.2 Market Performance

      • 19.20.3 Product and Service Introduction

    • 19.21 Warner Bros

      • 19.21.1 Warner Bros Company Profile and Development Status

      • 19.21.2 Market Performance

      • 19.21.3 Product and Service Introduction

    • 19.22 Zynga

      • 19.22.1 Zynga Company Profile and Development Status

      • 19.22.2 Market Performance

      • 19.22.3 Product and Service Introduction

    • 19.23 Google

      • 19.23.1 Google Company Profile and Development Status

      • 19.23.2 Market Performance

      • 19.23.3 Product and Service Introduction

    • 19.24 Sony

      • 19.24.1 Sony Company Profile and Development Status

      • 19.24.2 Market Performance

      • 19.24.3 Product and Service Introduction

    The List of Tables and Figures (Totals 83 Figures and 138 Tables)

    • Figure Product Picture

    • Figure Europe Game Market Size and Growth Rate of Smartphone from 2014 to 2026

    • Figure Europe Game Market Size and Growth Rate of Tablet from 2014 to 2026

    • Figure Europe Game Market Size and Growth Rate of Console Gaming from 2014 to 2026

    • Figure Europe Game Market Size and Growth Rate of Browser PC (Casual Web Games) from 2014 to 2026

    • Figure Europe Game Market Size and Growth Rate of Boxed/Downloaded PC (PC/MMO) from 2014 to 2026

    • Figure Europe Game Market Size and Growth Rate of Online Game from 2014 to 2026

    • Figure Europe Game Market Size and Growth Rate of Console Game from 2014 to 2026

    • Figure Germany Game Market Size and Growth Rate from 2014 to 2026

    • Figure UK Game Market Size and Growth Rate from 2014 to 2026

    • Figure France Game Market Size and Growth Rate from 2014 to 2026

    • Figure Italy Game Market Size and Growth Rate from 2014 to 2026

    • Figure Spain Game Market Size and Growth Rate from 2014 to 2026

    • Figure Poland Game Market Size and Growth Rate from 2014 to 2026

    • Figure Russia Game Market Size and Growth Rate from 2014 to 2026

    • Figure Switzerland Game Market Size and Growth Rate from 2014 to 2026

    • Figure Turkey Game Market Size and Growth Rate from 2014 to 2026

    • Figure Canada Game Market Size and Growth Rate from 2014 to 2026

    • Figure Mexico Game Market Size and Growth Rate from 2014 to 2026

    • Figure Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Game Market Size and Growth Rate from 2014 to 2026

    • Figure Denmark Game Market Size and Growth Rate from 2014 to 2026

    • Figure Finland Game Market Size and Growth Rate from 2014 to 2026

    • Figure Norway Game Market Size and Growth Rate from 2014 to 2026

    • Figure Sweden Game Market Size and Growth Rate from 2014 to 2026

    • Figure Iceland Game Market Size and Growth Rate from 2014 to 2026

    • Figure Benelux (Belgium, Netherlands, and Luxembourg) Game Market Size and Growth Rate from 2014 to 2026

    • Figure Belgium Game Market Size and Growth Rate from 2014 to 2026

    • Figure Netherlands Game Market Size and Growth Rate from 2014 to 2026

    • Figure Luxembourg Game Market Size and Growth Rate from 2014 to 2026

    • Figure Baltic States (Estonia, Latvia, and Lithuania) Game Market Size and Growth Rate from 2014 to 2026

    • Figure Estonia Game Market Size and Growth Rate from 2014 to 2026

    • Figure Latvia Game Market Size and Growth Rate from 2014 to 2026

    • Figure Lithuania Game Market Size and Growth Rate from 2014 to 2026

    • Figure Development Trends and Industry Dynamics of Game Industry

    • Figure Market Challenges and Restraints

    • Figure Market Opportunities and Potentials

    • Table Mergers and Acquisition

    • Figure Market Share of TOP 6 Players from 2014 to 2019

    • Figure Porter's Five Forces Analysis

    • Figure New Entrant SWOT Analysis

    • Table Specifications of Different Types of Game

    • Figure Development Trends of Different Types

    • Table Commercial Products Types of Major Vendors

    • Figure Competitive Landscape Analysis of Different Types

    • Table Consumption of Game by Different Types from 2014 to 2026

    • Table Consumption Share of Game by Different Types from 2014 to 2026

    • Figure Market Size and Growth Rate of Smartphone

    • Figure Market Size and Growth Rate of Tablet

    • Figure Market Size and Growth Rate of Console Gaming

    • Figure Market Size and Growth Rate of Browser PC (Casual Web Games)

    • Figure Market Size and Growth Rate of Boxed/Downloaded PC (PC/MMO)

    • Table Downstream Client Analysis by End-Users

    • Figure Competitive Landscape Analysis of Different End-Users

    • Table Market Potential Analysis of Different End-Users

    • Table Consumption of Game by Different End-Users from 2014 to 2026

    • Table Consumption Share of Game by Different End-Users from 2014 to 2026

    • Figure Market Size and Growth Rate of Online Game

    • Figure Market Size and Growth Rate of Console Game

    • Table Europe Game Production by Major Regions

    • Table Europe Game Production Share by Major Regions

    • Figure Europe Game Production Share by Major Countries and Regions in 2014

    • Table Europe Game Consumption by Major Regions

    • Table Europe Game Consumption Share by Major Regions

    • Table Germany Game Production, Import, Consumption and Export Analysis

    • Table UK Game Production, Import, Consumption and Export Analysis

    • Table France Game Production, Import, Consumption and Export Analysis

    • Table Italy Game Production, Import, Consumption and Export Analysis

    • Table Spain Game Production, Import, Consumption and Export Analysis

    • Table Poland Game Production, Import, Consumption and Export Analysis

    • Table Russia Game Production, Import, Consumption and Export Analysis

    • Table Switzerland Game Production, Import, Consumption and Export Analysis

    • Table Turkey Game Production, Import, Consumption and Export Analysis

    • Table Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Game Production, Import, Consumption and Export Analysis

    • Table Benelux (Belgium, Netherlands, and Luxembourg) Game Production, Import, Consumption and Export Analysis

    • Table Baltic States (Estonia, Latvia, and Lithuania) Game Production, Import, Consumption and Export Analysis

    • Table Top 5 Export Countries' Export Value Analysis in Game Market from 2014 to 2019

    • Table Top 5 Export Countries' Export Volume Analysis in Game Market from 2014 to 2019

    • Table Top 5 Import Countries' Import Value Analysis in Game Market from 2014 to 2019

    • Table Top 5 Import Countries' Import Volume Analysis in Game Market from 2014 to 2019

    • Figure Emerging Top 3 Export Countries Analysis

    • Figure Emerging Top 3 Import Countries Analysis

    • Table Germany Game Consumption by Types from 2014 to 2026

    • Table Germany Game Consumption Share by Types from 2014 to 2026

    • Table Germany Game Consumption by End-Users from 2014 to 2026

    • Table Germany Game Consumption Share by End-Users from 2014 to 2026

    • Table UK Game Consumption by Types from 2014 to 2026

    • Table UK Game Consumption Share by Types from 2014 to 2026

    • Table UK Game Consumption by End-Users from 2014 to 2026

    • Table UK Game Consumption Share by End-Users from 2014 to 2026

    • Table France Game Consumption by Types from 2014 to 2026

    • Table France Game Consumption Share by Types from 2014 to 2026

    • Table France Game Consumption by End-Users from 2014 to 2026

    • Table France Game Consumption Share by End-Users from 2014 to 2026

    • Table Italy Game Consumption by Types from 2014 to 2026

    • Table Italy Game Consumption Share by Types from 2014 to 2026

    • Table Italy Game Consumption by End-Users from 2014 to 2026

    • Table Italy Game Consumption Share by End-Users from 2014 to 2026

    • Table Spain Game Consumption by Types from 2014 to 2026

    • Table Spain Game Consumption Share by Types from 2014 to 2026

    • Table Spain Game Consumption by End-Users from 2014 to 2026

    • Table Spain Game Consumption Share by End-Users from 2014 to 2026

    • Table Poland Game Consumption by Types from 2014 to 2026

    • Table Poland Game Consumption Share by Types from 2014 to 2026

    • Table Poland Game Consumption by End-Users from 2014 to 2026

    • Table Poland Game Consumption Share by End-Users from 2014 to 2026

    • Table Russia Game Consumption by Types from 2014 to 2026

    • Table Russia Game Consumption Share by Types from 2014 to 2026

    • Table Russia Game Consumption by End-Users from 2014 to 2026

    • Table Russia Game Consumption Share by End-Users from 2014 to 2026

    • Table Switzerland Game Consumption by Types from 2014 to 2026

    • Table Switzerland Game Consumption Share by Types from 2014 to 2026

    • Table Switzerland Game Consumption by End-Users from 2014 to 2026

    • Table Switzerland Game Consumption Share by End-Users from 2014 to 2026

    • Table Turkey Game Consumption by Types from 2014 to 2026

    • Table Turkey Game Consumption Share by Types from 2014 to 2026

    • Table Turkey Game Consumption by End-Users from 2014 to 2026

    • Table Turkey Game Consumption Share by End-Users from 2014 to 2026

    • Table Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Game Consumption by Types from 2014 to 2026

    • Table Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Game Consumption Share by Types from 2014 to 2026

    • Table Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Game Consumption by End-Users from 2014 to 2026

    • Table Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Game Consumption Share by End-Users from 2014 to 2026

    • Table Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Game Consumption by Major Countries from 2014 to 2026

    • Table Nordic Countries (Denmark, Finland, Iceland, Norway and Sweden) Game Consumption Share by Major Countries from 2014 to 2026

    • Figure Denmark Game Market Volume and Growth Rate from 2014 to 2026

    • Figure Finland Game Market Volume and Growth Rate from 2014 to 2026

    • Figure Norway Game Market Volume and Growth Rate from 2014 to 2026

    • Figure Sweden Game Market Volume and Growth Rate from 2014 to 2026

    • Figure Iceland Game Market Volume and Growth Rate from 2014 to 2026

    • Table Benelux (Belgium, Netherlands, and Luxembourg) Game Consumption by Types from 2014 to 2026

    • Table Benelux (Belgium, Netherlands, and Luxembourg) Game Consumption Share by Types from 2014 to 2026

    • Table Benelux (Belgium, Netherlands, and Luxembourg) Game Consumption by End-Users from 2014 to 2026

    • Table Benelux (Belgium, Netherlands, and Luxembourg) Game Consumption Share by End-Users from 2014 to 2026

    • Table Benelux (Belgium, Netherlands, and Luxembourg) Game Consumption by Major Countries from 2014 to 2026

    • Table Benelux (Belgium, Netherlands, and Luxembourg) Game Consumption Share by Major Countries from 2014 to 2026

    • Figure Belgium Game Market Volume and Growth Rate from 2014 to 2026

    • Figure Netherlands Game Market Volume and Growth Rate from 2014 to 2026

    • Figure Luxembourg Game Market Volume and Growth Rate from 2014 to 2026

    • Table Baltic States (Estonia, Latvia, and Lithuania) Game Consumption by Types from 2014 to 2026

    • Table Baltic States (Estonia, Latvia, and Lithuania) Game Consumption Share by Types from 2014 to 2026

    • Table Baltic States (Estonia, Latvia, and Lithuania) Game Consumption by End-Users from 2014 to 2026

    • Table Baltic States (Estonia, Latvia, and Lithuania) Game Consumption Share by End-Users from 2014 to 2026

    • Table Baltic States (Estonia, Latvia, and Lithuania) Game Consumption by Major Countries from 2014 to 2026

    • Table Baltic States (Estonia, Latvia, and Lithuania) Game Consumption Share by Major Countries from 2014 to 2026

    • Figure Estonia Game Market Volume and Growth Rate from 2014 to 2026

    • Figure Latvia Game Market Volume and Growth Rate from 2014 to 2026

    • Figure Lithuania Countries Game Market Volume and Growth Rate from 2014 to 2026

    • Table Company Profile and Development Status of Electronic Arts (EA)

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Electronic Arts (EA)

    • Figure Sales and Growth Rate Analysis of Electronic Arts (EA)

    • Figure Revenue and Market Share Analysis of Electronic Arts (EA)

    • Table Product and Service Introduction of Electronic Arts (EA)

    • Table Company Profile and Development Status of Nintendo

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Nintendo

    • Figure Sales and Growth Rate Analysis of Nintendo

    • Figure Revenue and Market Share Analysis of Nintendo

    • Table Product and Service Introduction of Nintendo

    • Table Company Profile and Development Status of Cyber Agent

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Cyber Agent

    • Figure Sales and Growth Rate Analysis of Cyber Agent

    • Figure Revenue and Market Share Analysis of Cyber Agent

    • Table Product and Service Introduction of Cyber Agent

    • Table Company Profile and Development Status of Netmarble

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Netmarble

    • Figure Sales and Growth Rate Analysis of Netmarble

    • Figure Revenue and Market Share Analysis of Netmarble

    • Table Product and Service Introduction of Netmarble

    • Table Company Profile and Development Status of Bandai Namco

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Bandai Namco

    • Figure Sales and Growth Rate Analysis of Bandai Namco

    • Figure Revenue and Market Share Analysis of Bandai Namco

    • Table Product and Service Introduction of Bandai Namco

    • Table Company Profile and Development Status of Sega Sammy Holdings (formerly just Sega)

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Sega Sammy Holdings (formerly just Sega)

    • Figure Sales and Growth Rate Analysis of Sega Sammy Holdings (formerly just Sega)

    • Figure Revenue and Market Share Analysis of Sega Sammy Holdings (formerly just Sega)

    • Table Product and Service Introduction of Sega Sammy Holdings (formerly just Sega)

    • Table Company Profile and Development Status of GungHo Entertainment

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of GungHo Entertainment

    • Figure Sales and Growth Rate Analysis of GungHo Entertainment

    • Figure Revenue and Market Share Analysis of GungHo Entertainment

    • Table Product and Service Introduction of GungHo Entertainment

    • Table Company Profile and Development Status of NetEase

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of NetEase

    • Figure Sales and Growth Rate Analysis of NetEase

    • Figure Revenue and Market Share Analysis of NetEase

    • Table Product and Service Introduction of NetEase

    • Table Company Profile and Development Status of NCSoft

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of NCSoft

    • Figure Sales and Growth Rate Analysis of NCSoft

    • Figure Revenue and Market Share Analysis of NCSoft

    • Table Product and Service Introduction of NCSoft

    • Table Company Profile and Development Status of TakeTwo Interactive

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of TakeTwo Interactive

    • Figure Sales and Growth Rate Analysis of TakeTwo Interactive

    • Figure Revenue and Market Share Analysis of TakeTwo Interactive

    • Table Product and Service Introduction of TakeTwo Interactive

    • Table Company Profile and Development Status of Mixi

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Mixi

    • Figure Sales and Growth Rate Analysis of Mixi

    • Figure Revenue and Market Share Analysis of Mixi

    • Table Product and Service Introduction of Mixi

    • Table Company Profile and Development Status of Nexon

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Nexon

    • Figure Sales and Growth Rate Analysis of Nexon

    • Figure Revenue and Market Share Analysis of Nexon

    • Table Product and Service Introduction of Nexon

    • Table Company Profile and Development Status of Konami

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Konami

    • Figure Sales and Growth Rate Analysis of Konami

    • Figure Revenue and Market Share Analysis of Konami

    • Table Product and Service Introduction of Konami

    • Table Company Profile and Development Status of Tencent

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Tencent

    • Figure Sales and Growth Rate Analysis of Tencent

    • Figure Revenue and Market Share Analysis of Tencent

    • Table Product and Service Introduction of Tencent

    • Table Company Profile and Development Status of Square Enix

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Square Enix

    • Figure Sales and Growth Rate Analysis of Square Enix

    • Figure Revenue and Market Share Analysis of Square Enix

    • Table Product and Service Introduction of Square Enix

    • Table Company Profile and Development Status of Microsoft

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Microsoft

    • Figure Sales and Growth Rate Analysis of Microsoft

    • Figure Revenue and Market Share Analysis of Microsoft

    • Table Product and Service Introduction of Microsoft

    • Table Company Profile and Development Status of Ubisoft

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Ubisoft

    • Figure Sales and Growth Rate Analysis of Ubisoft

    • Figure Revenue and Market Share Analysis of Ubisoft

    • Table Product and Service Introduction of Ubisoft

    • Table Company Profile and Development Status of DeNA

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of DeNA

    • Figure Sales and Growth Rate Analysis of DeNA

    • Figure Revenue and Market Share Analysis of DeNA

    • Table Product and Service Introduction of DeNA

    • Table Company Profile and Development Status of Activision Blizzard

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Activision Blizzard

    • Figure Sales and Growth Rate Analysis of Activision Blizzard

    • Figure Revenue and Market Share Analysis of Activision Blizzard

    • Table Product and Service Introduction of Activision Blizzard

    • Table Company Profile and Development Status of Apple

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Apple

    • Figure Sales and Growth Rate Analysis of Apple

    • Figure Revenue and Market Share Analysis of Apple

    • Table Product and Service Introduction of Apple

    • Table Company Profile and Development Status of Warner Bros

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Warner Bros

    • Figure Sales and Growth Rate Analysis of Warner Bros

    • Figure Revenue and Market Share Analysis of Warner Bros

    • Table Product and Service Introduction of Warner Bros

    • Table Company Profile and Development Status of Zynga

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Zynga

    • Figure Sales and Growth Rate Analysis of Zynga

    • Figure Revenue and Market Share Analysis of Zynga

    • Table Product and Service Introduction of Zynga

    • Table Company Profile and Development Status of Google

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Google

    • Figure Sales and Growth Rate Analysis of Google

    • Figure Revenue and Market Share Analysis of Google

    • Table Product and Service Introduction of Google

    • Table Company Profile and Development Status of Sony

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Sony

    • Figure Sales and Growth Rate Analysis of Sony

    • Figure Revenue and Market Share Analysis of Sony

    • Table Product and Service Introduction of Sony

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