Japan Animation, VFX and Game Market Professional Research Report 2014-2026, Segmented by Players, Types, End-Users in Major Region

  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • This report offers an overview of the market trends, drivers, and barriers with respect to the Japan Animation, VFX and Game market. It also provides a detailed overview of the market of different regions across Hokkaido, Tohoku, Kanto, Chubu, Kinki, Chugoku, Shikoku, Kyushu. The report deep analyzes type and application in Japan Animation, VFX and Game market. Detailed analysis of key players, along with key growth strategies adopted by Animation, VFX and Game industry, the PEST and SWOT analysis are also included. In short, the report will provide a comprehensive view of the industry's development and features.


    By Player:

    • Framestore

    • Sony

    • Nintendo

    • Activision Blizzard

    • Warner Bros

    • Tencent

    • Microsoft

    • NBCUniversal

    • TOEI ANIMATION

    • Walt Disney Animation Studios

    • Netease


    By Type:

    • Animation & VFX

    • Game & VFX


    By End-User:

    • Anime

    • Film

    • Video Game


    By Region:

    • Hokkaido

    • Tohoku

    • Kanto

    • Chubu

    • Kinki

    • Chugoku

    • Shikoku

    • Kyushu

  • 1 Report Overview

    • 1.1 Product Definition and Scope

    • 1.2 PEST (Political, Economic, Social and Technological) Analysis of Animation, VFX and Game Market

    • 1.3 Market Segment by Type

      • 1.3.1 Japan Animation, VFX and Game Market Size and Growth Rate of Animation & VFX from 2014 to 2026

      • 1.3.2 Japan Animation, VFX and Game Market Size and Growth Rate of Game & VFX from 2014 to 2026

    • 1.4 Market Segment by Application

      • 1.4.1 Japan Animation, VFX and Game Market Size and Growth Rate of Anime from 2014 to 2026

      • 1.4.2 Japan Animation, VFX and Game Market Size and Growth Rate of Film from 2014 to 2026

      • 1.4.3 Japan Animation, VFX and Game Market Size and Growth Rate of Video Game from 2014 to 2026

    • 1.5 Market Segment by Regions

      • 1.5.1 Hokkaido Animation, VFX and Game Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.2 Tohoku Animation, VFX and Game Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.3 Kanto Animation, VFX and Game Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.4 Chubu Animation, VFX and Game Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.5 Kinki Animation, VFX and Game Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.6 Chugoku Animation, VFX and Game Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.7 Shikoku Animation, VFX and Game Consumption Market Size and Growth Rate from 2014 to 2026

      • 1.5.8 Kyushu Animation, VFX and Game Consumption Market Size and Growth Rate from 2014 to 2026


    2 Market Trends and Competitive Landscape

    • 2.1 Market Trends and Dynamics

      • 2.1.1 Market Challenges and Restraints

      • 2.1.2 Market Opportunities and Potentials

      • 2.1.3 Mergers and Acquisitions

    • 2.2 Competitive Landscape Analysis

      • 2.2.1 Industrial Concentration Analysis

      • 2.2.2 Porter's Five Forces Analysis of the Industry

      • 2.2.3 SWOT Analysis for New Entrants


    3 Segmentation of Animation, VFX and Game Market by Types

    • 3.1 Products Development Trends of Different Types

    • 3.2 Commercial Products Types of Major Vendors

    • 3.3 Competitive Landscape Analysis of Different Types

    • 3.4 Market Size of Animation, VFX and Game by Major Types

      • 3.4.1 Market Size and Growth Rate of Animation & VFX

      • 3.4.2 Market Size and Growth Rate of Game & VFX


    4 Segmentation of Animation, VFX and Game Market by End-Users

    • 4.1 Downstream Client Analysis by End-Users

    • 4.2 Competitive Landscape Analysis of Different End-Users

    • 4.3 Market Potential Analysis of Different End-Users

    • 4.4 Market Size of Animation, VFX and Game by Major End-Users

      • 4.4.1 Market Size and Growth Rate of Animation, VFX and Game in Anime

      • 4.4.2 Market Size and Growth Rate of Animation, VFX and Game in Film

      • 4.4.3 Market Size and Growth Rate of Animation, VFX and Game in Video Game


    5 Market Analysis by Regions

    • 5.1 Japan Animation, VFX and Game Production Analysis by Regions

    • 5.2 Japan Animation, VFX and Game Consumption Analysis by Regions


    6 Hokkaido Animation, VFX and Game Landscape Analysis

    • 6.1 Hokkaido Animation, VFX and Game Landscape Analysis by Major Types

    • 6.2 Hokkaido Animation, VFX and Game Landscape Analysis by Major End-Users


    7 Tohoku Animation, VFX and Game Landscape Analysis

    • 7.1 Tohoku Animation, VFX and Game Landscape Analysis by Major Types

    • 7.2 Tohoku Animation, VFX and Game Landscape Analysis by Major End-Users


    8 Kanto Animation, VFX and Game Landscape Analysis

    • 8.1 Kanto Animation, VFX and Game Landscape Analysis by Major Types

    • 8.2 Kanto Animation, VFX and Game Landscape Analysis by Major End-Users


    9 Chubu Animation, VFX and Game Landscape Analysis

    • 9.1 Chubu Animation, VFX and Game Landscape Analysis by Major Types

    • 9.2 Chubu Animation, VFX and Game Landscape Analysis by Major End-Users


    10 Kinki Animation, VFX and Game Landscape Analysis

    • 10.1 Kinki Animation, VFX and Game Landscape Analysis by Major Types

    • 10.2 Kinki Animation, VFX and Game Landscape Analysis by Major End-Users


    11 Chugoku Animation, VFX and Game Landscape Analysis

    • 11.1 Chugoku Animation, VFX and Game Landscape Analysis by Major Types

    • 11.2 Chugoku Animation, VFX and Game Landscape Analysis by Major End-Users


    12 Shikoku Animation, VFX and Game Landscape Analysis

    • 12.1 Shikoku Animation, VFX and Game Landscape Analysis by Major Types

    • 12.2 Shikoku Animation, VFX and Game Landscape Analysis by Major End-Users


    13 Kyushu Animation, VFX and Game Landscape Analysis

    • 13.1 Kyushu Animation, VFX and Game Landscape Analysis by Major Types

    • 13.2 Kyushu Animation, VFX and Game Landscape Analysis by Major End-Users


    14 Major Players Profiles

    • 14.1 Framestore

      • 14.1.1 Framestore Company Profile and Recent Development

      • 14.1.2 Market Performance

      • 14.1.3 Product and Service Introduction

    • 14.2 Sony

      • 14.2.1 Sony Company Profile and Recent Development

      • 14.2.2 Market Performance

      • 14.2.3 Product and Service Introduction

    • 14.3 Nintendo

      • 14.3.1 Nintendo Company Profile and Recent Development

      • 14.3.2 Market Performance

      • 14.3.3 Product and Service Introduction

    • 14.4 Activision Blizzard

      • 14.4.1 Activision Blizzard Company Profile and Recent Development

      • 14.4.2 Market Performance

      • 14.4.3 Product and Service Introduction

    • 14.5 Warner Bros

      • 14.5.1 Warner Bros Company Profile and Recent Development

      • 14.5.2 Market Performance

      • 14.5.3 Product and Service Introduction

    • 14.6 Tencent

      • 14.6.1 Tencent Company Profile and Recent Development

      • 14.6.2 Market Performance

      • 14.6.3 Product and Service Introduction

    • 14.7 Microsoft

      • 14.7.1 Microsoft Company Profile and Recent Development

      • 14.7.2 Market Performance

      • 14.7.3 Product and Service Introduction

    • 14.8 NBCUniversal

      • 14.8.1 NBCUniversal Company Profile and Recent Development

      • 14.8.2 Market Performance

      • 14.8.3 Product and Service Introduction

    • 14.9 TOEI ANIMATION

      • 14.9.1 TOEI ANIMATION Company Profile and Recent Development

      • 14.9.2 Market Performance

      • 14.9.3 Product and Service Introduction

    • 14.10 Walt Disney Animation Studios

      • 14.10.1 Walt Disney Animation Studios Company Profile and Recent Development

      • 14.10.2 Market Performance

      • 14.10.3 Product and Service Introduction

    • 14.11 Netease

      • 14.11.1 Netease Company Profile and Recent Development

      • 14.11.2 Market Performance

      • 14.11.3 Product and Service Introduction

     

    The List of Tables and Figures (Totals 135 Figures and 169 Tables)

     

    • Figure Japan Animation, VFX and Game Market Size and Growth Rate of Animation & VFX from 2014 to 2026

    • Figure Japan Animation, VFX and Game Market Size and Growth Rate of Game & VFX from 2014 to 2026

    • Figure Market Share by Type in 2014

    • Figure Market Share by Type in 2018

    • Figure Market Share by Type in 2026

    • Figure Japan Animation, VFX and Game Market Size and Growth Rate of Anime from 2014 to 2026

    • Figure Japan Animation, VFX and Game Market Size and Growth Rate of Film from 2014 to 2026

    • Figure Japan Animation, VFX and Game Market Size and Growth Rate of Video Game from 2014 to 2026

    • Figure Market Share by End-User in 2014

    • Figure Market Share by End-User in 2018

    • Figure Market Share by End-User in 2026

    • Figure Hokkaido Animation, VFX and Game Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Tohoku Animation, VFX and Game Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Kanto Animation, VFX and Game Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Chubu Animation, VFX and Game Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Kinki Animation, VFX and Game Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Chugoku Animation, VFX and Game Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Shikoku Animation, VFX and Game Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Kyushu Animation, VFX and Game Consumption Market Size and Growth Rate from 2014 to 2026

    • Figure Development Trends and Industry Dynamics of Animation, VFX and Game Industry

    • Figure Market Challenges and Restraints

    • Figure Market Opportunities and Potentials

    • Table Mergers and Acquisition

    • Figure Market Share of TOP 3 Players in 2018

    • Figure Market Share of TOP 5 Players in 2018

    • Figure Market Share of TOP 6 Players from 2014 to 2019

    • Figure Porter's Five Forces Analysis

    • Figure New Entrant SWOT Analysis

    • Table Specifications of Different Types of Animation, VFX and Game

    • Figure Development Trends of Different Types

    • Table Commercial Products Types of Major Vendors

    • Figure Competitive Landscape Analysis of Different Types

    • Table Consumption of Animation, VFX and Game by Different Types from 2014 to 2026

    • Table Consumption Share of Animation, VFX and Game by Different Types from 2014 to 2026

    • Figure Market Size and Growth Rate of Animation & VFX

    • Figure Market Size and Growth Rate of Game & VFX

    • Table Downstream Client Analysis by End-Users

    • Figure Competitive Landscape Analysis of Different End-Users

    • Table Market Potential Analysis of Different End-Users

    • Table Consumption of Animation, VFX and Game by Different End-Users from 2014 to 2026

    • Table Consumption Share of Animation, VFX and Game by Different End-Users from 2014 to 2026

    • Figure Japan Animation, VFX and Game Market Size and Growth Rate of Anime from 2014 to 2026

    • Figure Japan Animation, VFX and Game Market Size and Growth Rate of Film from 2014 to 2026

    • Figure Japan Animation, VFX and Game Market Size and Growth Rate of Video Game from 2014 to 2026

    • Table Japan Animation, VFX and Game Production by Regions

    • Table Japan Animation, VFX and Game Production Share by Regions

    • Figure Japan Animation, VFX and Game Production Share by Regions in 2014

    • Figure Japan Animation, VFX and Game Production Share by Regions in 2018

    • Figure Japan Animation, VFX and Game Production Share by Regions in 2026

    • Table Japan Animation, VFX and Game Consumption by Regions

    • Table Japan Animation, VFX and Game Consumption Share by Regions

    • Figure Japan Animation, VFX and Game Consumption Share by Regions in 2014

    • Figure Japan Animation, VFX and Game Consumption Share by Regions in 2018

    • Figure Japan Animation, VFX and Game Consumption Share by Regions in 2026

    • Table Hokkaido Animation, VFX and Game Consumption by Types from 2014 to 2026

    • Table Hokkaido Animation, VFX and Game Consumption Share by Types from 2014 to 2026

    • Figure Hokkaido Animation, VFX and Game Consumption Share by Types in 2014

    • Figure Hokkaido Animation, VFX and Game Consumption Share by Types in 2018

    • Figure Hokkaido Animation, VFX and Game Consumption Share by Types in 2026

    • Table Hokkaido Animation, VFX and Game Consumption by End-Users from 2014 to 2026

    • Table Hokkaido Animation, VFX and Game Consumption Share by End-Users from 2014 to 2026

    • Figure Hokkaido Animation, VFX and Game Consumption Share by End-Users in 2014

    • Figure Hokkaido Animation, VFX and Game Consumption Share by End-Users in 2018

    • Figure Hokkaido Animation, VFX and Game Consumption Share by End-Users in 2026

    • Table Tohoku Animation, VFX and Game Consumption by Types from 2014 to 2026

    • Table Tohoku Animation, VFX and Game Consumption Share by Types from 2014 to 2026

    • Figure Tohoku Animation, VFX and Game Consumption Share by Types in 2014

    • Figure Tohoku Animation, VFX and Game Consumption Share by Types in 2018

    • Figure Tohoku Animation, VFX and Game Consumption Share by Types in 2026

    • Table Tohoku Animation, VFX and Game Consumption by End-Users from 2014 to 2026

    • Table Tohoku Animation, VFX and Game Consumption Share by End-Users from 2014 to 2026

    • Figure Tohoku Animation, VFX and Game Consumption Share by End-Users in 2014

    • Figure Tohoku Animation, VFX and Game Consumption Share by End-Users in 2018

    • Figure Tohoku Animation, VFX and Game Consumption Share by End-Users in 2026

    • Table Kanto Animation, VFX and Game Consumption by Types from 2014 to 2026

    • Table Kanto Animation, VFX and Game Consumption Share by Types from 2014 to 2026

    • Figure Kanto Animation, VFX and Game Consumption Share by Types in 2014

    • Figure Kanto Animation, VFX and Game Consumption Share by Types in 2018

    • Figure Kanto Animation, VFX and Game Consumption Share by Types in 2026

    • Table Kanto Animation, VFX and Game Consumption by End-Users from 2014 to 2026

    • Table Kanto Animation, VFX and Game Consumption Share by End-Users from 2014 to 2026

    • Figure Kanto Animation, VFX and Game Consumption Share by End-Users in 2014

    • Figure Kanto Animation, VFX and Game Consumption Share by End-Users in 2018

    • Figure Kanto Animation, VFX and Game Consumption Share by End-Users in 2026

    • Table Chubu Animation, VFX and Game Consumption by Types from 2014 to 2026

    • Table Chubu Animation, VFX and Game Consumption Share by Types from 2014 to 2026

    • Figure Chubu Animation, VFX and Game Consumption Share by Types in 2014

    • Figure Chubu Animation, VFX and Game Consumption Share by Types in 2018

    • Figure Chubu Animation, VFX and Game Consumption Share by Types in 2026

    • Table Chubu Animation, VFX and Game Consumption by End-Users from 2014 to 2026

    • Table Chubu Animation, VFX and Game Consumption Share by End-Users from 2014 to 2026

    • Figure Chubu Animation, VFX and Game Consumption Share by End-Users in 2014

    • Figure Chubu Animation, VFX and Game Consumption Share by End-Users in 2018

    • Figure Chubu Animation, VFX and Game Consumption Share by End-Users in 2026

    • Table Kinki Animation, VFX and Game Consumption by Types from 2014 to 2026

    • Table Kinki Animation, VFX and Game Consumption Share by Types from 2014 to 2026

    • Figure Kinki Animation, VFX and Game Consumption Share by Types in 2014

    • Figure Kinki Animation, VFX and Game Consumption Share by Types in 2018

    • Figure Kinki Animation, VFX and Game Consumption Share by Types in 2026

    • Table Kinki Animation, VFX and Game Consumption by End-Users from 2014 to 2026

    • Table Kinki Animation, VFX and Game Consumption Share by End-Users from 2014 to 2026

    • Figure Kinki Animation, VFX and Game Consumption Share by End-Users in 2014

    • Figure Kinki Animation, VFX and Game Consumption Share by End-Users in 2018

    • Figure Kinki Animation, VFX and Game Consumption Share by End-Users in 2026

    • Table Chugoku Animation, VFX and Game Consumption by Types from 2014 to 2026

    • Table Chugoku Animation, VFX and Game Consumption Share by Types from 2014 to 2026

    • Figure Chugoku Animation, VFX and Game Consumption Share by Types in 2014

    • Figure Chugoku Animation, VFX and Game Consumption Share by Types in 2018

    • Figure Chugoku Animation, VFX and Game Consumption Share by Types in 2026

    • Table Chugoku Animation, VFX and Game Consumption by End-Users from 2014 to 2026

    • Table Chugoku Animation, VFX and Game Consumption Share by End-Users from 2014 to 2026

    • Figure Chugoku Animation, VFX and Game Consumption Share by End-Users in 2014

    • Figure Chugoku Animation, VFX and Game Consumption Share by End-Users in 2018

    • Figure Chugoku Animation, VFX and Game Consumption Share by End-Users in 2026

    • Table Shikoku Animation, VFX and Game Consumption by Types from 2014 to 2026

    • Table Shikoku Animation, VFX and Game Consumption Share by Types from 2014 to 2026

    • Figure Shikoku Animation, VFX and Game Consumption Share by Types in 2014

    • Figure Shikoku Animation, VFX and Game Consumption Share by Types in 2018

    • Figure Shikoku Animation, VFX and Game Consumption Share by Types in 2026

    • Table Shikoku Animation, VFX and Game Consumption by End-Users from 2014 to 2026

    • Table Shikoku Animation, VFX and Game Consumption Share by End-Users from 2014 to 2026

    • Figure Shikoku Animation, VFX and Game Consumption Share by End-Users in 2014

    • Figure Shikoku Animation, VFX and Game Consumption Share by End-Users in 2018

    • Figure Shikoku Animation, VFX and Game Consumption Share by End-Users in 2026

    • Table Kyushu Animation, VFX and Game Consumption by Types from 2014 to 2026

    • Table Kyushu Animation, VFX and Game Consumption Share by Types from 2014 to 2026

    • Figure Kyushu Animation, VFX and Game Consumption Share by Types in 2014

    • Figure Kyushu Animation, VFX and Game Consumption Share by Types in 2018

    • Figure Kyushu Animation, VFX and Game Consumption Share by Types in 2026

    • Table Kyushu Animation, VFX and Game Consumption by End-Users from 2014 to 2026

    • Table Kyushu Animation, VFX and Game Consumption Share by End-Users from 2014 to 2026

    • Figure Kyushu Animation, VFX and Game Consumption Share by End-Users in 2014

    • Figure Kyushu Animation, VFX and Game Consumption Share by End-Users in 2018

    • Figure Kyushu Animation, VFX and Game Consumption Share by End-Users in 2026

    • Table Company Profile and Development Status of Framestore

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Framestore

    • Figure Sales and Growth Rate Analysis of Framestore

    • Figure Revenue and Market Share Analysis of Framestore

    • Table Product and Service Introduction of Framestore

    • Table Company Profile and Development Status of Sony

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Sony

    • Figure Sales and Growth Rate Analysis of Sony

    • Figure Revenue and Market Share Analysis of Sony

    • Table Product and Service Introduction of Sony

    • Table Company Profile and Development Status of Nintendo

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Nintendo

    • Figure Sales and Growth Rate Analysis of Nintendo

    • Figure Revenue and Market Share Analysis of Nintendo

    • Table Product and Service Introduction of Nintendo

    • Table Company Profile and Development Status of Activision Blizzard

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Activision Blizzard

    • Figure Sales and Growth Rate Analysis of Activision Blizzard

    • Figure Revenue and Market Share Analysis of Activision Blizzard

    • Table Product and Service Introduction of Activision Blizzard

    • Table Company Profile and Development Status of Warner Bros

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Warner Bros

    • Figure Sales and Growth Rate Analysis of Warner Bros

    • Figure Revenue and Market Share Analysis of Warner Bros

    • Table Product and Service Introduction of Warner Bros

    • Table Company Profile and Development Status of Tencent

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Tencent

    • Figure Sales and Growth Rate Analysis of Tencent

    • Figure Revenue and Market Share Analysis of Tencent

    • Table Product and Service Introduction of Tencent

    • Table Company Profile and Development Status of Microsoft

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Microsoft

    • Figure Sales and Growth Rate Analysis of Microsoft

    • Figure Revenue and Market Share Analysis of Microsoft

    • Table Product and Service Introduction of Microsoft

    • Table Company Profile and Development Status of NBCUniversal

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of NBCUniversal

    • Figure Sales and Growth Rate Analysis of NBCUniversal

    • Figure Revenue and Market Share Analysis of NBCUniversal

    • Table Product and Service Introduction of NBCUniversal

    • Table Company Profile and Development Status of TOEI ANIMATION

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of TOEI ANIMATION

    • Figure Sales and Growth Rate Analysis of TOEI ANIMATION

    • Figure Revenue and Market Share Analysis of TOEI ANIMATION

    • Table Product and Service Introduction of TOEI ANIMATION

    • Table Company Profile and Development Status of Walt Disney Animation Studios

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Walt Disney Animation Studios

    • Figure Sales and Growth Rate Analysis of Walt Disney Animation Studios

    • Figure Revenue and Market Share Analysis of Walt Disney Animation Studios

    • Table Product and Service Introduction of Walt Disney Animation Studios

    • Table Company Profile and Development Status of Netease

    • Table Sales, Revenue, Sales Price and Gross Margin Analysis of Netease

    • Figure Sales and Growth Rate Analysis of Netease

    • Figure Revenue and Market Share Analysis of Netease

    • Table Product and Service Introduction of Netease

Report Version Choose

Report

BUY NOW

Our Customers

Beyond grateful for the confidence and support from all partners and customers.A win-win situation is our ultimate pursuit.

Beyond Consulting, Future is Feasible

We provide more professional and intelligent market reports to complement your business decisions.