- REPORT SUMMARY
- TABLE OF CONTENTS
-
Wearable devices allow consumers to play virtual reality games, watch augmented reality videos, and listen to music. Individuals can also use these devices for measuring the distance traveled, calorie intake, and heart rate. These devices help in the prevention and control of many health-related issues such as obesity, heart disorders, and respiratory diseases. The smartwatches segment dominated the smart wearable entertainment devices and services market and accounted for more than 35% of the total market share. Consumers are increasingly using smartwatches to track and monitor their daily activities and fitness levels.
North America is the largest region in the smart wearable entertainment devices and services market.
The report details the trend, potential and market size of Smart Wearable Entertainment Devices and Services market, and analyzes the current situation and prospects of the market from both qualitative and quantitative aspects, which can be roughly divided into three parts.
The first part (Chapter1-7) mainly covers the qualitative analysis of Smart Wearable Entertainment Devices and Servicesmarket, defines the market attractiveness level of Smart Wearable Entertainment Devices and Services market through Porter's Five Forces Analysis, and summarizes the different factors in the overall environment through PEST analysis. Understand the distribution of industrial chain value in each link of industrial chain through the analysis of industrial chain structure. Thus estimate the market space of each link.
The second part (Chapter8-12), based on the segmentation of Smart Wearable Entertainment Devices and Services industry, describes the types of Smart Wearable Entertainment Devices and Services market, the applications of major players and the market size, and deeply analyzes the current situation of the global Smart Wearable Entertainment Devices and Services market and the development prospects and opportunities of Smart Wearable Entertainment Devices and Services industry.
The third part (Chapter14-15) includes the market positions of the major players and information on the market participants, which will help you gain a comprehensive understanding of the current competitive situation and potential growth opportunities in the market.
As COVID-19 continues to impact the global economy in 2022, the report also considers the short - and long-term impacts of COVID-19 on the global Smart Wearable Entertainment Devices and Services market in Chapter 13.
By Player:
Apple
Google
Adidas
Xiaomi
TE Connectivity
Nike
Sony
Fitbit
Samsung Electronics
Adidas Electronics
Samsung
Garmin
By Type:
Smartwatches
Smart Glasses
Wearable Gaming Devices
Wearable Devices Used in Concerts
Other
By End-User:
Retail Stores
Specialty Stores
Online Stores
By Geography:
-
United States
-
Europe
-
China
-
Japan
-
India
-
South Korea
TABLE OF CONTENT
1 Introduction
-
1.1 Market Definition
-
1.2 Market Segment Analysis
-
1.3 Market Size 2022
-
1.4 Smart Wearable Entertainment Devices and Services Market Outlook: Forecast for 2022 - 2028
-
1.5 Pricing Analysis
2 Executive Summary
3 Smart Wearable Entertainment Devices and Services Market Lineage Outlook
-
3.1 Parent Market Outlook
-
3.2 Related/Ancillary Market Outlook
-
3.3 Penetration & Growth Prospect Mapping, 2022
4 Market Analysis Tools: Porter's Five Forces
-
4.1 Supplier Power
-
4.2 Buyer Power
-
4.3 Substitution Threat
-
4.4 Threat of New Entrants
-
4.5 Competitive Rivalry
5 Smart Wearable Entertainment Devices and Services Industry Analysis - PEST (Political & Legal, Economic, Social, and Technological)
-
5.1 Political/Legal Landscape
-
5.2 Economic Landscape
-
5.3 Social Landscape
-
5.4 Technology Landscape
6 Smart Wearable Entertainment Devices and Services Market - Value Chain Analysis
-
6.1 Industry's Value Chain Analysis
-
6.2 Product Life Cycle
-
6.3 User Perspective Analysis
7 Region and Country-wise Smart Wearable Entertainment Devices and Services Market Analysis and Outlook to 2022
-
7.1 Global Smart Wearable Entertainment Devices and Services Consumption (2017-2022)
-
7.2 United States Smart Wearable Entertainment Devices and Services Consumption (2017-2022)
-
7.3 Europe Smart Wearable Entertainment Devices and Services Consumption (2017-2022)
-
7.4 China Smart Wearable Entertainment Devices and Services Consumption (2017-2022)
-
7.5 Japan Smart Wearable Entertainment Devices and Services Consumption (2017-2022)
-
7.6 India Smart Wearable Entertainment Devices and Services Consumption (2017-2022)
-
7.7 South Korea Smart Wearable Entertainment Devices and Services Consumption (2017-2022)
8 Region and Country-wise Smart Wearable Entertainment Devices and Services Market Analysis and Outlook to 2028
-
8.1 Global Smart Wearable Entertainment Devices and Services Consumption Forecast (2022-2028)
-
8.2 United States Smart Wearable Entertainment Devices and Services Consumption Forecast (2022-2028)
-
8.3 Europe Smart Wearable Entertainment Devices and Services Consumption Forecast (2022-2028)
-
8.4 China Smart Wearable Entertainment Devices and Services Consumption Forecast (2022-2028)
-
8.5 Japan Smart Wearable Entertainment Devices and Services Consumption Forecast (2022-2028)
-
8.6 India Smart Wearable Entertainment Devices and Services Consumption Forecast (2022-2028)
-
8.7 South Korea Smart Wearable Entertainment Devices and Services Consumption Forecast (2022-2028)
9 Global Smart Wearable Entertainment Devices and Services Market Outlook by Types and Applications to 2022
-
9.1 Global Smart Wearable Entertainment Devices and Services Consumption and Growth Rate by Type (2017-2022)
-
9.1.1 Global Smartwatches Consumption and Growth Rate (2017-2022)
-
9.1.2 Global Smart Glasses Consumption and Growth Rate (2017-2022)
-
9.1.3 Global Wearable Gaming Devices Consumption and Growth Rate (2017-2022)
-
9.1.4 Global Wearable Devices Used in Concerts Consumption and Growth Rate (2017-2022)
-
9.1.5 Global Other Consumption and Growth Rate (2017-2022)
-
9.2 Global Smart Wearable Entertainment Devices and Services Consumption and Growth Rate by Application (2017-2022)
-
9.2.1 Global Retail Stores Consumption and Growth Rate (2017-2022)
-
9.2.2 Global Specialty Stores Consumption and Growth Rate (2017-2022)
-
9.2.3 Global Online Stores Consumption and Growth Rate (2017-2022)
10 Global Smart Wearable Entertainment Devices and Services Market Outlook by Types and Applications to 2028
-
10.1 Global Smart Wearable Entertainment Devices and Services Consumption Forecast and Growth Rate by Type (2022-2028)
-
10.1.1 Global Smartwatches Consumption Forecast and Growth Rate (2022-2028)
-
10.1.2 Global Smart Glasses Consumption Forecast and Growth Rate (2022-2028)
-
10.1.3 Global Wearable Gaming Devices Consumption Forecast and Growth Rate (2022-2028)
-
10.1.4 Global Wearable Devices Used in Concerts Consumption Forecast and Growth Rate (2022-2028)
-
10.1.5 Global Other Consumption Forecast and Growth Rate (2022-2028)
-
10.2 Global Smart Wearable Entertainment Devices and Services Consumption Forecast and Growth Rate by Application (2022-2028)
-
10.2.1 Global Retail Stores Consumption Forecast and Growth Rate (2022-2028)
-
10.2.2 Global Specialty Stores Consumption Forecast and Growth Rate (2022-2028)
-
10.2.3 Global Online Stores Consumption Forecast and Growth Rate (2022-2028)
11 Global Smart Wearable Entertainment Devices and Services Import and Export Analysis (Top 5 Countries)
-
11.1 Global Smart Wearable Entertainment Devices and Services Import by Region (Top 5 Countries) (2017-2028)
-
11.2 Global Smart Wearable Entertainment Devices and Services Export by Region (Top 5 Countries) (2017-2028)
12 Coronavirus Disease (COVID-19) Impact
-
12.1 Industry Impact Analysis
-
12.2 Smart Wearable Entertainment Devices and Services Market Outlook to 2028 - COVID-19 Affected Forecasts
13 Competition Matrix
-
13.1 Target Markets
-
13.2 Comprehensive Analysis of Products in Competitive Markets
14 Global Smart Wearable Entertainment Devices and Services Market Competitive Analysis
-
14.1 Apple
-
14.1.1 Apple Company Details
-
14.1.2 Apple Smart Wearable Entertainment Devices and Services Sales, Price, Value and Gross Profit (2017-2022)
-
14.1.3 Apple Smart Wearable Entertainment Devices and Services Product and Service
-
14.2 Google
-
14.2.1 Google Company Details
-
14.2.2 Google Smart Wearable Entertainment Devices and Services Sales, Price, Value and Gross Profit (2017-2022)
-
14.2.3 Google Smart Wearable Entertainment Devices and Services Product and Service
-
14.3 Adidas
-
14.3.1 Adidas Company Details
-
14.3.2 Adidas Smart Wearable Entertainment Devices and Services Sales, Price, Value and Gross Profit (2017-2022)
-
14.3.3 Adidas Smart Wearable Entertainment Devices and Services Product and Service
-
14.4 Xiaomi
-
14.4.1 Xiaomi Company Details
-
14.4.2 Xiaomi Smart Wearable Entertainment Devices and Services Sales, Price, Value and Gross Profit (2017-2022)
-
14.4.3 Xiaomi Smart Wearable Entertainment Devices and Services Product and Service
-
14.5 TE Connectivity
-
14.5.1 TE Connectivity Company Details
-
14.5.2 TE Connectivity Smart Wearable Entertainment Devices and Services Sales, Price, Value and Gross Profit (2017-2022)
-
14.5.3 TE Connectivity Smart Wearable Entertainment Devices and Services Product and Service
-
14.6 Nike
-
14.6.1 Nike Company Details
-
14.6.2 Nike Smart Wearable Entertainment Devices and Services Sales, Price, Value and Gross Profit (2017-2022)
-
14.6.3 Nike Smart Wearable Entertainment Devices and Services Product and Service
-
14.7 Sony
-
14.7.1 Sony Company Details
-
14.7.2 Sony Smart Wearable Entertainment Devices and Services Sales, Price, Value and Gross Profit (2017-2022)
-
14.7.3 Sony Smart Wearable Entertainment Devices and Services Product and Service
-
14.8 Fitbit
-
14.8.1 Fitbit Company Details
-
14.8.2 Fitbit Smart Wearable Entertainment Devices and Services Sales, Price, Value and Gross Profit (2017-2022)
-
14.8.3 Fitbit Smart Wearable Entertainment Devices and Services Product and Service
-
14.9 Samsung Electronics
-
14.9.1 Samsung Electronics Company Details
-
14.9.2 Samsung Electronics Smart Wearable Entertainment Devices and Services Sales, Price, Value and Gross Profit (2017-2022)
-
14.9.3 Samsung Electronics Smart Wearable Entertainment Devices and Services Product and Service
-
14.10 Adidas Electronics
-
14.10.1 Adidas Electronics Company Details
-
14.10.2 Adidas Electronics Smart Wearable Entertainment Devices and Services Sales, Price, Value and Gross Profit (2017-2022)
-
14.10.3 Adidas Electronics Smart Wearable Entertainment Devices and Services Product and Service
-
14.11 Samsung
-
14.11.1 Samsung Company Details
-
14.11.2 Samsung Smart Wearable Entertainment Devices and Services Sales, Price, Value and Gross Profit (2017-2022)
-
14.11.3 Samsung Smart Wearable Entertainment Devices and Services Product and Service
-
14.12 Garmin
-
14.12.1 Garmin Company Details
-
14.12.2 Garmin Smart Wearable Entertainment Devices and Services Sales, Price, Value and Gross Profit (2017-2022)
-
14.12.3 Garmin Smart Wearable Entertainment Devices and Services Product and Service
15 Appendix
TABLE OF CHARTS
-
Table Definition of Smart Wearable Entertainment Devices and Services
-
Figure Smart Wearable Entertainment Devices and Services Picture
-
Table Global Smart Wearable Entertainment Devices and Services Market Size and Forecast 2022 - 2028 (USD million)
-
Figure Global Smart Wearable Entertainment Devices and Services Market Size and Forecast 2022 - 2028 (USD million)
-
Figure Global Smart Wearable Entertainment Devices and Services Market: Year-over-year Growth 2022 - 2028 (%)
-
Table Parent Market Analysis
-
Figure Parent Market Price
-
Table Related/Ancillary Market Outlook Analysis
-
Table Supplier Power Analysis
-
Table Buyer Power Analysis
-
Table Substitution Threat Analysis
-
Table Threat of New Entrants Analysis
-
Table Competitive Rivalry Analysis
-
Figure Global Smart Wearable Entertainment Devices and Services Consumption by Country (2017-2022)
-
Figure United States Smart Wearable Entertainment Devices and Services Consumption and Growth Rate (2017-2022)
-
Table Europe Smart Wearable Entertainment Devices and Services Consumption and Growth Rate (2017-2022)
-
Figure China Smart Wearable Entertainment Devices and Services Consumption and Growth Rate (2017-2022)
-
Figure Japan Smart Wearable Entertainment Devices and Services Consumption and Growth Rate (2017-2022)
-
Figure India Smart Wearable Entertainment Devices and Services Consumption and Growth Rate (2017-2022)
-
Figure South Korea Smart Wearable Entertainment Devices and Services Consumption and Growth Rate (2017-2022)
-
Figure Global Smart Wearable Entertainment Devices and Services Consumption Forecast by Country (2022-2028)
-
Figure United States Smart Wearable Entertainment Devices and Services Consumption Forecast and Growth Rate (2022-2028)
-
Table Europe Smart Wearable Entertainment Devices and Services Consumption Forecast and Growth Rate (2022-2028)
-
Figure China Smart Wearable Entertainment Devices and Services Consumption Forecast and Growth Rate (2022-2028)
-
Figure Japan Smart Wearable Entertainment Devices and Services Consumption Forecast and Growth Rate (2022-2028)
-
Figure India Smart Wearable Entertainment Devices and Services Consumption Forecast and Growth Rate (2022-2028)
-
Figure South Korea Smart Wearable Entertainment Devices and Services Consumption Forecast and Growth Rate (2022-2028)
-
Figure Global Smartwatches Consumption and Growth Rate (2017-2022)
-
Figure Global Smart Glasses Consumption and Growth Rate (2017-2022)
-
Figure Global Wearable Gaming Devices Consumption and Growth Rate (2017-2022)
-
Figure Global Wearable Devices Used in Concerts Consumption and Growth Rate (2017-2022)
-
Figure Global Other Consumption and Growth Rate (2017-2022)
-
Figure Global Retail Stores Consumption and Growth Rate (2017-2022)
-
Figure Global Specialty Stores Consumption and Growth Rate (2017-2022)
-
Figure Global Online Stores Consumption and Growth Rate (2017-2022)
-
Figure Global Smartwatches Consumption Forecast and Growth Rate (2022-2028)
-
Figure Global Smart Glasses Consumption Forecast and Growth Rate (2022-2028)
-
Figure Global Wearable Gaming Devices Consumption Forecast and Growth Rate (2022-2028)
-
Figure Global Wearable Devices Used in Concerts Consumption Forecast and Growth Rate (2022-2028)
-
Figure Global Other Consumption Forecast and Growth Rate (2022-2028)
-
Figure Global Retail Stores Consumption Forecast and Growth Rate (2022-2028)
-
Figure Global Specialty Stores Consumption Forecast and Growth Rate (2022-2028)
-
Figure Global Online Stores Consumption Forecast and Growth Rate (2022-2028)
-
Table Global Smart Wearable Entertainment Devices and Services Import by Region (Top 5 Countries) (2017-2028)
-
Table Global Smart Wearable Entertainment Devices and Services Export by Region (Top 5 Countries) (2017-2028)
-
Table Apple (Foundation Year, Company Profile and etc.)
-
Table Apple Smart Wearable Entertainment Devices and Services Sales, Price, Value and Gross Profit (2017-2022)
-
Table Apple Smart Wearable Entertainment Devices and Services Product and Service
-
Table Google (Foundation Year, Company Profile and etc.)
-
Table Google Smart Wearable Entertainment Devices and Services Sales, Price, Value and Gross Profit (2017-2022)
-
Table Google Smart Wearable Entertainment Devices and Services Product and Service
-
Table Adidas (Foundation Year, Company Profile and etc.)
-
Table Adidas Smart Wearable Entertainment Devices and Services Sales, Price, Value and Gross Profit (2017-2022)
-
Table Adidas Smart Wearable Entertainment Devices and Services Product and Service
-
Table Xiaomi (Foundation Year, Company Profile and etc.)
-
Table Xiaomi Smart Wearable Entertainment Devices and Services Sales, Price, Value and Gross Profit (2017-2022)
-
Table Xiaomi Smart Wearable Entertainment Devices and Services Product and Service
-
Table TE Connectivity (Foundation Year, Company Profile and etc.)
-
Table TE Connectivity Smart Wearable Entertainment Devices and Services Sales, Price, Value and Gross Profit (2017-2022)
-
Table TE Connectivity Smart Wearable Entertainment Devices and Services Product and Service
-
Table Nike (Foundation Year, Company Profile and etc.)
-
Table Nike Smart Wearable Entertainment Devices and Services Sales, Price, Value and Gross Profit (2017-2022)
-
Table Nike Smart Wearable Entertainment Devices and Services Product and Service
-
Table Sony (Foundation Year, Company Profile and etc.)
-
Table Sony Smart Wearable Entertainment Devices and Services Sales, Price, Value and Gross Profit (2017-2022)
-
Table Sony Smart Wearable Entertainment Devices and Services Product and Service
-
Table Fitbit (Foundation Year, Company Profile and etc.)
-
Table Fitbit Smart Wearable Entertainment Devices and Services Sales, Price, Value and Gross Profit (2017-2022)
-
Table Fitbit Smart Wearable Entertainment Devices and Services Product and Service
-
Table Samsung Electronics (Foundation Year, Company Profile and etc.)
-
Table Samsung Electronics Smart Wearable Entertainment Devices and Services Sales, Price, Value and Gross Profit (2017-2022)
-
Table Samsung Electronics Smart Wearable Entertainment Devices and Services Product and Service
-
Table Adidas Electronics (Foundation Year, Company Profile and etc.)
-
Table Adidas Electronics Smart Wearable Entertainment Devices and Services Sales, Price, Value and Gross Profit (2017-2022)
-
Table Adidas Electronics Smart Wearable Entertainment Devices and Services Product and Service
-
Table Samsung (Foundation Year, Company Profile and etc.)
-
Table Samsung Smart Wearable Entertainment Devices and Services Sales, Price, Value and Gross Profit (2017-2022)
-
Table Samsung Smart Wearable Entertainment Devices and Services Product and Service
-
Table Garmin (Foundation Year, Company Profile and etc.)
-
Table Garmin Smart Wearable Entertainment Devices and Services Sales, Price, Value and Gross Profit (2017-2022)
-
Table Garmin Smart Wearable Entertainment Devices and Services Product and Service
-